shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Sept 28, 2019 20:56:56 GMT
Hey all,
I've mentioned in my mini painting thread that I got my hands on the widower's wood set a while ago. Yesterday I finally got to play it with my little brother. I think the system's ok, but my brother's really crazy about it. We played a 7 hour sitting and a 2 hour sitting so far, so I won't make any judgement calls on whether he'll actually stay interested until we at least finish the full campaign. Honestly, I'm glad I finally managed to get the little bastard (and myself!) to drop the electronics for a full weekend. My brother's excited enough about the system that he asked if there are other versions.
I'm considering whether Unleashed, Dead Men and Undercity are worth buying.
What do you guys think? Do they measure up? From what I understand, Widower's Wood(+and dead men) was released a while after the other sets, so I have this sneaking suspicion that the older stuff isn't quite as good.
I'm also considering trying out the IKRPG system. From what I've seen and heard it's a amalgam of DnD and WMH, which sounds pretty appealing. My little brother's only interested in the hack&slash and co-op nature of the game, he doesn't give a shit about the roleplaying/story aspect, so I'm thinking I'll try it out with my friends instead. Which books/material do I need to start out? And since the majority of my minis are hordes related (trolls, skorne, and the WW set), which NQ and supplement books are relevant to me? do I actually need any? what about story modules?
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Post by The Snark Knight on Sept 29, 2019 6:42:18 GMT
I'd start with IKRPG Unleashed and Wild Adventure. Maybe the Skorne book or a couple issues of No Quarter, but those aren't really necessary unless you feel like running a Skorne or Legion of Everblight campaign.
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Post by Azahul on Sept 30, 2019 4:23:34 GMT
I've played a bit of both Undercity and Widower's Wood, and honestly Undercity isn't bad at all. Both games run on the same system, and Undercity has its own unique flair. I loved playing as Pog and Doorstop for example, I don't think Widower's Wood has a split character like that unless you get one of the expansions. I honestly couldn't tell you if there was any real difference in quality between the two games, it didn't feel like there was when I played them. So if your brother is into Widower's Wood and doesn't enjoy roleplay, he should have fun with Undercity too.
@the Snark Knight has you covered on the IKRPG front. If you're mostly equipped with Hordes gear, Unleashed gives you the core rules. Wild Adventures has some cool expansion stuff (magic item crafting and big magic rituals are both great fun to play with). Skorne has its own expansion book, though I should note that Skorne characters are a tier above the standard character so they feel a bit like they're meant to be played in their own campaign.
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Post by charlzheimer on Oct 1, 2019 13:30:38 GMT
i RAN my own conversion of the witchfire trilogy in the ikrpg system to (according my players) success in addition to a few other things.
the rpg is a Fun 2D6 rpg system where everything is basicly set to the imagination of the players, while out of combat feels like the sky is the limit, in combat your often legit just playing warmahordes. i had a player who had a feature that allowed him to do wacky things using feat points wich lead to the most fun the players had. i even did a very large encounter with no map where they basicly wrecked an entire Cyris facility in the most loony tunes way possible.
my TIPS:
1: ignore warcasters from the og fluff if possible. too many what if rewrite talks kill the fluff and funn.
2: in a NQ there are talks about some optional rules to make jack tankier. USE EM. the hull rules make warjack FEEL alot more dangerous and can make the game more fun and challenging.
3: I did a rule where all GREAT weapons had 1" mellee instead of 0.5 (unless they had reach) did the same for ALL heavy jack attacks.
4: IF your players feel more comfy on a GRID. 1" = 5ft square in dnd is. not 100% true as 6" somehow ends up on 25ft on dnd. as 1" is like...slightly less then 1 5ft square but w/e.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Oct 1, 2019 14:15:19 GMT
i RAN my own conversion of the witchfire trilogy in the ikrpg system to (according my players) success in addition to a few other things. the rpg is a Fun 2D6 rpg system where everything is basicly set to the imagination of the players, while out of combat feels like the sky is the limit, in combat your often legit just playing warmahordes. i had a player who had a feature that allowed him to do wacky things using feat points wich lead to the most fun the players had. i even did a very large encounter with no map where they basicly wrecked an entire Cyris facility in the most loony tunes way possible. my TIPS: 1: ignore warcasters from the og fluff if possible. too many what if rewrite talks kill the fluff and funn. 2: in a NQ there are talks about some optional rules to make jack tankier. USE EM. the hull rules make warjack FEEL alot more dangerous and can make the game more fun and challenging. 3: I did a rule where all GREAT weapons had 1" mellee instead of 0.5 (unless they had reach) did the same for ALL heavy jack attacks. 4: IF your players feel more comfy on a GRID. 1" = 5ft square in dnd is. not 100% true as 6" somehow ends up on 25ft on dnd. as 1" is like...slightly less then 1 5ft square but w/e. WMH combat is exactly the reason I'm interested in the game, D&D's (grid) system always has some fatal flaw that makes it Firetrucking unplayable in my experience. That's worth asking - how much can a player do in combat? in the older versions of dnd you're mostly limited to whacking your opponents and getting whacked until one of you drops, unless you're a wizard, a cleric or a druid, in which case you can do everything and anything and combat doesn't actually matter anymore. (reminds me of the amazing Chuck E Cheese build from 3E) None of my (potential) players are familiar with IK lore, so the warcasters are really a moot point. I prefer to keep the scope of my stories small anyway. any clue which NQ it was? and as I've mentioned, for starters I'll only be playing wilderness campaigns (swamps, probably, since I have the WW set), and I only own retribution jacks at the moment, so I doubt I'll have my players running into jacks anytime soon. plenty of beasts, though. seems odd to me that this wouldn't be the basic assumption, so sure. I might be remembering wrong, but I tried placing some models on a DnD grid and the scaling is completely off for the 40mm models. (or the 50mm?) anyway, doesn't work, don't want to try to make it work either, I prefer the actual distance module.
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Post by charlzheimer on Oct 1, 2019 15:53:55 GMT
just stick to measuring and the inches if thats more fun for you. as for the NQ.
lemme check my files once im home. i got all the nq ikrpg stuff at home tiny sepperate files so its JUST the ikrpg stuff. ill upload em to a dropbox n share em with you.
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Post by lordazathoth on Oct 6, 2019 17:13:44 GMT
I think No Quarter also had an extra scenario or two for the Widowers Wood and Undercity games, but I have no idea what issues they were in.
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Post by charlzheimer on Oct 7, 2019 9:07:35 GMT
I think No Quarter also had an extra scenario or two for the Widowers Wood and Undercity games, but I have no idea what issues they were in. i recently gave shmeep ALL IK related stuff i had. i have no idea if it includes widowers wood and undercity stuff. but those boardgame MAPS are ideal for running "dungeon" like places. I wonder....if IKRPG got uploaded to a rpg pdf shareware site...if it would get a flare in popularity again.
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Post by marxlives on Oct 25, 2019 15:21:58 GMT
Hey all, I've mentioned in my mini painting thread that I got my hands on the widower's wood set a while ago. Yesterday I finally got to play it with my little brother. I think the system's ok, but my brother's really crazy about it. We played a 7 hour sitting and a 2 hour sitting so far, so I won't make any judgement calls on whether he'll actually stay interested until we at least finish the full campaign. Honestly, I'm glad I finally managed to get the little bastard (and myself!) to drop the electronics for a full weekend. My brother's excited enough about the system that he asked if there are other versions. I'm considering whether Unleashed, Dead Men and Undercity are worth buying. What do you guys think? Do they measure up? From what I understand, Widower's Wood(+and dead men) was released a while after the other sets, so I have this sneaking suspicion that the older stuff isn't quite as good. I'm also considering trying out the IKRPG system. From what I've seen and heard it's a amalgam of DnD and WMH, which sounds pretty appealing. My little brother's only interested in the hack&slash and co-op nature of the game, he doesn't give a shit about the roleplaying/story aspect, so I'm thinking I'll try it out with my friends instead. Which books/material do I need to start out? And since the majority of my minis are hordes related (trolls, skorne, and the WW set), which NQ and supplement books are relevant to me? do I actually need any? what about story modules? Undercity, Deadmen, are worth buying also, the online resources for the board game are great to. PM me if interested in those.
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