|
Post by englishboar on Dec 13, 2019 14:57:30 GMT
Hello all,
Just wanted to stop by and say hi.
I recently picked up Lord Carver purely for painting fun bIt have since decided to learn the game hence why I'm here!
I've taken a squiz at the pinned post for beginners but have seen it was done in 2017, is the list guide still relevant?
Thanks in advance!
|
|
bacon
Junior Strategist
Posts: 134
|
Post by bacon on Dec 13, 2019 18:36:56 GMT
For the most part it is still accurate. Were you looking to start with just the pig casters or were you looking to quickly branch into blind water too? If you are learning the game the list Gaston gave for carver should work well enough.
|
|
|
Post by MacGuffin on Dec 13, 2019 20:52:00 GMT
Carver is a great starter caster. No complex interactions or order-of-activation issues, so you can focus on basic gameplay. My only further recommendation is that you try to squeeze in one or two units of Valkyries for zone holding if you play any steamrollers. Aside from holding zones, their rules and physical models are just stellar.
|
|
|
Post by gobber on Dec 15, 2019 0:52:21 GMT
There have been a few changes to the game since that list was written, including a discount for all the pig heavies, so that core battlegroup (2x warhog, 2xroadie, 2xbattleboar) recommendation is now 4 points cheaper. Rorsh and Brine on top of that remains a great choice.
This now leaves 16 points plus your three requisition options left in your list, and there are a ton of valid choices for those. Will work for food now also allows three feralgeists to be taken as a free requisition option, so paying for two of them as the original post recommends would be a bit odd these days. The mist speaker is also a bit less necessary now that the objective can grant magic weapons. As others have noted, farrow valkyries are an exceptional choice for those last paid points. You can fit two units neatly in those last 16 points (using two units is pretty common in both will work for food and thornfall alliance), though pretty much any combination of valks and solos will work out. On carver's feat turn a unit of valks will usually smash a heavy warjack themselves on top of everything else they do.
For your three requisition options, the soul slave is probably still your first choice. After that, there are a ton of valid choices including all of the ones mentioned in the original post. There are also some new solos like boomhowler2, hermit of hengehold, and dhunian archons in competition with what was available at the time.
Carver would not mind taking the new three free feralgeist option though; it is worth noting you can cast Carver's quagmire spell on them and run them into base contact with enemy models without magical weapons to prevent them from moving (your feralgeist should not attack). Especially when you do this to melee heavies, this threatens to prevent an expensive model from impacting the game at all. If magic weapons are scarce this often results in your enemy needing to put devote more expensive models or warcaster spells to killing your piddly 2pt model so they can get their heavy back.
|
|
|
Post by Azahul on Dec 15, 2019 4:24:41 GMT
As the others have said, Lord Carver is an excellent place to start. He has a heavy battlegroup focus, so taking two of each heavy and a pair of Battle Boars will give you both a good core to your list and a set of models that will see use practically across the board with the other pig Warlocks. Generally speaking, pigs don't have very many ways to run our infantry well, so sticking to Warbeast centric lists and a collection of support models to back them up is probably a good idea. Valkyries are great, and Targ is basically worth his price if you'd rather a pig to the Soul Slave. Targ's main problem with Carver is that while extending Carver's control range with Herding is really useful for Control 12" Warlock with very fast Warbeasts, Warbeasts don't benefit from Batten Down the Hatches or Carver's Feat if they're outside the control range proper. That said, the Road Hogs can always aim to Sprint back into Carver's control after getting the kill, so there is a way to maximise Targ's kit.
Looking beyond Carver, Doctor Arkadius runs very similar battlegroup heavy lists. You'd want to look at getting some Gun Boars with him I think, I generally find them to be useful snipers for scalpelling out key enemies, and the triple Feralgeists that gobber mentioned would see some good use with Arkadius too (they synergise well with his Feat). Arkadius is a very complicated Warlock to use, but immensely rewarding if you're up for the challenge. The other Warlocks probably run a tad fewer Warbeasts personally, but may want to look at some of the Lesser Warlocks available in the faction to round out their lists.
|
|
|
Post by englishboar on Dec 15, 2019 8:23:29 GMT
Morning all,
Thank you very much for your solid replies.
I would prefer to keep it piggy, it's the pigmen that are my thing in this game.
Will start grabbing myself the core units as suggested and will look at a couple of Valkyries and Targ.
What tokens/accessories would you guys recommend?
|
|