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Post by sand20go on Oct 2, 2019 18:08:04 GMT
I believe you can now download stuff from card database. Some quick hot takes.
Alexia3 is VERY strong in Wolves. She kept her shield guard undead solos and passive necromancy (spawns a thrall warrior upon boxed of friendly warrior by enemy attack. Forfiets action that turn). But she picked up a "no spells" in CMD star action. Now consider layering out that and your koldun lord no shooting. You are going to be delivering some doomies. ;-)
Throne - I don't think has changed. POW 14 Precursors in Flames
Tham Archon. Strong. Likely a typo but I think that his murmer shot allows you to move a infernal master cause they are not warcasters or warlocks. Rules lawyers go forth ;-)
Best thing - he can make erruption of ash's on YOUR OWN MODELS. Guess the kossites will have a roll now ;-) Void Archon - I don't think any changes. People with infantry are going to LOATH that thing. Entropic force.
No spoilers for the new medium based morrows that I could find.
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Post by hocestbellum on Oct 2, 2019 19:12:14 GMT
Hmm, I still can't see rules for Void and Thamarite Archon
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Post by sand20go on Oct 2, 2019 22:43:53 GMT
Hmm, I still can't see rules for Void and Thamarite Archon Check the general WM/H facebook page. Both are pretty bonkers. Thamarite because of its ability to roll up D3 burning fire shots. Run Risen into position. Shoot. Profit. Void because of the whole move in, spray (POW 14s!) and then, if you kill something, place 8 inches away. You can dual attack so you can follow up with some melee action at effectively POW 15 and you can use any souls collected by your spray to go ahead and boost. Khador loves both. The tharm because we generally LOVE stuff that autodamages weaponmaster spam that would otherwise hurt stuff. Void because we can start to stack damage buffs in Wolves in a way that makes just 1 or 2 doomreavers really powerful. And again, I can see a TON of uses for Alexia3 in Wolves as a lay of layering on additional ways to protect Koldun lords which, in turn, protect against shooting so the doomies can get there.
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Post by hocestbellum on Oct 3, 2019 7:44:10 GMT
Hah, I thought the Void was too strong and they've actually increased its HP!
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Post by Soul Samurai on Oct 3, 2019 10:50:13 GMT
I couldn't find the card for Alexia 3 in the card database. Is she a Merc?
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Post by Korianneder on Oct 3, 2019 11:08:38 GMT
I couldn't find the card for Alexia 3 in the card database. Is she a Merc? The cards are from the dev stream yesterday. They won't be in the database or in warroom until closer to their release date.
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Post by Soul Samurai on Oct 3, 2019 11:19:05 GMT
I believe you can now download stuff from card database. The cards are from the dev stream yesterday. They won't be in the database or in warroom until closer to their release date. Dammit Sand!
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Post by sand20go on Oct 3, 2019 12:51:37 GMT
I believe you can now download stuff from card database. The cards are from the dev stream yesterday. They won't be in the database or in warroom until closer to their release date. Dammit Sand! Sorry. They didn't look like screen shots when posted in facebook. I figured that the only way folks had gotten that kind of crisp image was a download.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Oct 3, 2019 13:44:49 GMT
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Post by P'tit Nico on Oct 3, 2019 14:01:39 GMT
Alexia3 is VERY strong in Wolves. She kept her shield guard undead solos and passive necromancy (spawns a thrall warrior upon boxed of friendly warrior by enemy attack. Forfiets action that turn). But she picked up a "no spells" in CMD star action. Now consider layering out that and your koldun lord no shooting. You are going to be delivering some doomies. ;-) What? Sorry, but how is a 9" no-spell bubble around a solo going to help deliver Spell Ward units with Advance Deployment? There are a lot of other mercs I'd include in my Wolves lists before thinking about Alexia3. Tham Archon. Strong. Likely a typo but I think that his murmer shot allows you to move a infernal master cause they are not warcasters or warlocks. Rules lawyers go forth ;-) Inscrutable: Opponents cannot take control of infernal masters. Best thing - he can make erruption of ash's on YOUR OWN MODELS. Interesting.
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Post by sand20go on Oct 3, 2019 18:50:21 GMT
Alexia3 is VERY strong in Wolves. She kept her shield guard undead solos and passive necromancy (spawns a thrall warrior upon boxed of friendly warrior by enemy attack. Forfiets action that turn). But she picked up a "no spells" in CMD star action. Now consider layering out that and your koldun lord no shooting. You are going to be delivering some doomies. ;-) What? Sorry, but how is a 9" no-spell bubble around a solo going to help deliver Spell Ward units with Advance Deployment? There are a lot of other mercs I'd include in my Wolves lists before thinking about Alexia3. Because what would you do to remove the bubble of NO SHOOTING (if you could not remove it from outside of 9 inches? Spell the koldun lord. Sadly what she doesn't do is stop CHANNELING. So while added strength it isn't foolproof. That said, you will very likely have a Sheild guard to help our koldun lord from one >9 inch shot.
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Post by hocestbellum on Oct 4, 2019 8:51:29 GMT
I'm a little torn... I really like the Thamarite Archon model, but I feel like I'll get more use out of the Void Archon. Which to get first?
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Post by Armchair Warrior on Oct 4, 2019 9:59:40 GMT
I'm a little torn... I really like the Thamarite Archon model, but I feel like I'll get more use out of the Void Archon. Which to get first? If you play Wolves, then go Void. If you play Flames, then go Thamarite. If you play MegaMillions, and recently won, why are you asking.
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Post by hocestbellum on Oct 4, 2019 12:33:09 GMT
The Thamarite Archon is obviously well suited to Flames, but how do people feel about it as a solo in its own right? It's a high power, high accuracy magic gun with great mobility and some nice special rules, but it's pretty expensive and could only roll one shot from time to time...
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Post by sand20go on Oct 4, 2019 13:17:06 GMT
The Thamarite Archon is obviously well suited to Flames, but how do people feel about it as a solo in its own right? It's a high power, high accuracy magic gun with great mobility and some nice special rules, but it's pretty expensive and could only roll one shot from time to time... Oh she is going to be FANTASTIC. Look at her gun. D3 burning clouds that do damage (for some reason I thought an autopoint but it is only a POW 12) Now lets think that through..... We got cheap stuff. In Jaws Kossites. Also Risen. Also Mechanics. So if you would LIKE to drop your theme into say Menoth Exemplars or other hard hitting single would stuff but don't have the threat range - - deploy your own cloud wall. Unless I am totally reading challenged NOTHING says that it has to be enemy models. Now yes, you COULD just roll a one or a 2. But ideally you are using other terrain to create the choke point. Honestly there are certain games and turns where that ONE shot could help you close out the game, denying the ability of a solo to successfully run to contest or some other model to successfully get on a flag.
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