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Post by The Snark Knight on Sept 4, 2020 22:51:04 GMT
So I'm torn on this. I've had all the tools I need to magnetize stuff buried in my hobby kit since forever, but it's probably been 15 years since I actually bothered to magnetize anything.
Reason being, I know once I've actually used a couple of the different combinations I'm interested in I know I'll use the ones I like the best for specific tasks and probably never change them again. It's not like you can pick loadouts after you know what your opponent is playing, and I'm basically positive that at least generically I'm going to want one with a Force Rod for punching stuff, one for blowing up a bunch of dudes with rockets and sprays, and probably one that's got one of the big guns. At that point I kind of only need to figure out what heads I want and if the utility of having Stealth on a jack is better than having an extra shot with an admittedly terrible gun.
That said, Warcaster jacks have a lot of different bits. Theoretically new stuff could come out and I could want to change up my loadout to deal with new things. Or people might figure out that Stealth warjacks are annoying and bring more counters. Or they could make more rules for league play. Or another Scourge variant or new weapons or errata could come out and shake things up, or something else could come out that does a better job of whatever I've built a Scourge to do and I'd be better off with a different loadout.
What are people's thoughts on magnetizing? Should we all be planning on it or have people already figured out what jack loadouts they want? I'm assuming that the average opponent isn't an Uranus and doesn't mind playing with headless and armless jacks while the game is still in its infancy.
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Post by Soul Samurai on Sept 5, 2020 10:56:50 GMT
Magnetize! ALWAYS! It's just nice versatility to have, and it "future-proofs" your models against future releases, rule changes, meta changes, and new editions. Personally the only time I don't magnetize something like a warjack these days is when I'm planning a very specific conversion that doesn't make sense to have weapon swap options... and even then sometime I end up magnetizing. Like my Torch; I planned a specific conversion for him, realized it would be practical to magnetize one hand for transport, then just magnetized the second one anyway since at that point there was no reason not to.
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Post by michael on Sept 5, 2020 14:42:47 GMT
I think magnetizing jacks is the way to go in this game. Right now the lights all have 4 (5?) shoulder weapons and 6 arm weapons, split between Weapon Packs A and B. There are a lot of combinations, and it is impossible to guess how the game will evolve. Additionally, some weapons get reused among the current light jack, current heavy jack, and first wave of vehicles!
Is it potentially a total pain to magnetize a bunch of metal weapons? Yeah.... but, I mean, for all we know, there will be new Steamroller-equivalent variants that allow weapon swaps each round, of campaigns with weapon durability / upgrades, or whatever.
(I’m going to try something neat regarding weapons sometime soon...ish. If it works, it’ll be a million times easier to magnetize them. We should talk sometime.)
Oh, and regarding the cortexes: they’re actually really difficult to magnetize, and almost impossible to tell apart. I honestly think no one will hassle you if you just stick one on permanently and make your choice of cortex abundantly clear each game. (I might not even magnetize mine, if that tells you anything.)
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Post by The Snark Knight on Sept 5, 2020 20:54:57 GMT
Aeternus has 6 shoulder mounts and four arm mounts, so I might just magnetize the shoulders and glue the arms and heads. Hell, I might just give all of them cloaking devices and magnetize one shoulder.
And yeah, I've already mangled one head and a Nailer with a 3mm drill bit. I actually added-on an extra set of each variant just in case.
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Post by The Snark Knight on Sept 5, 2020 23:43:17 GMT
I'm going to give them all different heads so I can tell the difference. In reality, they will all probably have Misanthrope cortexes like their creator.
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Post by Soul Samurai on Sept 11, 2020 13:19:49 GMT
I would like to retract my previous answer please... Well, not really. But my starter boxes arrived yesterday, so today I set about magnetizing the Firebrand and man, that was a job! The issue I had was that all the weapons are sticking off the sides with one attachment point (that serves as a natural area to add magnets), but some of them are long heavy metal parts (talking about the shield and blade here), so a single magnet is not enough enough to reliably hold them in place. So I had to use both pins and magnets, which led to issues with positioning and alignment and stuff. I still think it's worth it for me because I like the modular configurable nature of the jacks, I just underestimated how much work it would be and I better understand the perspective of, well, not bothering. Anyway, still gotta magnetize the Duskwolf. Hopefully that will be a little bit easier. I mean, I don't know why it would be, but if I can fool myself into believing it then maybe I won't put the job off as long...
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Post by michael on Sept 11, 2020 13:23:08 GMT
I would like to retract my previous answer please... Well, not really. But my starter boxes arrived yesterday, so today I set about magnetizing the Firebrand and man, that was a job! The issue I had was that all the weapons are sticking off the sides with one attachment point (that serves as a natural area to add magnets), but some of them are long heavy metal parts (talking about the shield and blade here), so a single magnet is not enough enough to reliably hold them in place. So I had to use both pins and magnets, which led to issues with positioning and alignment and stuff. I still think it's worth it for me because I like the modular configurable nature of the jacks, I just underestimated how much work it would be and I better understand the perspective of, well, not bothering. Anyway, still gotta magnetize the Duskwolf. Hopefully that will be a little bit easier. I mean, I don't know why it would be, but if I can fool myself into believing it then maybe I won't put the job off as long... The Dusk Wolf A is significantly easier to assemble than the Firebrand A. So get to it!
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Post by Soul Samurai on Sept 12, 2020 8:05:28 GMT
The Dusk Wolf A is significantly easier to assemble than the Firebrand A. So get to it! Hmm... something smells fishy here... Seriously though, I'll do it as soon as I get the chance. I'm not sure I have enough magnets left though, I might need to put in an order for some more. How's your own hobby stuff coming along? Done any painting?
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Post by michael on Sept 12, 2020 13:42:56 GMT
The Dusk Wolf A is significantly easier to assemble than the Firebrand A. So get to it! Hmm... something smells fishy here... Seriously though, I'll do it as soon as I get the chance. I'm not sure I have enough magnets left though, I might need to put in an order for some more. How's your own hobby stuff coming along? Done any painting? I didn’t even pick up a paint brush for about six months. Roughly 50 back-to-back-to-back miserable games with Wolves of Winter soured me on painting Khador models, and I self-bottlenecked on a single MonPoc building for most of this year. (Apparently painting windows is now an impossible task.) Anyway, I broke the trend a few weeks ago by buckling down and finally finishing a GUARD MR Tank. This is a big deal for me because the studio scheme has never been revealed, and I tend to only paint the studio schemes. I started on the Exo Armors right afterward, again forging my own path instead of using the studio scheme (!) but I sorta kinda haven’t done much on them in the last week. I just need to reapply/touch up the blue steel areas and clean up panel lines and then they’re done. I will try very hard to do that today... I worked on those because those models should be significantly easier to finish than any of the Warcaster models, and these guys have been languishing on my painting desk for almost a year, waiting on that always-over-the-horizon studio scheme. I did clean, assemble, and prime my two Warcaster demo boxes, and cleaned all my own personal Marcher Worlds models. Warcaster is definitely next up after these Exo Armors. I really don’t want to go into the second Kickstarter without having painted anything from the first Kickstarter... This pandemic made me realize that being able to use my toys gives me significant motivation to paint said toys.
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Post by Soul Samurai on Sept 12, 2020 16:04:53 GMT
I tried to paint the GUARD armorus and big tank myself a couple of weeks ago. Put down a basecoat with the airbrush, then got bogged down trying to use masking fluid for the first time and then got too busy to put the time in. It made me appreciate the Dinos; so easy to get good results with a few quick techniques.
I'm thinking about metallic purple for the armours, purely because I haven't done much purple and haven't done any metallic purple before, so it will be a learning experience. The tank is just going to be a darker version of the earth/brown colour scheme of my GTanks.
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Post by michael on Sept 12, 2020 16:21:54 GMT
I tried to paint the GUARD armorus and big tank myself a couple of weeks ago. Put down a basecoat with the airbrush, then got bogged down trying to use masking fluid for the first time and then got too busy to put the time in. It made me appreciate the Dinos; so easy to get good results with a few quick techniques. I'm thinking about metallic purple for the armours, purely because I haven't done much purple and haven't done any metallic purple before, so it will be a learning experience. The tank is just going to be a darker version of the earth/brown colour scheme of my GTanks. I suspect that Cold Steel + Piggy Purple ink would look sweet and make for a nice color. I could be wrong, though! I had very similar problems with my Exo-Armors. I laid down a base of metallic blue, then spent waaaay too long trying to mask off areas so I could airbrush the GUARD orange color, and decided not to mess with masking. So I ended up with tons of orange overspray — but really nice orange areas that I couldn’t have done with brush alone — that I needed to go back and clean up. And I just sort of... haven’t, because I am afraid that I’m going to screw up the oranges when I do the blue metallic and/or panel line touch-ups. Bleh. I need to just do it and quit worrying, honestly.
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Post by Soul Samurai on Sept 12, 2020 19:16:07 GMT
Blue and orange eh? I am intrigued, I look forwards to seeing how they turn out.
I've applied zenithal shading (or is it zenithal highlighting?) using dark to light metallics, my plan was to airbrush purple ink over three of the models and metallic purple over one to serve as the elite and allow me to see the difference between the two techniques. The inner areas (joints etc) would be masked off and left in steel/silver, and the heads would get some gold details.
I found the proper masking fluid hard to apply into the recesses of these relatively small models, so I was thinking of trying plain watered down PVA (possibly applying several thin coats to build it up). PVA can be dissolved in warm water so I should be able to remove it afterwards without pulling off the underlying paint. I suppose I could put down a varnish coat first, but I'm thinking that will be a "plan B" if this doesn't work.
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Sept 14, 2020 10:51:46 GMT
This is my Protectors starter: The "blue" Shadow grey + hawk turkoise 1:1 Shade black (2 drops water 1 drop paint medium 2 drops black - thin witg water if needed) Use same for reapplying base coat. Then go for shadow grey and temple guard blue 1:1. Then go 1:2 finally pure temple guard blue (careful! Thin it down!!). Orange is: Jokaero orange Trolls layer orange Fire dragon bright Careful shade with reikland flesh shade This is all Gw colors, but I hope this helps
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Post by Soul Samurai on Sept 14, 2020 13:21:55 GMT
That looks really good man! Those models are so eye-catching! I've never really mixed blue and orange (closest I've come was the blue glows on my red Khador), but I know it's supposed to be a good combination so I've been thinking I need to experiment with it. You know, I've been wondering about what colours to use for my Marcher Worlds. Recently I was considering a copper/turquoise scheme for a... "gothic armoured knight" model, but I decided on bronze instead of copper for him. However, now that I'm thinking about it, perhaps copper would be a good pick for my Marcher Worlds armour? I could use blue and/or turquoise for the glows and cloth (or maybe the cloth should be a sandy orange?), and maybe some steel and bronze for various details. How does that sound?
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Sept 14, 2020 16:30:16 GMT
Thanks a lot !these are the first minis where I really went and tried a real "Pop" of colors I think bronze and turkoise go together very well! I am thinking about doing a project like that as well. But I will probably stick close to concept for Warcaster. Question is, if you are going to add a third color? I would in that case try: coppet/metal for, well, metal. Turkoise for copper oxidation and clothes. Then something Sandy for the armor? Or bright brown, that is close to copper but non metallic. Alternative would be black, but that's too high tech for marchers. Glow could be orange-ish. I do not know if pure metal armour works for them. Then again it's metal minis, just try and then detain if it does not look good! Someone did turkoise as main with blue for dark pars and purple details for marchers. Works out very well also. Some color inspiration: bitrebels.com/wp-content/uploads/2011/10/Darth-Vader-Copper-Steampunk-Helmet-2.jpgi.pinimg.com/736x/d1/83/96/d18396c3063ae90d548d8cf3cdb61fbe--rust-texture-peeling-paint.jpg
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