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Post by P'tit Nico on Feb 4, 2020 16:11:04 GMT
Why the kodiak though? I think the only advantage i see there, over a marauder, is the smash and grab. But that would be up against the combo slam. Steam vent and heavy boiler are good things you get out of the kodiak over the maraudeur. Pretty much what auraco said. Also, I only own one Marauder.
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Post by auraco on Feb 4, 2020 16:20:43 GMT
What kind of one trick pony is Strakhov1 suppose to be exactly?
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Post by P'tit Nico on Feb 4, 2020 16:23:39 GMT
What kind of one trick pony is Strakhov1 suppose to be exactly? Send a jack from very far away (22" including Superiority, Overrun, Boundless Charge, and Feat, assuming 1" RNG, or 23" for a Spriggan (with the advantage of Bulldoze to shove enemy models out of the way)) into the enemy caster?
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Post by auraco on Feb 4, 2020 16:29:25 GMT
I mean it's an option, but when I was playing him a lot my main plan was always to go for scenario and he wan't a terrible caster to do that, I won most of my games on scenario with assassination as a last resort. You can apply an aweful lot of pressure just by keeping your feat for later turn because people usually want to stay out of that threat range, this is incredibly useful on scenario. My main grip with the list at the moment would be that the Hermit and Dunhian archon shut down a lot of Strakhov1's overrun game and his entire game plan is based around that spell.
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Post by MacGuffin on Feb 4, 2020 17:22:47 GMT
@macgguffin, oh do i love you enthusiasm for juggy! I would ask if you think you need that many hard hitting jacks? You are absolutely correct, I probably don't! But juggernauts look great, and juggernauts from the battle box appear are cheaper to purchase on the secondhand market than virtually anything else (except kossites and secondhand Retribution warjacks). So this list is also designed to be economical in a real-life sense. I had hoped that it might have some of that Gaspy3+9 Slayers magic as well, but I suspect I am overly optimistic on that point.
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Post by jonnyboy on Feb 4, 2020 17:38:07 GMT
Yea that's what i meant by one trick pony, you can always play the scenario game, but super long threat ranges arent what they use to be imo. Scenario and terrain usually prevent maximizing his full 20~ ish threat. And sure most casters have a gimmick or a signature spell, but strakhovs feat and 2 spells are speed boosts. Not saying he's bad at all.
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Post by auraco on Feb 4, 2020 17:39:22 GMT
@macgguffin, oh do i love you enthusiasm for juggy! I would ask if you think you need that many hard hitting jacks? You are absolutely correct, I probably don't! But juggernauts look great, and juggernauts from the battle box appear are cheaper to purchase on the secondhand market than virtually anything else (except kossites and secondhand Retribution warjacks). So this list is also designed to be economical in a real-life sense. I had hoped that it might have some of that Gaspy3+9 Slayers magic as well, but I suspect I am overly optimistic on that point. Don't expect too much here, slayers can be 16'' up the board turn one, you can do between 8 an 10 depending on heavy boiler, that's not nearly the same level of scenario pressure.
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Post by jonnyboy on Feb 4, 2020 17:49:59 GMT
Id also like to throw out B1, he may not have great threat ranges, but S0 definitely brings him up a bit. I wonder if he's been made anymore viable.
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Post by auraco on Feb 4, 2020 18:12:03 GMT
I think behind Karchev and Strakhov1 the other caster I'd try in jaws would be Vlad1, he's got the tools to make his jacks releveant, the other casters sounds mostly meh to me. We've got a pretty deep pool of caster and theme, but not everything can work with everything, with that in mind Jaws has a limited number of viable casters.
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Post by sand20go on Feb 6, 2020 21:11:56 GMT
Uhg Butcher3... I really don't think he runs Jaws well. If you want someone to pilot a jaws list Strakhov1 is a pretty good alternative to Karchev, he runs the list very differently, with fewer more elite jacks, the pathfinder theme bonus is actually great for overrun movement. It's been a while since I've run him, but my list was looking like this: conflictchamber.com/?c3201b_-1m7c7wdZkWkWkTnjhFkThF8rchchKhador [Theme] Jaws of the Wolf [Strakhov 1] Kommander Oleg Strakhov [+28] - Behemoth [25] - Grolar [18] - Juggernaut [13] - Juggernaut [13] - Marauder [11] - Greylord Adjunct [0(4)] Greylord Forge Seer [4] - Marauder [11] Greylord Forge Seer [4] Widowmaker Marksman [4] Kayazy Eliminators [0(5)] Kayazy Eliminators [0(5)] It used to work well back in the days, I have no idea if it would still perform as well as it did back in the days. Just don't drop it into gunlines, it doesn't work. Those are fighting words!!! It really depends on what you want to DO with your jaws list. Yes. B3 does not run them well if you idea is that Jaws is mostly a "Jacks get work done" list. But it is, by far, the best balls to the walls Butcher DELIVERY system there is. Again, here is my list (but see below). It works really really well...... My losses so far this year really come down to just understanding this list better (such as last week were I really should have beaten scary gary but didn't understand that you always put butcher on the zone to bully). You just have to learn how to play him on that razor's edge (see below for varient) conflictchamber.com/?c3201b_-1mdI7q7q7qkTkT8flO7poK8r8ychchKhador [Theme] Jaws of the Wolf [Butcher 3] Kommander Zoktavir, the Butcher Unleashed [+22] - Devastator [14] - Devastator [14] - Devastator [14] - Marauder [11] - Marauder [11] - War Dog [3] Kovnik Apprentice Kratikoff [4] - Destroyer [14] Morrowan Archon [8] Widowmaker Marksman [4] Forgeseer [0(5)] Kayazy Eliminators [0(5)] Kayazy Eliminators [0(5)] Here would be the possible variant. conflictchamber.com/?c3201b_-1mdI7q7qnm8fe37qlOkToM8rchoXp2Khador [Theme] Jaws of the Wolf [Butcher 3] Kommander Zoktavir, the Butcher Unleashed [+22] - Devastator [14] - Devastator [14] - Ruin [17] - War Dog [3] Kovnik Andrei Malakov [0(4)] - Devastator [14] Kovnik Apprentice Kratikoff [0(4)] - Marauder [11] Thamarite Archon [8] Widowmaker Marksman [4] Kayazy Eliminators [0(5)] Order of Illumination Vigilants (min) [6] - Morrowan Battle Priest (3) [6] What is better than 1 shield guard for Butcher? THREE SHield guards. Andy can send his devestator off to do contesting things with a 12 inch run. That also can come into play on the next turn when the best thing in the world can happen, a running devestator PUSHES something critical CLOSER to Butcher 3. That just sucks when it happens. I cry about it all the time. Still have 2 road blocks. Get Ruin back into the list. Maurader there to help on the counter punch with S0. I give up the Devestator but I GET the Tharmcon and that feels like "winning" given how damm good that thing is.
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Post by jonnyboy on Feb 11, 2020 3:03:18 GMT
Have you played many games with B3, devs, morrowan, and dog? I've wanted to try something similar. The combo seems super hard to get through for your opponent.
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Post by sand20go on Feb 11, 2020 23:16:12 GMT
Have you played many games with B3, devs, morrowan, and dog? I've wanted to try something similar. The combo seems super hard to get through for your opponent. According to my app since June I have gotten 18 games in with a variants of that list. 8 and 10 but that isn't unexpected as I have been working on mastery of it. I absolutely creates challenges for your opponent. The big thing you want to do is work hard on positioning the Archon so it can support Butcher on the turn he goes in AND properly positioning the butcher delivery system on turn 2. That is really the critical one. You need to figure out how to continue to push forward.
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Post by michael on Feb 15, 2020 0:57:28 GMT
Have you played many games with B3, devs, morrowan, and dog? I've wanted to try something similar. The combo seems super hard to get through for your opponent. According to my app since June I have gotten 18 games in with a variants of that list. 8 and 10 but that isn't unexpected as I have been working on mastery of it. I absolutely creates challenges for your opponent. The big thing you want to do is work hard on positioning the Archon so it can support Butcher on the turn he goes in AND properly positioning the butcher delivery system on turn 2. That is really the critical one. You need to figure out how to continue to push forward. Yo Sand, did your finally drive Juris batty? He’s been asking a lot of...esoteric, yeah, that’s a polite word... rules questions lately. Weird stuff, weirder than usual. Did you break him? This isn’t related to Jaws or the rest of this discussion at all, so there.
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Post by sand20go on Feb 16, 2020 5:01:51 GMT
Sadly havent played juris for awhile. Have been beating up my meta with the triple devestator and butcher 3
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Juris
Junior Strategist
Posts: 578
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Post by Juris on Feb 18, 2020 21:16:03 GMT
Sadly havent played juris for awhile. Have been beating up my meta with the triple devestator and butcher 3 Because you keep refusing to play me... -_-
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