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Post by deathbymelancholy on Nov 18, 2019 10:28:23 GMT
Is Hermit helping these guys out at all? or no?
12's are still just 12's under his -2 ARM, but +2 to hit (assuming no Rahn feat or other shenanigans) starts moving around a lot more stuff.
Just curious, I've got like 5 units of these guys left over from mkii Kaelyssa, be nice to play them once in a bit.
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Post by charlzheimer on Nov 19, 2019 15:33:03 GMT
Is Hermit helping these guys out at all? or no? 12's are still just 12's under his -2 ARM, but +2 to hit (assuming no Rahn feat or other shenanigans) starts moving around a lot more stuff. Just curious, I've got like 5 units of these guys left over from mkii Kaelyssa, be nice to play them once in a bit. with plus 2 to hit you could pull of some shenanigans. but you can only PUSH away models at the moment. perhaps you could try and have the option of gooing for a baited alpha strike on x models and then with the help of telemetry acurately push enemy models out of threath range?
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Post by deathbymelancholy on Dec 13, 2019 17:50:15 GMT
Hadn't played them in so long I didn't even realize they were push away only. That's.....disappointing, to say the least.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Dec 14, 2019 0:32:27 GMT
People always tell me they are unplayable because they do nothing into unpushable models, most importantly battle engines.
Being Range 10 POW 10 is more of a problem imo. Rahn fixes that, but that is a different discussion. Hermit ARM debuff fixes that, but then you dont have Telemetry... Sphinx is also not in theme. Sad times.
At the end of the day, they are probably fine with Rahn, but outside of that you can take a trident for the price of two units and be better off for it.
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Post by Gamingdevil on Dec 16, 2019 7:32:05 GMT
@everybody: "Push" is just a keyword. You either push a model towards you, or away from you. "Pull" was always just a shorthand for pushing towards.
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Post by elladan52 on Dec 17, 2019 0:29:31 GMT
Yes, push is the description of the movement, it has specific rules. In the case of battlemages, they can push either directly towards or away from the battlemage.
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