Post by sand20go on Mar 9, 2020 16:05:38 GMT
So a backstory (many long time users of this forum know this but some might be new)
Voltron is/was a cartoon from the early 1980's that featured 5 kids piloting robot space ships that when, assembled, created VOLTRON! - one big bad uber robot. Sold a lot of toys. Great fun.
And in Commander in Magic it refers to a deck that adds all the goodies one can imagine onto your commander to make it a god among men. Again, lots of fun.
Now way back in Mark 2 I ran a list that I called Voltron. Essentially tuned Butcher 3 up to 11+. Everything sorta fit together to make him very unkillable. He would "run at you" with this support in tow and then laugh.
I have been running a variatn of that - after some great suggestions on the forum - that looks like this
conflictchamber.com/?c3201b_-1mdI7q7qkTnm8foRe37qlO7pchch
Khador
[Theme] Jaws of the Wolf
[Butcher 3] Kommander Zoktavir, the Butcher Unleashed [+22]
- Devastator [14]
- Devastator [14]
- Marauder [11]
- Ruin [17]
- War Dog [3]
Hermit of Henge Hold [5]
Kovnik Andrei Malakov [0(4)]
- Devastator [14]
Kovnik Apprentice Kratikoff [4]
- Destroyer [14]
Kayazy Eliminators [0(5)]
Kayazy Eliminators [0(5)]
But I continue to muse about whether or not PP sorta screwed up with Themes and continue to be interested in "breaking the game" and that brings me back to the idea of a Voltron and going out of theme. The arrival of battlepriests, in particular, gives us some really interesting new options.
So, know this needs to be tweaked, lets get some thoughts on this......
conflictchamber.com/?c3201bdI7snm9loR8h8hlO7poK7yoIproX
Khador
[Butcher 3] Kommander Zoktavir, the Butcher Unleashed [+22]
- Kodiak [13]
- Ruin [17]
- Madelyn Corbeau, Ordic Courtesan [4]
Hermit of Henge Hold [5]
Koldun Lord [4]
Koldun Lord [4]
Kovnik Apprentice Kratikoff [4]
- Destroyer [14]
Morrowan Archon [8]
Orin Midwinter, Rogue Inquisitor [5]
Ragman [4]
Widget, Tinker Extraordinaire [3]
Order of Illumination Vigilants (min) [6]
Battle Priest (3) [6]
So we have, if my count is right, 5 shield guards. You can play the koldun lords far forward in this instance, possibly with Orin up as well so that you can shield guard shots off while they layer Wind Ravenger. Maddy is there and puts down parlay while you have sucker and Shieldguard to keep her safe (honestly might be better with wardog - need to think more). Ragman and Hermit both provide (along with the Bad santa) arm swing which can be as high as 6 to allow Butcher to get more work done with less so he isn't blowing his load as much. Archon can boost his effective def to 16 (if wardog swaped 18).
Thoughts? I am SORELY tempted to run this. While I love the Devestator delivery system (pathfinder is SUCH a great benefit in Jaws these days for us) I do think that properly positioned this would be a pretty tough nut to crack as Buchter himself just sprints up the field looking to go kill the caster.
Voltron is/was a cartoon from the early 1980's that featured 5 kids piloting robot space ships that when, assembled, created VOLTRON! - one big bad uber robot. Sold a lot of toys. Great fun.
And in Commander in Magic it refers to a deck that adds all the goodies one can imagine onto your commander to make it a god among men. Again, lots of fun.
Now way back in Mark 2 I ran a list that I called Voltron. Essentially tuned Butcher 3 up to 11+. Everything sorta fit together to make him very unkillable. He would "run at you" with this support in tow and then laugh.
I have been running a variatn of that - after some great suggestions on the forum - that looks like this
conflictchamber.com/?c3201b_-1mdI7q7qkTnm8foRe37qlO7pchch
Khador
[Theme] Jaws of the Wolf
[Butcher 3] Kommander Zoktavir, the Butcher Unleashed [+22]
- Devastator [14]
- Devastator [14]
- Marauder [11]
- Ruin [17]
- War Dog [3]
Hermit of Henge Hold [5]
Kovnik Andrei Malakov [0(4)]
- Devastator [14]
Kovnik Apprentice Kratikoff [4]
- Destroyer [14]
Kayazy Eliminators [0(5)]
Kayazy Eliminators [0(5)]
But I continue to muse about whether or not PP sorta screwed up with Themes and continue to be interested in "breaking the game" and that brings me back to the idea of a Voltron and going out of theme. The arrival of battlepriests, in particular, gives us some really interesting new options.
So, know this needs to be tweaked, lets get some thoughts on this......
conflictchamber.com/?c3201bdI7snm9loR8h8hlO7poK7yoIproX
Khador
[Butcher 3] Kommander Zoktavir, the Butcher Unleashed [+22]
- Kodiak [13]
- Ruin [17]
- Madelyn Corbeau, Ordic Courtesan [4]
Hermit of Henge Hold [5]
Koldun Lord [4]
Koldun Lord [4]
Kovnik Apprentice Kratikoff [4]
- Destroyer [14]
Morrowan Archon [8]
Orin Midwinter, Rogue Inquisitor [5]
Ragman [4]
Widget, Tinker Extraordinaire [3]
Order of Illumination Vigilants (min) [6]
Battle Priest (3) [6]
So we have, if my count is right, 5 shield guards. You can play the koldun lords far forward in this instance, possibly with Orin up as well so that you can shield guard shots off while they layer Wind Ravenger. Maddy is there and puts down parlay while you have sucker and Shieldguard to keep her safe (honestly might be better with wardog - need to think more). Ragman and Hermit both provide (along with the Bad santa) arm swing which can be as high as 6 to allow Butcher to get more work done with less so he isn't blowing his load as much. Archon can boost his effective def to 16 (if wardog swaped 18).
Thoughts? I am SORELY tempted to run this. While I love the Devestator delivery system (pathfinder is SUCH a great benefit in Jaws these days for us) I do think that properly positioned this would be a pretty tough nut to crack as Buchter himself just sprints up the field looking to go kill the caster.