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Post by mydnight on Aug 11, 2020 23:22:58 GMT
Rocketman look like they basically replace pummellers who I'm sure no one was using. Hopefully they buff pummellers.
On another note, I wonder if the sea king's additional AOE benefits from the feat. Two pwr 13 aoes with 4 dice (against living) is pretty sweet, but still cannot be compared to a bomber.
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Post by Dev Null on Aug 11, 2020 23:49:15 GMT
Awwww. The pics in the OP went away. I was suddenly curious to see how that feat would interact with the Pummeler Crew ('s existing rules. Which I know/hope will probably change, but anyways...) But I don't recall the exact wording.
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Post by mydnight on Aug 12, 2020 6:17:44 GMT
Double bomber double war wagon seems scary on his feat turn. It totally outdoes Durgen in terms of damage.
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codo
Baby's First Wargame
Posts: 3
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Post by codo on Aug 12, 2020 7:16:18 GMT
Double bomber double war wagon seems scary on his feat turn. It totally outdoes Durgen in terms of damage. If the warwagon stays unchanged, you should go with 4 bombers- the warwagon Doesnt make a lot of sense
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Post by mandra on Aug 12, 2020 9:54:46 GMT
Double bomber double war wagon seems scary on his feat turn. It totally outdoes Durgen in terms of damage. If the warwagon stays unchanged, you should go with 4 bombers- the warwagon Doesnt make a lot of sense I think ww should have some improvements, low rat, in range only one shot(Relevant) pow 17..not so great..however if you manage to charge is a beast.
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codo
Baby's First Wargame
Posts: 3
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Post by codo on Aug 12, 2020 12:06:15 GMT
The skorneturtle charging is a beast- the warwagon not
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Aug 12, 2020 12:20:50 GMT
Yeah. WW needs a boost mechanic to be really good honestly. (same for HHH)
Killing a bunch of single wound infantry on impacts and dying the turn after is rarely worth 16 points.
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Post by mandra on Aug 12, 2020 12:53:33 GMT
The skorneturtle charging is a beast- the warwagon not Haha yeah in comparison ww make me smile with a sad face!
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Post by anoddman on Aug 12, 2020 15:46:05 GMT
Awwww. The pics in the OP went away. I was suddenly curious to see how that feat would interact with the Pummeler Crew ('s existing rules. Which I know/hope will probably change, but anyways...) But I don't recall the exact wording.
Still there for me, not sure why they aren’t showing up for you. “The AOE of a weapon with Full Force...” is the phrase you’re looking for.
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Post by Dev Null on Aug 13, 2020 5:22:12 GMT
My bad; my browser was blocking FB.
So: "The AOE of a weapon with Full Force does not cause blast damage. Instead, models hit by those attacks suffer a damage roll equal to the POW of the weapon."
And the Pummeler: "After determining the point of impact, roll deviation for one additional 3" AOE from that point." ... "A model hit by the additional AOE suffers a POW 10 blast damage roll."
So would the second AOE jump to POW 14 (the POW of the weapon)?
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Post by vasquez21 on Aug 13, 2020 5:52:46 GMT
Yes, it looks so. Pummeler effectively places 2 AOEs, so they would be both affected.
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Aug 15, 2020 13:55:52 GMT
If Gunny2's Feat remains the same, ONE ranged army in TBs (his, whatever one fields) will gain the type of attrition alpha strike that has long been missing.
Gris2 and Grim2, occasionally Gunny1, were my go-to warlocks for assassinations, largely negated by many SGuards nowadays, But also foiled by the plethora of No Knockdown. Proliferation of no-KD abilities have negated one of TBs widespread tech, the Knock down. KD is a nearly universal MAT/RAT buff, and more rarely damage (Pyg Tanks). TB Design that relies on KD is flawed, because too much 'anti' is fielded. Horgle2 had always been my hope for a Butcher1-like attrition alpha, but after numerous attempts, addition of HHH, Raiders etc., that hope has faded.
It's interesting that with one of the strongest non-character ranged guns in the game, Bomber, TBs can't destroy sufficient numbers of opposing models to weather the resultant opposing melee storm (charging retaliations of boosted, buffed melee hitters), predictably enough to be a strong contender. If this Feat remains the same, we shall see!
I don't think one warlock's feat, in a faction that is often fielded by fun seekers, is going to dominate the meta, but may, hopefully will, reshape parts of it. Will 'ignores blast-protection' Feats or, god forbid, spells, occur? Depends on how PP views the power of this.
If ignoring blast-protection stays within Trollbloods only, I'd be satisfied with THAT, as compensation for the proliferation of anti-Tough with NO commensurate adjustments to TB infantry defensive-survival traits (i.e. raw DEF, Stealth, etc.)
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Post by Dev Null on Aug 16, 2020 5:12:16 GMT
Anti-blast protection isn't TB only. I regularly play against a Ret opponent whose lists are usually almost entirely immune to blast damage.
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Sept 16, 2020 21:03:42 GMT
Where are the updated rules!? Anyone? anoddman
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Sept 16, 2020 22:04:54 GMT
Where are the updated rules!? Anyone? anoddman everything's up for your viewing pleasure on Warmachineuniversity.
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