shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Feb 12, 2020 2:01:05 GMT
Agree, it just doesnt feel right that the faction with the most healing potential is currently Tharn. Not even "circle". Just Tharn. I don't mind Tharn having plenty of healing, it's very thematic, it's just that they have more access to it than Trolls, who, y'know, are supposed to be the rapid healing / tough faction.
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Post by greytemplar on Feb 12, 2020 5:48:33 GMT
Irusk as a structure caster would be interesting.
It would probably have to be a big trench/dugout/bunker. Weapons might be 5-6 Winterguard rifles, a mortar, and a field gun. Respawn winter guard.
Some special rule increasing his control range to account for his inability to move. Some special rule making a 3" bubble around his base count as your deployment zone.
Maybe it even comes with another model(some junior officer) who is allowed to Dominate/control objectives/zones as if he was a warcaster.
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Post by elricaltovilla on Feb 12, 2020 11:56:07 GMT
The big issue with structure casters is that they really put you on the back foot scenario and DEF wise. Would anyone here really want to play a caster that is auto hit in melee and DEF 5?
Add to that that structures don't move and so can't maneuver to contest or dominate and you have some real problems that need to be addressed to make them viable.
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Post by Gamingdevil on Feb 12, 2020 13:49:19 GMT
Add to that that structures don't move and so can't maneuver to contest or dominate and you have some real problems that need to be addressed to make them viable. Not to mention you can't run away if something is trying to kill you.
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Post by Charistoph on Feb 12, 2020 14:20:53 GMT
The big issue with structure casters is that they really put you on the back foot scenario and DEF wise. Would anyone here really want to play a caster that is auto hit in melee and DEF 5? Add to that that structures don't move and so can't maneuver to contest or dominate and you have some real problems that need to be addressed to make them viable. Can we say Wurmwood? It would be akin to being stuck with just the tree and no Cassius.
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Post by tiberius on Feb 12, 2020 17:24:34 GMT
Unless it has some sort of movement ability that cost your action, or perhaps a once per turn spell. I guess that would be more appropriate for something akin to an alter, like the gator battle engine where you have some big thing pulling it around. Give Irusk 3 a spell called tactical reposition, allows him to place anywhere completely within his command range, costs 4, usable once per round.
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Post by elricaltovilla on Feb 12, 2020 19:13:10 GMT
Unless it has some sort of movement ability that cost your action, or perhaps a once per turn spell. I guess that would be more appropriate for something akin to an alter, like the gator battle engine where you have some big thing pulling it around. Give Irusk 3 a spell called tactical reposition, allows him to place anywhere completely within his command range, costs 4, usable once per round. Even with that you still have the problem of being a huge based DEF 5 model. You can't hide from ranged attacks at all and are pretty much begging to get shot off the table. Carapace or Impervious Flesh or something to offset the abysmal DEF and inability to hide are probably necessary.
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Post by Soul Samurai on Feb 12, 2020 19:57:16 GMT
Unless it has some sort of movement ability that cost your action, or perhaps a once per turn spell. I guess that would be more appropriate for something akin to an alter, like the gator battle engine where you have some big thing pulling it around. Give Irusk 3 a spell called tactical reposition, allows him to place anywhere completely within his command range, costs 4, usable once per round. That also explains how it showed up right opposite a Cygnar fortification... How about when the structure gets destroyed a standard Irusk warrior model gets placed anywhere in the area its base was taking up, Drakhun style? Also you have the option of self-detructing and spitting out Irusk any time (only once obviously...)? This solves mobility and survivability issues, at a cost.
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gupp
Junior Strategist
Posts: 134
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Post by gupp on Feb 13, 2020 2:23:01 GMT
The other thing with structure casters is that... who gets it? There’s arguments for a number of casters using a command tent type building, the arguments for any caster in particular aren’t great
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Post by tiberius on Feb 13, 2020 11:17:51 GMT
Unless it has some sort of movement ability that cost your action, or perhaps a once per turn spell. I guess that would be more appropriate for something akin to an alter, like the gator battle engine where you have some big thing pulling it around. Give Irusk 3 a spell called tactical reposition, allows him to place anywhere completely within his command range, costs 4, usable once per round. Even with that you still have the problem of being a huge based DEF 5 model. You can't hide from ranged attacks at all and are pretty much begging to get shot off the table. Carapace or Impervious Flesh or something to offset the abysmal DEF and inability to hide are probably necessary. I do not disagree, as a player, the reason I love Warmachine is the dynamic feel of the game (slamming, throwing, charging, etc). A structure just sits there doing nothing. The DEF 5 would definitely be a problem, and really the game play of the structure/caster would be unappealing to someone like me. However, it could be made to work with specific rules.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Feb 13, 2020 15:41:35 GMT
The other thing with structure casters is that... who gets it? There’s arguments for a number of casters using a command tent type building, the arguments for any caster in particular aren’t great have to disagree with you there, I can't think of any caster that's more fitting for a command tent than Irusk. He is -the- quintessential napoleon / master strategist character, you could strip away his warcaster abilities and his flavor would stay almost exactly the same. Add to that the fact that he isn't exactly the youngest, and it seems even more appropriate for him as a backline general. In contrast, Malakov would be a lot less fitting, even though in the fluff he's sort of Irusk's former pupil, his flavor is more about ruthless, unorthodox tactics and being a glory hound, and that just doesn't sit as well with looking on from a fortified position. Beyond that, I don't think any of the other factions have a 'lock or 'caster that has such a clear 'general' vibe to them. Irusk leads men first and is a warcaster second, the others are flying robots, half dragons, time mages, cannibal warriors, trench fighters or reptilian shamans first, and army leaders second, third, or barely even at all. The only other contender I'd consider right now is Ashlynn, but she just got a new iteration and a new flavor with it.
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Post by coolguyclay on Feb 13, 2020 17:37:41 GMT
Rasheth would be a great structure warlock. Due to magical overeating he is now on a Huge sized base, being huge-sized himself, and literally cannot move: "Rasheth's Battle Buffet - Warlock Structure, 120mm base" He should have the Gun Boar's Bacon as an area affect ("Food Fight"?), some reverse Comfort Food (RFP killing your own beasts for their Fury stat, or biting them for D3 damage to remove extra FURY). Getting more crazy - Super impervious flesh - drop 2 dice on ranged damage rolls, - "Fat Folds" - STR check or become knocked down after each melee attack. - Special action trample even over med and large bases, but activation ends due to being dizzy after tumbling around. The list could go on :-D Side note, I agree with tiberius and would likely never play a warcaster structure that cannot move as that seems boring. I would have a hard time purchasing any structure for in-game use, rather than terrain (even though I have that option currently with Menoth).
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Feb 13, 2020 18:22:47 GMT
Rasheth would be a great structure warlock. Due to magical overeating he is now on a Huge sized base, being huge-sized himself, and literally cannot move: "Rasheth's Battle Buffet - Warlock Structure, 120mm base" He should have the Gun Boar's Bacon as an area affect ("Food Fight"?), some reverse Comfort Food (RFP killing your own beasts for their Fury stat, or biting them for D3 damage to remove extra FURY). Getting more crazy - Super impervious flesh - drop 2 dice on ranged damage rolls, - "Fat Folds" - STR check or become knocked down after each melee attack. - Special action trample even over med and large bases, but activation ends due to being dizzy after tumbling around. The list could go on :-D Side note, I agree with tiberius and would likely never play a warcaster structure that cannot move as that seems boring. I would have a hard time purchasing any structure for in-game use, rather than terrain (even though I have that option currently with Menoth). Andrew Dobson still got shooters out there huh
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Post by sand20go on Mar 4, 2020 0:35:51 GMT
Given themes I would say the most interesting one for Khador would honestly be something Ogroth (sp) related around Greylords. Spawning doomreavers isn't THAT interesting but perhaps giving out out a damage buff (which ended up killing you or some downside) once a turn, a bit of cold based shooting (cause Khador) and then lets bring back some variant of Fear cause....well....I miss my butcher 2 mad dogs list ;-)
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gupp
Junior Strategist
Posts: 134
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Post by gupp on Mar 6, 2020 21:50:05 GMT
Orgoth ruins would be cool. Also would double as a good looking terrain peice
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