Any thoughts on Chuck Dogwood? Puppet master is always great but with his veteran leader construct I feel he has a good impact. A CMD of 6 limits him and puts him in danger though. My plan is to plop the two wells 10-12" apart and Chuck between them, close enough to the wolds to give them a boost.
I feel like +1 to hit for all constructs should make Woldstalkers a bit more playable, and give Mannikins a nice boost, but he's going to have to play pretty far forward to get them in his bubble. Dhunian Archon with him might help him stay alive.
In your list, it looks like you're going to have a whole circle (sic) of things clustered around Chuck trying to take advantage of his bubble. That's going to make him a great big target. Maybe try to get a Guardian in there, to give him a Shield Guard, and give you back-up melee punch?
I wonder if he is worth downgrading Megalith into a warden or Guardinan. Kreuger 2 is very tight on points and Chuck is just great to have! I like the model, I think mainly because Chuck Dogwood was a running gag at PP for quite some time.
I was thinking the same thing snoozer!! I like Meg's because he is Magic Ability 7. But now with Chuck, all the wardens could be MA7. Buuut now Megs is MA8...... I think it will be a case of removing him and seeing if i miss him!