|
Post by jonnyboy on Feb 3, 2020 19:36:04 GMT
We've had a couple 'show me your x', i've found them pretty helpful, so here's another! I've been playing games with Karchev, searching for a sweet spot of RTW triggers and beef.
I just swapped WM + Yuri for vigilants and shield guards. Lets sorscha play safer, and still provides for some sweet RTW triggers.
I also swapped out Behemoth for some devestators. I read someone elses tip that they work really well with karchev's feat, your opponent has to deal with them.
Thought they could be a cute combo with marauders, as a slam obstacle and a small threat extender with bulldoze shenanigans.
War Room Army
Khador - 02 - Karchev v2
Theme: Jaws of the Wolf 75 / 75 Army
Karchev the Terrible - WJ: +30 - Greylord Adjunct - PC: 4 - Juggernaut - PC: 13 (Battlegroup Points Used: 13) - Devastator - PC: 14 (Battlegroup Points Used: 14) - Devastator - PC: 14 (Battlegroup Points Used: 3) - Marauder - PC: 11 - Marauder - PC: 11
Kovnik Apprentice Kratikoff - PC: 4 - Destroyer - PC: 14 Thamarite Archon - PC: 8 Widowmaker Marksman - PC: 0
Kayazy Eliminators - Leader & Grunt: 0 Kayazy Eliminators - Leader & Grunt: 0 Order of Illumination Vigilants - Leader & 2 Grunts: 6 - Morrowan Battle Priest <! INVALID FOR FACTION !> - PC: 2 - Morrowan Battle Priest <! INVALID FOR FACTION !> - PC: 2 - Morrowan Battle Priest <! INVALID FOR FACTION !> - PC: 2
THEME: Jaws of the Wolf ---
GENERATED : 02/03/2020 14:33:55 BUILD ID : 2089.19-07-18
|
|
|
Post by lorddragonmaster on Feb 3, 2020 20:06:41 GMT
I've been running this for a few weeks, but it needs some tweaks. Widowmakers are just not getting the work done, nor is the Rager. Road to War + Boundless sends those Marauders like missiles towards any colossals and has been nice, and Devastators are there to tank it all. Forge Seer is just there to play wide and give a focus when something just gets out of ranger (either due to charge or holding a far zone). conflictchamber.com/?c3201b_-1m7a7q7qkWkTkTkTnjhFlOkZ8rchch8eKhador [Theme] Jaws of the Wolf [Karchev 1] Karchev the Terrible [+30] - Devastator [14] - Devastator [14] - Juggernaut [13] - Marauder [11] - Marauder [11] - Marauder [11] - Greylord Adjunct [0(4)] Greylord Forge Seer [4] Kovnik Apprentice Kratikoff [4] - Rager [10] Widowmaker Marksman [4] Kayazy Eliminators [0(5)] Kayazy Eliminators [0(5)] Widowmaker Scouts [8]
|
|
|
Post by jonnyboy on Feb 3, 2020 20:36:08 GMT
Nice! We are thinking similar things. I do like the WM though, but i do agree is some scenarios they are they pitiful. If the enemy has 1 wound models they are allstars, otherwise not so. The thamarite is a pretty awesome model to put in place of WM.
The caviate is you lose a unit for scoring, making your kayazy a bit more precious.
|
|
|
Post by lorddragonmaster on Feb 3, 2020 20:42:58 GMT
Nice! We are thinking similar things. I do like the WM though, but i do agree is some scenarios they are they pitiful. If the enemy has 1 wound models they are allstars, otherwise not so. The thamarite is a pretty awesome model to put in place of WM. The caviate is you lose a unit for scoring, making your kayazy a bit more precious. I haven't looked to far into it, but Jack wise I think the list is solid with 6 jacks, and putting in a Morrow Archon for shield guard is cheaper than a Rager. What the list needs now is some units to contest and jamb stuff up to keep your jacks safe. 2-3 Maraders are almost mandatory with so many huge bases, and they are gonna have big targets on them to get ride of before reaching their target. I prefer 3, as if one dies on the way, you're going to need at least 2 to take down a colossal in one turn. 2 Devastators are they as big road blocks. The last Jack is there for either ranger (Destroyer) or something to hunt heavies (Jugg). Every part of me wishes Behemoth had room in this list, as it is my favorite model, but the cost is just too high.
|
|
|
Post by MacGuffin on Feb 3, 2020 21:30:30 GMT
Would something like this work? Caveat: I don't play Khador but I want to start, and I love juggernauts. The Kossites are there primarily to score circular zones and/or screen the juggernauts.
Khador [Theme] Jaws of the Wolf
[Butcher 1] Orsus Zoktavir, The Butcher of Khardov [+28] - Juggernaut [13] - Juggernaut [13] - Juggernaut [13] - Juggernaut [13] - Juggernaut [13] - Juggernaut [13] - Rager [10] - Greylord Adjunct [0(4)] Battle Mechaniks (max) [5] Kayazy Eliminators [0(5)] Kayazy Eliminators [0(5)] Kossite Woodsmen (max) [10]
|
|
|
Post by harrysan on Feb 3, 2020 23:46:12 GMT
Not sure about Thamarite Archons or Vigiliants, R2W is triggered by friendly Faction so they don't count.
I played a variant of this for a while at the beginning of Mk3 and it worked well. Granted that was pre-nerf so meh.
War Room Army
Khador - Karchev1 Jaws Isn't Terrible?
Theme: Jaws of the Wolf 75 / 75 Army 0 / 40 Specialist
Karchev the Terrible - WJ: +30 - Greylord Adjunct - PC: 4 - Devastator - PC: 14 (Battlegroup Points Used: 14) - Devastator - PC: 14 (Battlegroup Points Used: 14) - Marauder - PC: 11 (Battlegroup Points Used: 2) - Marauder - PC: 11 - Marauder - PC: 11 - Marauder - PC: 11
Kovnik Apprentice Kratikoff - PC: 4 - Destroyer - PC: 14 Widowmaker Marksman - PC: 0
Kayazy Eliminators - Leader & Grunt: 0 Kayazy Eliminators - Leader & Grunt: 0 Widowmaker Scouts - Leader & 3 Grunts: 8 Battle Mechaniks - Leader & 3 Grunts: 3
THEME: Jaws of the Wolf ---
GENERATED : 02/03/2020 18:43:41 BUILD ID : 2089.19-07-18
|
|
|
Post by jonnyboy on Feb 4, 2020 2:28:34 GMT
Oh no, that's huge. I guess me and my mates have all just read over that 'friendly faction' caveat. Well time to rethink the list. Thamarite archon was probably my favorite thing about the list haha.
And i so wish i could fit in a behemoth.
@macgguffin, oh do i love you enthusiasm for juggy! I would ask if you think you need that many hard hitting jacks? Karchev's feat turns the the dial up on our jacks tremendously. I would consider reorganizing your battle group to save some points or bring some more utility pieces. The list really functions great with sorscha, reinholdt, adjunct, maybe a seer or two, and some models to proc RTW.
|
|
|
Post by Soul Samurai on Feb 4, 2020 10:06:53 GMT
Do any other casters run Jaws relatively well, or is it just Karchev and maybe B3?
|
|
|
Post by auraco on Feb 4, 2020 12:00:16 GMT
Uhg Butcher3... I really don't think he runs Jaws well. If you want someone to pilot a jaws list Strakhov1 is a pretty good alternative to Karchev, he runs the list very differently, with fewer more elite jacks, the pathfinder theme bonus is actually great for overrun movement. It's been a while since I've run him, but my list was looking like this: conflictchamber.com/?c3201b_-1m7c7wdZkWkWkTnjhFkThF8rchchKhador [Theme] Jaws of the Wolf [Strakhov 1] Kommander Oleg Strakhov [+28] - Behemoth [25] - Grolar [18] - Juggernaut [13] - Juggernaut [13] - Marauder [11] - Greylord Adjunct [0(4)] Greylord Forge Seer [4] - Marauder [11] Greylord Forge Seer [4] Widowmaker Marksman [4] Kayazy Eliminators [0(5)] Kayazy Eliminators [0(5)] It used to work well back in the days, I have no idea if it would still perform as well as it did back in the days. Just don't drop it into gunlines, it doesn't work.
|
|
|
Post by jonnyboy on Feb 4, 2020 13:28:19 GMT
I think there are a few more casters that run Jaws well!
Strakhov, as much as i dislike him thematically and his one trick pony, the advent of soracha0 makes him even better at what he does
OW2,she runs anything really, but most of her arcanum and a good chunk of her spells really benefit a big battle group.
Lastly, i've been dojoing a irusk 2 Jaws list, the holdup is finding a good FFE target. With no battle engines it's hard. But the thamarite archon loves AOD and kayazy love his tough/NKD/no blast rules. Meanwhile your jacks threat 12" casually.
War Room Army
Khador - 05 - The Iron Wolf
Theme: Jaws of the Wolf 73 / 75 Army
Supreme Kommandant Irusk - WJ: +27 - Greylord Adjunct - PC: 4 - Devastator - PC: 14 (Battlegroup Points Used: 14) - Juggernaut - PC: 13 (Battlegroup Points Used: 13) - Marauder - PC: 11 - Marauder - PC: 11
Kovnik Apprentice Kratikoff - PC: 0 - Destroyer - PC: 14 Thamarite Archon - PC: 8
Kayazy Eliminators - Leader & Grunt: 0 Kayazy Eliminators - Leader & Grunt: 0 Kayazy Assassins - Leader & 9 Grunts: 15 - Kayazy Assassin Underboss - PC: 4 Kossite Woodsmen - Leader & 5 Grunts: 6
THEME: Jaws of the Wolf ---
GENERATED : 02/04/2020 08:09:59 BUILD ID : 2089.19-07-18
|
|
|
Post by jonnyboy on Feb 4, 2020 13:33:31 GMT
Sorry to double post, but B3 is an oddball. With the morrowan archon and S0 B3 kind of runs anything well. He has a damage buff and a speed buff, all the while he wrecks things himself. I think he just wants a list than can operate 75% independently of him. S0 and Jacks let him do that. Trade with your jacks until a good opportunity for b3 arises.
I know everyone hates kossites, but i've found them remarkably effective in the new scenario packet.
War Room Army
Khador - 05 - B3 Jaws
Theme: Jaws of the Wolf 74 / 75 Army
Kommander Zoktavir, the Butcher Unleashed - WJ: +22 - War Argus - Greylord Adjunct - PC: 4 - Ruin - PC: 17 (Battlegroup Points Used: 17) - Devastator - PC: 14 (Battlegroup Points Used: 5) - Devastator - PC: 14 - Marauder - PC: 11
Kovnik Apprentice Kratikoff - PC: 0 - Destroyer - PC: 14 Morrowan Archon - PC: 8
Kayazy Eliminators - Leader & Grunt: 0 Kayazy Eliminators - Leader & Grunt: 0 Widowmaker Scouts - Leader & 3 Grunts: 8 Kossite Woodsmen - Leader & 5 Grunts: 6
THEME: Jaws of the Wolf ---
GENERATED : 02/04/2020 08:35:40 BUILD ID : 2089.19-07-18
|
|
|
Post by P'tit Nico on Feb 4, 2020 14:05:49 GMT
I'm running this list lately (along with Zerkova1 in Wolves of Winter):
I had never run Karchev before, and I found this list really fun to play. I absolutely love the Widowmakers as Road to War triggers, charge lane cleaners, and for their overall utility. I'm still a bit more skeptical on the Rager and the Kossites, who are very useful in the current scenario packet, but never fail to disappoint me.
|
|
|
Post by jonnyboy on Feb 4, 2020 15:28:08 GMT
I like the list p'tit. Why the kodiak though? I think the only advantage i see there, over a marauder, is the smash and grab. But that would be up against the combo slam.
Also zerkova1 could be very interesting. Stack morrow archon with her clouds? Def 14 jacks in melee?
|
|
|
Post by auraco on Feb 4, 2020 15:31:34 GMT
Steam vent and heavy boiler are good things you get out of the kodiak over the maraudeur.
My problem with Zerkova1 here is how do you fuel your jacks and use the clouds, forge seers can only do so much. That and how do you stay releveant on scenario when your only way to buff your speed in a spd 4 jack theme is Sorscha0.
|
|
|
Post by Soul Samurai on Feb 4, 2020 16:04:59 GMT
Strakhov, as much as i dislike him thematically and his one trick pony GASP! GASP I SAY! Also I'm not sure he's really any more of a one-trick pony than many casters in this game?
|
|