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Post by anoddman on Aug 10, 2020 19:46:33 GMT
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Post by anoddman on Aug 10, 2020 19:50:23 GMT
Pics for the Facebook-averse. Rules-wise, here's what we know: Brigadier General Gunnbjorn -has some way of "stripping away defense" -has a RNG CTRL Cost 3 spell that negates Shield Guard and does some other stuff -has battle plans that help troops shoot "more accurately and more often" -FEAT: Trollkin Barrage Team: -RNG 16 guns -Simple, but effective -AOE
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Aug 10, 2020 22:03:08 GMT
Nice! Thanks for sharing Keep us posted. First reaction to the feat was "Bonkers!" then I realized we don't have a lot of blasts, hmmm. Shame he lost his bazooka and the intentional skonergy with Dozer and Smigg just seems weird. But more will come for sure, can't wait
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Post by Dev Null on Aug 11, 2020 0:21:34 GMT
Don't have a lot of blasts? Bombers under that feat are _insane_ vs close-packed high-ARM infantry. And Bomber-spam was already an at least semi-legit strategy...
"suffer a damage roll equal to the POW of the weapon" - does anything about that preclude those damage rolls from being boostable?
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Post by elricaltovilla on Aug 11, 2020 2:39:37 GMT
Nice! Thanks for sharing Keep us posted. First reaction to the feat was "Bonkers!" then I realized we don't have a lot of blasts, hmmm. Shame he lost his bazooka and the intentional skonergy with Dozer and Smigg just seems weird. But more will come for sure, can't wait I think trolls have more blasts than you might think: Bombers, D&S, Pyg Tanks, Pummeler, Sea King, the new rocket trolls in this thread, Bushwhackers' mortar, Runeshapers and Janissa, hooch Hauler and War Wagon. That's not bad, I think. I am sure we'll have to wait and see the rest of his kit, but so far it looks good. I'm liking high-tech trolls more and more these days.
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Post by vasquez21 on Aug 11, 2020 6:21:48 GMT
On FB someone posted this:
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Post by Kevin on Aug 11, 2020 7:55:16 GMT
Currently as its written I find the "Full Force" rule bad from the game design standpoint. There is a whole range of models that are immune to blast demage and thay have to pay for it. In many cases that immunity is the only real deffence. And now lets introduce a rule that ignores it. It's antyhealing all over again. I belive that it should be that the blast demage is the pow of the weapon. Kinda have the same problem with stripping shield guard. Its not warders/vanguards/Mekada1 field marshal foult that sth like Innitiates and chain shield guards in FotD exist and why should they pay for it. If it's gonna be on one caster in one faction maybe its gonna be ok. But I don't think so
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Aug 11, 2020 8:25:27 GMT
Currently as its written I find the "Full Force" rule bad from the game design standpoint. There is a whole range of models that are immune to blast demage and thay have to pay for it. In many cases that immunity is the only real deffence. And now lets introduce a rule that ignores it. It's antyhealing all over again. I belive that it should be that the blast demage is the pow of the weapon. Kinda have the same problem with stripping shield guard. Its not warders/vanguards/Mekada1 field marshal foult that sth like Innitiates and chain shield guards in FotD exist and why should they pay for it. If it's gonna be on one caster in one faction maybe its gonna be ok. But I don't think so I agree. But that's what WMH in 2020 has devolved into unfortunately. Powercreeping arms-race CID after CID that counters the previous CID/meta... But remember, it's just a feat.. And how many blast immune units do you really see out there these days? (I see none)
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Aug 11, 2020 8:41:22 GMT
Don't have a lot of blasts? Bombers under that feat are _insane_ vs close-packed high-ARM infantry. And Bomber-spam was already an at least semi-legit strategy...
"suffer a damage roll equal to the POW of the weapon" - does anything about that preclude those damage rolls from being boostable?
If you play your high-ARM unit close-packed vs. Gunny2 you kinda ask for it. No one's gonna do that.. Sure Bombers are great, but expensive too imo. Let's hope for some buffs to it Yes you can still boost the damage roll.
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Post by Kevin on Aug 11, 2020 9:01:15 GMT
In CG its Trancer, Aces and Rocketman In Trolls burrowers, ability to dig in with Brug, Runeshapers In Mercs Idrians In Cygnar Trancers Girded by Menoth
Just from the top of my head. I know that what I've written above isnt exacly meta bending(with one exeption), but even terrein like tranches wont matter. And to write a special rule for that "full force" means that it will show probably somewhere in to future.
Dont get me wrong. I've been playing trolls for past 6 years, they are in need of some pimpin and yet I dont think that its the right way for the game as a whole.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Aug 11, 2020 11:27:37 GMT
guys, it says "ranged weapons" in the feat.
Runeshapers dont have ranged weapons, so they dont benefit fom the feat.
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Post by elricaltovilla on Aug 11, 2020 11:31:26 GMT
guys, it says "ranged weapons" in the feat. Runeshapers dont have ranged weapons, so they dont benefit fom the feat. Yup, it does. Oops. Still, there's quite a few AOE ranged weapons in Trolls. Enough to make the feat useable I think.
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Aug 11, 2020 12:04:37 GMT
I don't really count the AOE3's. You mostly hit 1 model at a time with them and their pow is too low (no boosts) anyway for the feat to make any significant difference. Hope the new rocketguys are AOE4 or fairly high pow
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codo
Baby's First Wargame
Posts: 3
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Post by codo on Aug 11, 2020 13:24:40 GMT
Currently as its written I find the "Full Force" rule bad from the game design standpoint. There is a whole range of models that are immune to blast demage and thay have to pay for it. In many cases that immunity is the only real deffence. And now lets introduce a rule that ignores it. It's antyhealing all over again. I belive that it should be that the blast demage is the pow of the weapon. Kinda have the same problem with stripping shield guard. Its not warders/vanguards/Mekada1 field marshal foult that sth like Innitiates and chain shield guards in FotD exist and why should they pay for it. If it's gonna be on one caster in one faction maybe its gonna be ok. But I don't think so I have a completely different opinion: for a lot of rules there is some sort of counterplay: the easiest are high armour- high power or armourdebuff, tough -no healing, or habinger. - no healing, high def- same like armour- or blessed for magical buffs, etc. So if there is 1 caster in 1 Faction that has a counterplay for Shieldguards thats not a big deal.
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Post by mandra on Aug 11, 2020 13:45:07 GMT
Agree, full force isn’t relevant to being warried about game design, and they still can change it before release(if so, with my great sadness) so "Don't count your chickens before they hatch."
Troll rocketman are cool models, with rng16 IMHO is almost sure they could have inaccurate, AOE 3 POW12 cost7/8pt. Hope they could have AoE4.
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