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Post by Soul Samurai on Feb 19, 2020 11:13:25 GMT
I was thinking about using my (sadly still unbuilt) Monpoc units (specifically the Apes and the GUARD mini robots, and maybe some dinos too) in a different game. With so little free time these days, this "two birds with one stone" approach would make my life a fair bit easier, actually making it more likely for me to actually play Monpoc. This prompted me to take out the models and compare them to some standard 28-35mm stuff, at which point I realised that the Monpoc minis are noticeably smaller; I'd say they look somewhere between 20-25mm scale if we were taking them to be normal human/oid models.
I thought that was a little bit interesting. I wonder if PP deliberately wanted to avoid them being in-scale with typical 28mm models, or whether it's not something they thought about and it just turned out this way. If it was deliberate, I wonder what the advantage was expected to be? I don't think that small scale difference would stop people from using other models as proxies for Monpoc, meanwhile it would make the Monpoc models less attractive to customers who might have potentially been interested in buying them for something other than Monpoc.
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Post by michael on Feb 19, 2020 17:15:54 GMT
I suspect the people at Privateer didn’t give any of that any thought. The game is scaled for and against MonPoc, nothing else.
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Post by Soul Samurai on Feb 20, 2020 10:35:22 GMT
I reckon you're probably right. Well, the apes and dinos will probably still look OK (most apes are smaller than humans anyway).
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Post by michael on Feb 20, 2020 16:33:13 GMT
Human brains are bad at some stuff. Like, look at the correctly-scaled infantry in a game like Flames of War. They look wrong to the naked eye, you know? At least they always have for me! But ... something or the other!
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