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Post by Corrupted Bauer on Mar 16, 2020 15:00:49 GMT
Thinking about possible theme benefits and what overlap trolls and farrow have is ¯\_(ツ)_/¯. Maybe steady or the 4,5,6 super tough since that still seem like dhunia protecting. Giving tons of stuff Volume fire or shooting gallery could be interesting if they go more the guns approach. I don’t think they’d want to go just some sort of healing since so many things are still single wound infantry.
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Post by Azahul on Mar 17, 2020 2:40:27 GMT
Yeah, hard to take a guess what the theme benefits might be until we get an idea of the actual theme composition. It could just end up being a wall template, there's precedent for that in shooting themes of the past. I'm not necessarily expecting anything impactful though. Vengeance-esque rules have been a bit of a trend in the blended faction themes, but that also doesn't quite seem like Dhunia's style. We'll see I guess.
The Gatorman Soul Slave is obviously not going to be available in theme, seeing as it's a Farrow and Troll theme. I'll be interested to see if all Farrow models are available. On the one hand we have such a small range that I kind of assume that (Warlocks aside) they would be, on the other hand that would leave the theme as just Thornfall Plus. Which isn't to say that Thornfall is so good that a Thornfall Plus would be a balance concern, but from a developer perspective you'd presumably want a way to differentiate between those themes.
On the Trollblood model side, the fact that they're getting half a dozen new releases alongside the theme means that it is entirely possible that there will only be a handful of existing Trollblood units/solos available. They don't need a particularly packed roster going in when a swathe of new models might be there to fill in the gaps. Hence all the speculation focussing on battlegroup shenanigans specifically, since mixing Warbeasts is probably the one thing there will be relatively free reign on.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Mar 17, 2020 8:00:17 GMT
I'm gonna throw a wild guess that they'll give the Dhunian Archon the ability to vision twice a turn, or maybe reduce the amount of damage they take from it.
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Post by Azahul on Mar 17, 2020 10:28:36 GMT
Having been playing with Dhunian Archons a bit lately, I quite doubt that they'll allow two Threads of Life uses a turn. They're already a significant boon as they are. Changing Mother's Embrace to heal d3+1 health seems more likely if they were to give the Dhunian Archons anything, and a bit more in keeping with rules like Repair healing an additional box, though the typical format with these rules is to give a new rule to an entire class (solos, units, Warbeasts, etc.) rather than specific targeted ones. The latter exist, but the former seems like a more reasonable expectation. A shame that Kriel Company probably means something like "solos gain Mark Target" is off the table, that would go a long way to both benefitting Road Hogs and upping the game of Brigands into opposing infantry.
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