|
Post by sand20go on Jul 29, 2020 19:15:34 GMT
So long time lurkers know that Squee, a great forum poster back on the old board (and some of this one) hailing from far off tropical lands, used to run the Binki brigade with Butcher2. Great list. Hugely fun. Way outside the netdeck meta. Painted like the BOMB and just a great fella in the interweb.
But sadly B2 got nerfed in MK3 and the Binki Brigade ran no more.
I have run a variant with 3 clams in B3 and generally like it a lot. Not necessarily the MOST competitive but fun. Kinda plays with the idea that the resources to kill a closed up clam is precisely what Butcher3 wants to see close to his front lines. Been playing it for more than a year.
But lets mix it up. Give me your favorite clamjack list (you can include Spriggans but lest be honest, they are sub-clams - sorta like mussels). Minimum of 3 but you really should go for 4. Try to make it competitive in the current meta so have some THOUGHTS behind it. Address one of the biggest challenges in that they really want to be in Jaws but the best defensive tech for them in the meta right now is to run right in front of Supressor tankers putting down the hurt to charging weaponmasters.
As long as we are stuck inside lets netlist.
Oh and I THINK the right approach is find something that you want to DELIVER close to the caster and then go KILL IT with Prejudice.
|
|
|
Post by michael on Jul 29, 2020 20:37:55 GMT
Here you go. I think the name of the list is self-explanatory.
War Room Army
Khador - I can actually play this right now, what’s your point?
Theme: Jaws of the Wolf 139 / 75 Army 0 / 20 Specialist
<! OVER POINT LIMIT !>
Karchev the Terrible - WJ: +30 - Demolisher - PC: 16 (Battlegroup Points Used: 16) - Demolisher - PC: 16 (Battlegroup Points Used: 14) - Demolisher - PC: 16 - Devastator - PC: 14 - Devastator - PC: 14 - Devastator - PC: 14 - Devastator - PC: 14 - Devastator - PC: 14 - Spriggan - PC: 17 - Spriggan - PC: 17 - Spriggan - PC: 17
THEME: Jaws of the Wolf ---
GENERATED : 7/29/2020 4:36:14 PM BUILD ID : 2099.20-03-03
|
|
|
Post by sand20go on Jul 29, 2020 21:13:58 GMT
Here you go. I think the name of the list is self-explanatory. War Room Army Khador - I can actually play this right now, what’s your point? Theme: Jaws of the Wolf 139 / 75 Army 0 / 20 Specialist <! OVER POINT LIMIT !> Karchev the Terrible - WJ: +30 - Demolisher - PC: 16 (Battlegroup Points Used: 16) - Demolisher - PC: 16 (Battlegroup Points Used: 14) - Demolisher - PC: 16 - Devastator - PC: 14 - Devastator - PC: 14 - Devastator - PC: 14 - Devastator - PC: 14 - Devastator - PC: 14 - Spriggan - PC: 17 - Spriggan - PC: 17 - Spriggan - PC: 17 THEME: Jaws of the Wolf --- GENERATED : 7/29/2020 4:36:14 PM BUILD ID : 2099.20-03-03 I might have to get Karchev out with a bunch of clams and play it on wartable.
|
|
|
Post by Soul Samurai on Jul 30, 2020 3:14:58 GMT
I miss Squee.
A while back I was thinking of running a list with Vlad 1 and a bunch of Devastators as an anti-shooting list. The idea was that they would run 8" up the table each turn in a tight hexagonal formation with Vlad in the center casting Wind Wall and Blood of Kings (so he could walk 8", otherwise he wouldn't be able to cast Wind Wall). Then when they got close enough he would feat and the jacks would go into stuff.
I'm pretty sure it was a dumb idea. I settled on Destroyers instead for a big shooty(ish) brick that's immune to non-magical shooting. Never actually played it though.
|
|
|
Post by Havock on Jul 31, 2020 6:30:21 GMT
Because clamjacks are fun. More fun via: Cannot shoot at clamjacks. Cannot magic at clamjacks. ARM23 + enliven. And of course, proving that Devastators are pillow fisted by swinging at MAT8 PS20+. Or ROD'ing so hard, the blast damage equals getting stabbed by an Iron Fang Pikeman. Dumb and probably does not work. But should
|
|
|
Post by Soul Samurai on Aug 4, 2020 12:39:45 GMT
T'was a dark day when MkIII killed Clamjack bowling.
|
|
|
Post by Havock on Aug 4, 2020 19:03:23 GMT
Just stick to within walking distance of a Marauder
|
|
|
Post by Soul Samurai on Aug 4, 2020 19:40:14 GMT
I'm sure I've talked about this before, but I keep forgetting (getting old...): is it that you can combo-smite your own models with the Marauder but can't chain-attack: throw them with the Kodiak?
|
|
|
Post by michael on Aug 4, 2020 20:00:23 GMT
I'm sure I've talked about this before, but I keep forgetting (getting old...): is it that you can combo-smite your own models with the Marauder but can't chain-attack: throw them with the Kodiak? Correct, because Combo Smite is not a power attack. But I wouldn't like to put a POW 20 combo smite into the back of an ARM 23 model. That seems...unwise.
|
|
|
Post by Soul Samurai on Aug 4, 2020 21:21:05 GMT
Correct, because Combo Smite is not a power attack. But I wouldn't like to put a POW 20 combo smite into the back of an ARM 23 model. That seems...unwise. Ah, right. Yeah, it's not great, plus the distance is unpredictable. Maybe you could finangle something with an ARM buff; I guess under Strak 2 you could start with Fail Safe then swap to his speed buff - or maybe Last Stand if the distance roll was good enough, since this is probably a hail-Mary anyway.
|
|
|
Post by sand20go on Aug 4, 2020 23:43:56 GMT
I'm sure I've talked about this before, but I keep forgetting (getting old...): is it that you can combo-smite your own models with the Marauder but can't chain-attack: throw them with the Kodiak? Correct, because Combo Smite is not a power attack. But I wouldn't like to put a POW 20 combo smite into the back of an ARM 23 model. That seems...unwise. I have done it to great effect to rocketmen. It wasn't ideal but I did kill a bunch ;-) To be REALLY cute you want to puppetmaster it so that if you do that and spike you can reroll ;-)
|
|
|
Post by Havock on Aug 5, 2020 0:26:10 GMT
I'm sure I've talked about this before, but I keep forgetting (getting old...): is it that you can combo-smite your own models with the Marauder but can't chain-attack: throw them with the Kodiak? Correct, because Combo Smite is not a power attack. But I wouldn't like to put a POW 20 combo smite into the back of an ARM 23 model. That seems...unwise. It's 2d6-3. You'll be fine!
|
|
|
Post by jonnyboy on Aug 5, 2020 2:55:31 GMT
Correct, because Combo Smite is not a power attack. But I wouldn't like to put a POW 20 combo smite into the back of an ARM 23 model. That seems...unwise. It's 2d6-3. You'll be fine! to be fair, that's 9 damage at most, can't even take out a system.
|
|
|
Post by Soul Samurai on Aug 5, 2020 4:39:27 GMT
Alright, I'm convinced. I'm re-writing my current list to include a clamjack and a marauder.
|
|
|
Post by michael on Aug 5, 2020 14:14:28 GMT
It's 2d6-3. You'll be fine! to be fair, that's 9 damage at most, can't even take out a system. But why help do your opponent’s job for them? That’s where I was going with it. Combo smiting our own models is a tactic in the toolbox, but it needs to be reserved for “this wins me the game”-level plays, not merely general use.
|
|