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Post by elricaltovilla on Dec 10, 2019 13:52:21 GMT
I doubt highwaymen will get both barrels given that none of their guns have two barrels. but they have two guns each with one barrel, and thus could fire "both barrels" at once. The reason I like both barrels for them is because if they could combine Both Barrels with CRA (something which I'm now unsure the rules would allow) they could more easily reach levels of POW that will be able to actually remove heavy infantry and dent Jacks/beasts. You could use two man CRAs to deal with problems instead of needing 3 or 4 man CRAs.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Dec 10, 2019 14:48:27 GMT
I doubt highwaymen will get both barrels given that none of their guns have two barrels. but they have two guns each with one barrel, and thus could fire "both barrels" at once. The reason I like both barrels for them is because if they could combine Both Barrels with CRA (something which I'm now unsure the rules would allow) they could more easily reach levels of POW that will be able to actually remove heavy infantry and dent Jacks/beasts. You could use two man CRAs to deal with problems instead of needing 3 or 4 man CRAs. That's not who that ability works. If you look at any model with that ability, you'll see that it its specifict to a gun -in the singular- with two barrels with ROF2 and the ability description also states that after making a both barrel attack you cant make additional attacks with that weapon, so it flat out doesnt work with two of the same type weapons, because if you both barrel with weapon one, you can still shoot with weapon two as of the current wording. For reference: Both Barrels (★ Attack) - This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation in which it used Both Barrels. That is, ofc, unless they opt to change to description, but that then raises the question why nobody else dual wielding guns (Caine, Holt) knows how to shoot two guns at the same time, especially considering they should be much more skilled markmen than some Trollkin thieves.
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Post by elricaltovilla on Dec 10, 2019 15:12:58 GMT
The indicates sarcasm or joking response.
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Post by bohemianchops on Dec 11, 2019 15:34:39 GMT
but they have two guns each with one barrel, and thus could fire "both barrels" at once. The reason I like both barrels for them is because if they could combine Both Barrels with CRA (something which I'm now unsure the rules would allow) they could more easily reach levels of POW that will be able to actually remove heavy infantry and dent Jacks/beasts. You could use two man CRAs to deal with problems instead of needing 3 or 4 man CRAs. That's not who that ability works. If you look at any model with that ability, you'll see that it its specifict to a gun -in the singular- with two barrels with ROF2 and the ability description also states that after making a both barrel attack you cant make additional attacks with that weapon, so it flat out doesnt work with two of the same type weapons, because if you both barrel with weapon one, you can still shoot with weapon two as of the current wording. For reference: Both Barrels (★ Attack) - This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation in which it used Both Barrels. That is, ofc, unless they opt to change to description, but that then raises the question why nobody else dual wielding guns (Caine, Holt) knows how to shoot two guns at the same time, especially considering they should be much more skilled markmen than some Trollkin thieves. A star attack uses all of your initials, you choose either to make all of your initials with your weapons or you make a single special attack/action for your combat action. So no, you couldn't attack with the other gun after Both Barrels.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Dec 11, 2019 16:58:04 GMT
That's not who that ability works. If you look at any model with that ability, you'll see that it its specifict to a gun -in the singular- with two barrels with ROF2 and the ability description also states that after making a both barrel attack you cant make additional attacks with that weapon, so it flat out doesnt work with two of the same type weapons, because if you both barrel with weapon one, you can still shoot with weapon two as of the current wording. For reference: Both Barrels (★ Attack) - This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation in which it used Both Barrels. That is, ofc, unless they opt to change to description, but that then raises the question why nobody else dual wielding guns (Caine, Holt) knows how to shoot two guns at the same time, especially considering they should be much more skilled markmen than some Trollkin thieves. A star attack uses all of your initials, you choose either to make all of your initials with your weapons or you make a single special attack/action for your combat action. So no, you couldn't attack with the other gun after Both Barrels. Then the phrase in the description of Both Barrels is redundant. Actually, scrap that, I matters on models with reload. Of which there are none, but i guess it's future proofing?
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Post by elricaltovilla on Dec 11, 2019 17:04:06 GMT
That's not who that ability works. If you look at any model with that ability, you'll see that it its specifict to a gun -in the singular- with two barrels with ROF2 and the ability description also states that after making a both barrel attack you cant make additional attacks with that weapon, so it flat out doesnt work with two of the same type weapons, because if you both barrel with weapon one, you can still shoot with weapon two as of the current wording. For reference: Both Barrels (★ Attack) - This model gains +4 to the damage roll for this attack. This model cannot make additional ranged attacks with this weapon during an activation in which it used Both Barrels. That is, ofc, unless they opt to change to description, but that then raises the question why nobody else dual wielding guns (Caine, Holt) knows how to shoot two guns at the same time, especially considering they should be much more skilled markmen than some Trollkin thieves. A star attack uses all of your initials, you choose either to make all of your initials with your weapons or you make a single special attack/action for your combat action. So no, you couldn't attack with the other gun after Both Barrels. Maybe you can help me out, since my understanding of the rules isn't the best but hypothetically speaking could you combine a Both Barrels attack with a CRA on a unit that had both of those abilities? Say having the primary shooter use both barrels while the guys combining use regular shots.
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Dec 12, 2019 6:15:17 GMT
A star attack uses all of your initials, you choose either to make all of your initials with your weapons or you make a single special attack/action for your combat action. So no, you couldn't attack with the other gun after Both Barrels. Maybe you can help me out, since my understanding of the rules isn't the best but hypothetically speaking could you combine a Both Barrels attack with a CRA on a unit that had both of those abilities? Say having the primary shooter use both barrels while the guys combining use regular shots. No, you can't combine special attack.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Dec 12, 2019 7:01:20 GMT
Just Firetrucking slap a +1 or +2 damage buff on the highwaymen, see what happens.
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Post by cheesejack on Dec 12, 2019 8:40:57 GMT
give them the sniper rule, 20 shots with a minimum of 1 damage might do enough work
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Dec 12, 2019 8:47:52 GMT
Just Firetrucking slap a +1 or +2 damage buff on the highwaymen, see what happens. Pow12 or RNG10 could both do good to them.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Dec 12, 2019 9:08:45 GMT
Just Firetrucking slap a +1 or +2 damage buff on the highwaymen, see what happens. Pow12 or RNG10 could both do good to them. I think I'd rather see them stay at range 8 and get a damage buff, trolls have pygs for long range small arms fire. Making them passable armor crackers would be nice. +dmg CA when?
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Post by moridamn on Dec 12, 2019 12:36:40 GMT
I... dont really have a problem with the highwaymen. I find they have decent potential for cracking armor (even though the double pow 20s rarely occur due to short range and attrition).
Edit: I would like to see a CA that let's them CRA into melee and ignore the in melee bonus when making ranged attacks.
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Post by robbleyourworld on Dec 16, 2019 21:32:24 GMT
I've been playing these dumpster fire boys for a while (Highwaymen). From what I can tell they desperately need help with the role I think they're supposed to fill, my best guess is they're supposed to be ranged skirmishers (both fluff wise and toolset). They'd probably need 10" on their guns and some way to reliably keep them alive from trivial shooting. We're not a warmachine faction so we don't get things like stealth but prowl feels like it would be a step in that direction.
I really want repo on them but with boomhowler2 that's less necessary and if they had 10" guns swift hunter might be useful.
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petef
Read Page 5
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Post by petef on Dec 16, 2019 22:57:15 GMT
Latest news from Facebook trollblood group straight from Hungerford is that Dozer is -1 point, remove inaccurate and gain high explosive. Not the only beast to get a change. Scouts get to get grievous wounds on both thrown and melee but no other changes. Have at it!
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