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Post by Charistoph on Jan 27, 2020 23:09:57 GMT
I was doing a Battlebox game with my Brother-in-law. I was playing something different, just to not make it boring for either of us, and played Morghoul1 with a Gladiator, Shaman, and Savage (basically the Mk 1/2 with the second Savage swapped for a ranged attack). I left the Shaman with 1 Fury (or was it two). It Frenzies, but has my Gladiator as its nearest target in view, so naturally Charges the Titan's butt with its spear. Didn't kill the Gladiator, but had me sweating, and both of us were exclaiming at it on.
Dropping a Fury on passing Threshold or having the Warlock "cut" to drop the extra Fury could make for some interesting decisions, especially for those high health/low Fury models like Xerxis1 (and more dangerous for Morghoul 1).
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Blaque
Baby's First Wargame
Posts: 8
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Post by Blaque on Feb 16, 2020 1:46:26 GMT
I think your premise is flawed. Warbeasts did not get worse in the change to MK III. Warjacks were brought up to something approaching parity with warbeasts, rather than warbeasts being strictly superior in every respect at all times. Warbeasts actually did get in general nerfed along with warjacks getting buffed. Many warjacks got +1 MAT or P+S, and becoming relatively cheaper (Mk3 is basically Mk2 PC*2, with many warjacks then getting -2 PC while most beasts staying the same or getting only -1). Many animi also were nerfed or deleted, and frenzy was made more punshing (no boosts whatsoever unless you successfully charged). Many warbeasts also did lose stats, mostly lights (many lost a FURY point or MAT or something here and there.) And some of the (admitedly overkill) stuff like Condition got toned down too (these are a good thing I admit). So some things did change around ti besides the base mechanics. The most common warbest buff was some heavies got +2 wounds is all.
Like, it's kind of notable that the most common change in CIDs for warbeasts thorugh Mk3 was to make beasts -2 points and in many cases completely redo their animi.
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