snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Jul 9, 2020 14:57:12 GMT
home.privateerpress.com/ikrpgrequiem/IKRPG will be back. It will be set after Humanity survives the Infernal invasion (spoilers I guess). It will be a new core book, that will have expansions later. They are still working on it, but it will be "kickstartered"soon.
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luckgod84
Junior Strategist
Cygnar blogger
Posts: 163
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Post by luckgod84 on Jul 9, 2020 18:36:38 GMT
Very excited for this. I will of course be shifting my content into dnd5e once it comes out
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Post by Soul Samurai on Jul 10, 2020 9:36:03 GMT
I don't play the IKRPG but it's nice to hear it's being supported. Also I really enjoyed the artwork in that article, so thanks for posting the link!
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Post by elmagnifico on Jul 11, 2020 1:10:28 GMT
That last image has some interesting hints at potential main-game releases too, like the airship that reminds me of a cygnaran or protectorate 'jack head, another with a more mercenaries vibe, and the Stormwall-sized infernal horror.
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Post by The Snark Knight on Jul 11, 2020 4:26:59 GMT
I am fairly upset that they're switching back to being a D&D module, especially since 5th is already pretty deep into its life cycle and I've never much cared for this edition.
I'll probably buy it anyway.
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Post by michael on Jul 11, 2020 16:30:37 GMT
I am fairly upset that they're switching back to being a D&D module, especially since 5th is already pretty deep into its life cycle and I've never much cared for this edition. I'll probably buy it anyway. 5th edition seems to be deliberately engineered for longer-term stability than previous editions, at least from a dabbler’s perspective. You don’t end up with single parties one-rounding gods in 5th, for example. And the fact that the finally put in clear, unambiguous writing that the GM is in control, not the authors of random sourcebooks...
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Post by michael on Jul 11, 2020 16:36:39 GMT
I am fairly upset that they're switching back to being a D&D module, especially since 5th is already pretty deep into its life cycle and I've never much cared for this edition. I'll probably buy it anyway. Also, when it’s safe to go out again, I would be quite happy to engage you in a game of Warcaster, or perhaps even Monsterpocalypse. There are many Terrasaurs to choose from now, after all.
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Post by The Snark Knight on Jul 11, 2020 19:08:52 GMT
Also, when it’s safe to go out again, I would be quite happy to engage you in a game of Warcaster, or perhaps even Monsterpocalypse. There are many Terrasaurs to choose from now, after all. Yeah, I need to get out of the house and get some games in real bad. Do you know if there's a community for Riot Quest?
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Post by michael on Jul 11, 2020 20:49:40 GMT
Also, when it’s safe to go out again, I would be quite happy to engage you in a game of Warcaster, or perhaps even Monsterpocalypse. There are many Terrasaurs to choose from now, after all. Yeah, I need to get out of the house and get some games in real bad. Do you know if there's a community for Riot Quest? Oh yeah! Keith owns everything for it, no joke. He’s even run demos a few times. We had a few other people jump in pretty hard too.
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Post by The Snark Knight on Jul 11, 2020 21:06:01 GMT
5th edition seems to be deliberately engineered for longer-term stability than previous editions, at least from a dabbler’s perspective. You don’t end up with single parties one-rounding gods in 5th, for example. And the fact that the finally put in clear, unambiguous writing that the GM is in control, not the authors of random sourcebooks... I've heard this said before in a bunch of different places and the only explanation I can come up with is how much easier it is to fail at character creation in 5th resulting in weaker than average parties compared to older editions. I've seen a multiclass monk/druid one shot a boss by grappling him and jumping hundreds of feet into the air. I've seen a party of four 13th level spellcasters steamroll a 150,000 XP encounter with no deaths. What I find the most irritating is that I'm intentionally building average or even bad characters to try to fit into groups of mostly new players and still end up as a powerhouse by comparison.
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Post by michael on Jul 11, 2020 21:18:45 GMT
5th edition seems to be deliberately engineered for longer-term stability than previous editions, at least from a dabbler’s perspective. You don’t end up with single parties one-rounding gods in 5th, for example. And the fact that the finally put in clear, unambiguous writing that the GM is in control, not the authors of random sourcebooks... I've heard this said before in a bunch of different places and the only explanation I can come up with is how much easier it is to fail at character creation in 5th resulting in weaker than average parties compared to older editions. I've seen a multiclass monk/druid one shot a boss by grappling him and jumping hundreds of feet into the air. I've seen a party of four 13th level spellcasters steamroll a 150,000 XP encounter with no deaths. What I find the most irritating is that I'm intentionally building average or even bad characters to try to fit into groups of mostly new players and still end up as a powerhouse by comparison. I dunno. My experience hasn't been remotely deep enough to see stuff like that. I've only seen Adventurer's League stuff, really.
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snoozer
Junior Strategist
Posts: 467
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Post by snoozer on Jul 14, 2020 12:12:14 GMT
I will probably buy the Book for teh background alone Don't have a lot of PG experience, topugh it would be cool to start this. They are thinking about adding minis to the kikcstarter which would be super exciting!
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Post by tiberius on Jul 15, 2020 17:22:55 GMT
So is it a reprint, a new edition, or a "in the future here is what is available if you want to RPG in this timeline"? Oh they are making it per 5th edition D&D rules? Well I guess those rules did remind me a bit of Iron Kingdoms character building. Choose your race, choose your job, choose a background. Done.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Jul 16, 2020 5:34:03 GMT
I've heard this said before in a bunch of different places and the only explanation I can come up with is how much easier it is to fail at character creation in 5th resulting in weaker than average parties compared to older editions. I've seen a multiclass monk/druid one shot a boss by grappling him and jumping hundreds of feet into the air. I've seen a party of four 13th level spellcasters steamroll a 150,000 XP encounter with no deaths. What I find the most irritating is that I'm intentionally building average or even bad characters to try to fit into groups of mostly new players and still end up as a powerhouse by comparison. I dunno. My experience hasn't been remotely deep enough to see stuff like that. I've only seen Adventurer's League stuff, really. As much as I love to look at bonkers broken stuff and laugh, a lot of people seem to forget that at the end of the day this is a social game, not a single player video game. As fun as it might be to get into character creation arms races with the GM, the novelty will wear off quickly and at that point you might as well go right back to WMH. Mucking around in the sandbox with your godlike characters will get boring fast too. That said, I loved looking at the 3E forums back in the day and seeing the sheer insanity that went on there. You get builds that can (and have to) build up speed for 24 hours like Mario so they can QPU jump at such insane speed that they're able to perform 4,500 activations in a single turn and deal several trillion points of damage to whatever the GM put in their path. I'm pretty sure even Haley can't timestop that hard.
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Post by servantofnyrro on Jul 18, 2020 8:49:11 GMT
Here's hoping for an Iosan/arcanika supplement at long last, but not holding out for one.
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