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Post by Charistoph on Oct 13, 2019 3:50:30 GMT
So I was perusing the PP store to review how many models came in their box, and it states, "With their ancient, curved blades and newly adopted rifles...". That got me thinking about two things, what did they use previously, and would we be able to see a "new" unit based on that?
So what are your thoughts on what they used previously? Were they just armed with the sole kopis, did they double up, or did they have slings or bows?
Would you field a unit of such Idrians, either from the thoughts above or whatever you come up with?
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Munindk
Junior Strategist
Posts: 210
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Post by Munindk on Oct 15, 2019 6:15:04 GMT
Slings would be characterful for a foot unit, but a light cavalry unit with recurve bows would be more interesting.
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Post by charlzheimer on Oct 15, 2019 7:22:14 GMT
alot of idrians were worshippers of the wurm before beeing "converted" into the true faith. they probably chucked spears or had bow and arrow.
slings also makes sense but frankly i like the idea of spears the most.
would love a idrian unit that has both a circle attachment and a pom attachment. making the UA the thing that determines their faction.
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Post by Charistoph on Oct 15, 2019 17:24:10 GMT
Spears... or javelins? Echos of Far Dareis Mai, perhaps? Or would that have too many echos of Bloodtrackers?
Maybe, spear, shield (not weapon), and sling, mixing the two without getting too much in to another unit's pack.
As for the UA, the Protectorate already have a Ranking Officer, but does Circle (and should it)? Should the Chieftain and Guide be allowed to be available (which would prevent the Ranking Officer from being used), or should they have those aspects inherent?
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Post by Soul Samurai on Oct 16, 2019 6:37:08 GMT
Javelins you say? Hmm, why not give them atlatls?
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Oct 16, 2019 10:46:24 GMT
Javelins you say? Hmm, why not give them atlatls? a cool concept, but that raises the question of why the Tharn don't use them. It's not exactly hi-tech, if one race uses it there's no reason why the others won't have access to it. in terms of gameplay, I think giving them Assault would make the most sense, Bloodtrackers already have quick work and Prey, and Idrians' shtick is kind of having Prey too. Double Kopis with overtake and cleave could also be cool though.
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Post by Soul Samurai on Oct 16, 2019 11:26:34 GMT
a cool concept, but that raises the question of why the Tharn don't use them. It's not exactly hi-tech, if one race uses it there's no reason why the others won't have access to it. Well, that's kind of par for the course for miniature games. There's plenty of this sort of thing that just doesn't make logical sense, in this game and others. Rule of cool or whatever.
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Post by Charistoph on Oct 16, 2019 17:15:57 GMT
Javelins you say? Hmm, why not give them atlatls? a cool concept, but that raises the question of why the Tharn don't use them. It's not exactly hi-tech, if one race uses it there's no reason why the others won't have access to it. in terms of gameplay, I think giving them Assault would make the most sense, Bloodtrackers already have quick work and Prey, and Idrians' shtick is kind of having Prey too. Double Kopis with overtake and cleave could also be cool though.
If armed with javelin (or similar) and shield, Assault would make some sense. Atlatls would kind of get in the way of that, I would think, but allow them to throw much farther than the Tharn.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Oct 16, 2019 20:04:54 GMT
a cool concept, but that raises the question of why the Tharn don't use them. It's not exactly hi-tech, if one race uses it there's no reason why the others won't have access to it. in terms of gameplay, I think giving them Assault would make the most sense, Bloodtrackers already have quick work and Prey, and Idrians' shtick is kind of having Prey too. Double Kopis with overtake and cleave could also be cool though.
If armed with javelin (or similar) and shield, Assault would make some sense. Atlatls would kind of get in the way of that, I would think, but allow them to throw much farther than the Tharn.
come to think of it, giving them Hutchuk's pre-charge shot ability would make more thematic sense, but I don't know how viable that would be in terms of gameplay.
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Post by Charistoph on Oct 16, 2019 20:51:15 GMT
If armed with javelin (or similar) and shield, Assault would make some sense. Atlatls would kind of get in the way of that, I would think, but allow them to throw much farther than the Tharn.
come to think of it, giving them Hutchuk's pre-charge shot ability would make more thematic sense, but I don't know how viable that would be in terms of gameplay.
While that would be very nice, I think that would be better Granted by an Officer like the Chieftain than an inherent ability for a unit.
This could even work with sling and spear/kopis as well, too...
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Oct 16, 2019 21:40:13 GMT
come to think of it, giving them Hutchuk's pre-charge shot ability would make more thematic sense, but I don't know how viable that would be in terms of gameplay.
While that would be very nice, I think that would be better Granted by an Officer like the Chieftain than an inherent ability for a unit.
This could even work with sling and spear/kopis as well, too...
with that logic it'd make the most sense to give the circle UA Hutchuk's pre-charge and the PoM UA Quick Work, that way they don't step on anyone's toe, stay relatively distinct but still have a similar identity.
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Post by Charistoph on Oct 16, 2019 22:06:07 GMT
While that would be very nice, I think that would be better Granted by an Officer like the Chieftain than an inherent ability for a unit.
This could even work with sling and spear/kopis as well, too...
with that logic it'd make the most sense to give the circle UA Hutchuk's pre-charge and the PoM UA Quick Work, that way they don't step on anyone's toe, stay relatively distinct but still have a similar identity.
That would actually be pretty awesome from a creative landscape format, I would think. Annoying for the collector, but I think it would really help create more character for Partisan units if they opened it up for the other two (Khadoran and Cygnar for Precursors, and maybe Khadoran and Grymkin/Infernal/Protectorate for Kayazy to make it interesting?).
The next question would be: would there be a CA that is just Mercenary, or just let the current Chieftain & Guide to work with this one as well (and allow the PoM and CoO CA work for the Skirmishers, too)?
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Oct 16, 2019 23:11:43 GMT
with that logic it'd make the most sense to give the circle UA Hutchuk's pre-charge and the PoM UA Quick Work, that way they don't step on anyone's toe, stay relatively distinct but still have a similar identity.
That would actually be pretty awesome from a creative landscape format, I would think. Annoying for the collector, but I think it would really help create more character for Partisan units if they opened it up for the other two (Khadoran and Cygnar for Precursors, and maybe Khadoran and Grymkin/Infernal/Protectorate for Kayazy to make it interesting?).
The next question would be: would there be a CA that is just Mercenary, or just let the current Chieftain & Guide to work with this one as well (and allow the PoM and CoO CA work for the Skirmishers, too)?
Infernal Kayazy I can see, but grymkin? eeeeeehhhhh...... See, that's where we get into problematic areas. I think sharing CAs would be a disaster, they're too similar and their identities would get completely muddled. The only reason to tie their special ability to the CA rather than to the unit itself is that it allows them to have a different identity in each faction. It's not elegant, but I think locking the PoM UA behind mercs and the CoO UA behind minions is the best solution.
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Post by Charistoph on Oct 17, 2019 3:25:51 GMT
That would actually be pretty awesome from a creative landscape format, I would think. Annoying for the collector, but I think it would really help create more character for Partisan units if they opened it up for the other two (Khadoran and Cygnar for Precursors, and maybe Khadoran and Grymkin/Infernal/Protectorate for Kayazy to make it interesting?).
The next question would be: would there be a CA that is just Mercenary, or just let the current Chieftain & Guide to work with this one as well (and allow the PoM and CoO CA work for the Skirmishers, too)?
Infernal Kayazy I can see, but grymkin? eeeeeehhhhh...... See, that's where we get into problematic areas. I think sharing CAs would be a disaster, they're too similar and their identities would get completely muddled. The only reason to tie their special ability to the CA rather than to the unit itself is that it allows them to have a different identity in each faction. It's not elegant, but I think locking the PoM UA behind mercs and the CoO UA behind minions is the best solution.
For the Kayazy it was an either/or, and the idea of the Old Witch securing some assets for the Grymkin's work made some sense since she comes from there, and I figured, "hey, a Hordes connection". It's not like the Infernals don't have a better Assassin. The downside is they would lose the Underboss. (I was only considering this for the 10 man unit, not the Eliminators).
As for sharing Attachments, we already see some Weapon Attachments being shared in other factions (including one Blindwater), so why not Command?
I hadn't thought about having this new unit be a Circle Minion, to be honest, but it's not like it would be hard for them to be a Merc Minion like Greygore and Cyael.
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