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Helga2
Nov 12, 2019 11:56:03 GMT
Post by charlzheimer on Nov 12, 2019 11:56:03 GMT
razor boars...PLEASE. something that is 3pts Targ? Even at 3 points, I don't know if they'd get taken (maybe as filler, but personally I'd usually rather grab a Bellows Crew and a Chef). They just don't add much. The only Lessers I can think of that gets taken with any regularity are Crabbits, and now Foreboders in Infernals. To me that speaks to the idea that a lesser has to actually offer something of significance to be worth consideration. Like, I dunno, expanding their Snacking out into Carrion Feast. It doesn't have to be a critical piece of tech per se (though Shield Guards and Arc Nodes are definitely setting a high bar), but there has to be some serious utility function. i usually have like 2-3 pts left after making my lists. those lists already including targ.
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Helga2
Nov 12, 2019 12:02:06 GMT
Post by Azahul on Nov 12, 2019 12:02:06 GMT
In Thornfall Alliance I assume?
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Helga2
Nov 12, 2019 14:49:49 GMT
Post by charlzheimer on Nov 12, 2019 14:49:49 GMT
In Thornfall Alliance I assume? usually yes. occasionally WFF but less frequently so.
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Helga2
Nov 12, 2019 15:07:16 GMT
via mobile
Post by jagius021 on Nov 12, 2019 15:07:16 GMT
The agonizer is a lesser and skorne loves that Lil guy
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Post by Azahul on Nov 12, 2019 19:59:19 GMT
The agonizer is a lesser and skorne loves that Lil guy True, but that kind of just emphasises my point. The Agoniser is an enormously good tech piece. The Razor Boar has to provide some kind of critical tech I think to be seriously considered as anything more than occasional filler, and I think generally speaking Gobbers eclipse it on the filler front.
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Post by jagius021 on Nov 13, 2019 2:37:13 GMT
Oh I thought you were making a statement about leaders in general. I agree with you that the razor boars don't do enough as is. Maybe if their Animus gave out countercharge rather than have to self.
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Helga2
Nov 13, 2019 3:07:50 GMT
Post by Azahul on Nov 13, 2019 3:07:50 GMT
Oh I thought you were making a statement about leaders in general. I agree with you that the razor boars don't do enough as is. Maybe if their Animus gave out countercharge rather than have to self. Well, I was making a point about lessers in general, but that point was "Lessers only get taken if they do more than hit the enemy". Hence Crabbits and Foreboders springing to mind, given their obvious value in list construction. Not sure why Agonisers slipped my mind, but they're another good example of what I'm talking about. They don't get taken because of their ability to boost a single Mat 5 charge attack Giving out Counter Charge would be enough, yeah. There are a lot of cute options available if you go down that route, from Swamp Horrors dragging enemies away from their charge targets to Ledfoot and Tredz knocking something down, depending on what limitations were attached to it. Counter Charge is one of those rules that becomes more valuable the more you have it, so if it were at least semi-spammable I could see the value.
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Helga2
Nov 13, 2019 4:43:49 GMT
Post by thebuoyancyofwater on Nov 13, 2019 4:43:49 GMT
Would something like an animus like this work:
Pig Headed RNG: Self/6" (not sure if too powerful targeting other models) Cost: 2 (Cost 1 if RNG: self) Target model (could be target warbeast) cannot be knocked down or moved by a slam.
Seems like that could give some uses? Maybe needs to be RNG:6, cost 2 and target warbeasts only, or RNG: self, cost 1 and target self (so warlocks can use it).
Just a thought..?
Cheers, Dave
EDIT: Oh and give the razor boars built in counter charge.
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Helga2
Nov 13, 2019 5:34:05 GMT
Post by Azahul on Nov 13, 2019 5:34:05 GMT
Yeah, a means of getting no knockdown is certainly something that would make me consider them. Been fighting a lot of Steelhead Cannons and other annoying models that make my Enliven shenanigans less effective lately.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Nov 13, 2019 6:32:57 GMT
Cost 2, RNG 6 no KD + countercharge, maybe. Wonder how that would interact with skorne.
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Helga2
Nov 28, 2019 0:07:20 GMT
Post by Azahul on Nov 28, 2019 0:07:20 GMT
Per today's Dev Chat, we know that in addition to Engine of Destruction, Helga2 also has Primed.
...+6 Mat/Strength on herself seems fun?
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Helga2
Nov 29, 2019 7:11:05 GMT
via mobile
Post by Azahul on Nov 29, 2019 7:11:05 GMT
Just mathing this out, even if Helga2 is no better at combat than her original version (Mat 6, P+S 12), those two buffs could have her swinging at Mat 12 P+S 18. Plus assuming she has the speed befitting a Cav 'caster, she could potentially make 10" Sprint moves, which should let her make good use of that output. Just on their own, these spells give her a very different vibe to existing pig 'locks. Carver could kill a Heavy on Feat turn, but it cost his army his buff spells and he couldn't pull back as far afterwards. Her hitting power seems like it may be in the realm of letting her take an enemy heavy off the table each turn with some degree of safety, something the pig side of Minions have never had. I'm real excited to add that kind of play style to my toolbox
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Helga2
Nov 29, 2019 11:04:24 GMT
Post by Dirhavel on Nov 29, 2019 11:04:24 GMT
It's intriguing for sure!
Alternatively, Primed is also a pretty good damage buff for units with multiple attacks like Brigands and Nyss Hunters. Just don't bunch them up too much...
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Helga2
Nov 29, 2019 11:18:12 GMT
Post by Azahul on Nov 29, 2019 11:18:12 GMT
Yeah but then I'd have to run infantry, and I have Views on that Isn't Primed melee attacks only though?
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bacon
Junior Strategist
Posts: 134
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Helga2
Nov 29, 2019 13:21:17 GMT
via mobile
Post by bacon on Nov 29, 2019 13:21:17 GMT
Just putting this out there but upkeeping primed and casting engine will cost 3 fury, which will leave her only with 3 if she stays a fury 6 caster. She wouldn't be able to get all that much work done especially if she doesn't natively have sprint and needs to cast lightning strike.
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