|
Post by nukemechanic on Dec 13, 2019 15:02:16 GMT
I am looking for opinions on Riot Quest. It looks like fun. How does it compare to Aristeia? Thoughts?
|
|
|
Post by michael on Dec 14, 2019 16:50:10 GMT
I have never played the game you mentioned, but everyone who plays Riot Quest seems to enjoy it!
Especially once you get more than two players, the game seemingly turns into a perfect mix of random chance, hilarity, and skill!
|
|
|
Post by Azahul on Dec 15, 2019 3:45:24 GMT
Yeah, it's interesting as a two player game, but when it gets to 3-4 some interesting things happen. A big part of it is baked into the way characters take damage. Namely, it's impossible to do more than 2 damage to a character with an attack, and nearly every character in the game has 3+ health. In single player this means that killing any one character is going to be a commitment, requiring multiple characters to put attacks in and do the job, so you have to think ahead and your opponent will have an opportunity to respond (and also gives value to models like J.A.I.M.s, or certain Riot Gear like the Spring-loaded Holster, which let you chip enemies to put them into the "killable" range as punishment for them attacking your models).
Now, once the player count goes above two, the dynamic changes radically. All of a sudden, being the first person to attack an enemy model is a fraught proposition. If you chip an enemy, then another opponent gains the opportunity to sweep in and steal the kill. If they succeed, then you'll have spent precious action dice on actions that did worse than nothing, they actively handed the opponent a victory point. So you want to pick your targets carefully, ideally aiming for those models that your opponent can't get to. It's a pretty neat solution to the problem of someone getting ganged up on, since the person to initiate the gang-up is losing out. Doubly so, because if you have sufficient reserves you usually don't care too much about actually losing a model (though it hurts more if it was in an advantageous position, since getting models into any specific point on the board is an expensive proposition) so much as the fact that it netted your opponent a Victory Point.
There's a curious amount of thought that has clearly gone into the game's design, basically, to achieve the wacky and random result that we have. It's probably not a game I'd have invested in if the models weren't also available for use in Warmachine (particularly for its price), but I've got a sizable collection of board games and it fills a good niche in them now that I have it. I've even bought the occasional model that won't actually work in my existing Warmachine armies, purely to have them, and I'm planning on buying the new Hullgrinder map when it drops.
|
|
|
Post by Soul Samurai on Dec 15, 2019 7:36:12 GMT
That does sound quite interesting.
|
|
|
Post by nukemechanic on Dec 16, 2019 18:58:15 GMT
Thank you all for the information.
|
|
|
Post by marxlives on Dec 17, 2019 2:49:47 GMT
The above poster is right. 2 players is okay but something happens once you get to 3-4. You really see the game shine. In my group we use it as a sort of gaming night cap. Just something loony tune to wrap up the night.
|
|
|
Post by nukemechanic on Dec 17, 2019 15:23:19 GMT
Thank you for the insight. I have been on the fence onto whether I should pick this up.
|
|