Cyel
Junior Strategist
Posts: 685
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Post by Cyel on Apr 22, 2017 13:59:08 GMT
Hi,
this edition I have absolutely no problem creating cool and unique infantry(and cavalry) oriented armies as well as mixed forces. I love playing with the Harbinger, Sevvy 1 or the Testament and they feel extremely powerful while retaining uniqueness.
Where I have a little problem is creating a warjack- (or just ARM-)heavy army as the second list. "How is that possible in PoM!?" you ask. Well, I don't want to take armies that are too strong or too popular because I don't want to feel that some of my victories are due to the list's power nor do I want to be a copycat. I used Amon for a while, but then everyone started playing him so he's a no-go now, just like Severius2 has been since the beginning of mk3.
Do you have any cool ideas for more unusal, warjack-themed PoM armies ? It doesn't mean just warjacks, but definitely with a strong presence of them is required. The Creator's Might is obviously a good start. Maybe Harby running several Reckoners/Castigators/Sanctifiers for DEF14 vs living and Martyrdom for Rhoven/Tristan/Covenant ? Perhaps Kreoss 2 for crushing melee strike under feat ? A shooty force with Eye of Truth and Battle Engines under Malekus ?
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Post by macdaddy on Apr 22, 2017 14:07:48 GMT
Malekus with repenter Spam and eye of truth could be fun. Take it in Creators might for the repo on Chior and Just burninate everybody.
I have a Durst list that is Creators might with 3 Indictors and 2 Templars and that seems really fluff appropriate for me.
Reznick 1 and 2 run a pretty awesome jack line as well.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Apr 22, 2017 21:47:33 GMT
my florida meta has a Menoth player who had the issue of not wanting to copy as well x.O; What he thought up of was an interesting counter to disruption and pulls. Basically, if you read the sanctifier's card close enough, you do not HAVE to turn your souls into focus, it only tells you when you can. Because of this, even if you get disrupted or pulled out of your casters ctrl range, you can just save your souls for then and keep marching forward. Adding to this, having the Avatar in your list as well can allow you to keep a caster with minimal starting focus way in the back while you deploy the rest of your army forward. Just have a cheep arc node at the edge of his ctrl range and you can keep casting spells from well behind the battle lines. He's been working on a list for it but could never find the right mix of infantry.
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rufus
Baby's First Wargame
Posts: 3
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Post by rufus on Apr 23, 2017 20:42:03 GMT
my florida meta has a Menoth player who had the issue of not wanting to copy as well x.O; What he thought up of was an interesting counter to disruption and pulls. Basically, if you read the sanctifier's card close enough, you do not HAVE to turn your souls into focus, it only tells you when you can. Because of this, even if you get disrupted or pulled out of your casters ctrl range, you can just save your souls for then and keep marching forward. Adding to this, having the Avatar in your list as well can allow you to keep a caster with minimal starting focus way in the back while you deploy the rest of your army forward. Just have a cheep arc node at the edge of his ctrl range and you can keep casting spells from well behind the battle lines. He's been working on a list for it but could never find the right mix of infantry. Disruption states that a model cannot gain focus from any means, including allocation. While a jack is disrupted, it can't convert souls to focus, unless you first attend to it with a vassal.
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Post by alanryan on Apr 24, 2017 2:05:34 GMT
you could try feora1 and 3, they both good with warjack theme, and both weaker than amon
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Apr 24, 2017 3:06:42 GMT
well really... if you want to go warjack-heavy you're going to need a model with at least 7 focus to spread around, plus jack marshals. So all our 5 and 6 casters get left on the side of the table. Next, you'd need one that actually improves jack function enough to be worth it, while having the jack points to be worth a damn. So we are left with the casters:
Malekus Durant2 Reznik2 Sevy2 Sevy1 High Reclaimer1
As for Jacks, you'll want a few arc nodes and definitely the character jack of whoever you're taking. You'll also want some serious fire power and as much defense as possible. Cheaper jacks are probably preferable as well.
Avatar (limiting enemy movement, hits like a brick, no focus necessary) Crusader (Your basic killing tool) Devout (spell barrier, shield guard) Eye of Truth (do I even need to explain why?) Indictor (nullification, decent armor, hits like a brick) Reckoner (RAT 5 RNG 12 POW 14 and still strong in melee) Revenger (cheap arc node) Sanctifier (if you can get the souls) Templar (nice armor, shield guard) Vigilant (base armor 21, def 12, girded, road block, 9 pts!?)
You should try to keep your choice of jacks for a jack spam limited to those + matching character jacks
tbh, choosing those should be pretty easy... it's what the hell you want to bring with it that'd be a pain in the butt for me.
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Post by alanryan on Apr 25, 2017 8:34:27 GMT
well really... if you want to go warjack-heavy you're going to need a model with at least 7 focus to spread around, plus jack marshals. So all our 5 and 6 casters get left on the side of the table. Next, you'd need one that actually improves jack function enough to be worth it, while having the jack points to be worth a damn. So we are left with the casters: Malekus Durant2 Reznik2 Sevy2 Sevy1 High Reclaimer1 As for Jacks, you'll want a few arc nodes and definitely the character jack of whoever you're taking. You'll also want some serious fire power and as much defense as possible. Cheaper jacks are probably preferable as well. Avatar (limiting enemy movement, hits like a brick, no focus necessary) Crusader (Your basic killing tool) Devout (spell barrier, shield guard) Eye of Truth (do I even need to explain why?) Indictor (nullification, decent armor, hits like a brick) Reckoner (RAT 5 RNG 12 POW 14 and still strong in melee) Revenger (cheap arc node) Sanctifier (if you can get the souls) Templar (nice armor, shield guard) Vigilant (base armor 21, def 12, girded, road block, 9 pts!?) You should try to keep your choice of jacks for a jack spam limited to those + matching character jacks tbh, choosing those should be pretty easy... it's what the hell you want to bring with it that'd be a pain in the butt for me. Amon,Anson and Reznik1 all only have 6 focus. they all good at warjack
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regleant
Junior Strategist
Sometimes things go right
Posts: 267
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Post by regleant on Apr 25, 2017 8:43:40 GMT
my florida meta has a Menoth player who had the issue of not wanting to copy as well x.O; What he thought up of was an interesting counter to disruption and pulls. Basically, if you read the sanctifier's card close enough, you do not HAVE to turn your souls into focus, it only tells you when you can. Because of this, even if you get disrupted or pulled out of your casters ctrl range, you can just save your souls for then and keep marching forward. Adding to this, having the Avatar in your list as well can allow you to keep a caster with minimal starting focus way in the back while you deploy the rest of your army forward. Just have a cheep arc node at the edge of his ctrl range and you can keep casting spells from well behind the battle lines. He's been working on a list for it but could never find the right mix of infantry. Disruption states that a model cannot gain focus from any means, including allocation. While a jack is disrupted, it can't convert souls to focus, unless you first attend to it with a vassal. If I read it correctly, he means that you save the souls for the next round when you are no longer disrupted. Note the part you highlighted yourself "save the souls." EDIT: Sorry, nothing to contribute to the OP beyond what's posted.
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Post by streetpizza on Apr 27, 2017 15:33:15 GMT
I've played Durant in a jack heavy build and that was before Creators Might was released. CM just makes him better and would probably be loads of fun.
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Post by Andrivan on May 3, 2017 2:18:17 GMT
Here is another jack heavy list that does surprisingly well. It also has the dark horse advantage....
Tristan2, The Creator's Might -Hierophant -Indictor -Reckoner x2 -Vanquisher x2 Covenant (free) Mechanik x2 Vassal x2 (both free) Wrack x2 Max Choir Rhoven & Honor Guard 75 pts
Has enough boostable shooting to encourage the enemy to approach into melee. Strong enough into infantry swarm but doesn't flounder into jack spam. Manifest Destiny and thresher is a lovely thing to behold.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on May 3, 2017 3:21:27 GMT
Tristan2 = Durant2 He's actually one of the ones I thought would do the best, especially when you take advantage of true sight and hand of the creator. The rest is just icing on the cake ^-^ Sevy2 I also thought would be a good one because of his field marshal. Combining it with vassal of menoths and wracks will allow for one hell of an annoying jack heavy list.
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Post by mrhlaine on May 3, 2017 9:58:26 GMT
I'd go durst, he's a ton of fun to play and really exemplifies the unmovable armor brick playstyle, plus he has some nice tricks and offers different choices every turn and can play really forward, a nice cjange of pace from our backline squishes.
Durant is really interesting too imho
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demonic
Junior Strategist
Posts: 649
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Post by demonic on May 3, 2017 23:45:20 GMT
Durst is only a possibility if you have the wracks and vassals in place. With only 6 focus, he's strained by the spells he'll have to cast and upkeep every turn to make positive use of a full metal army. Basically, he'd be better with having 3 or 4, not 5 or 6 jacks.
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Post by marijnh on May 4, 2017 6:24:00 GMT
With power up, Durst does Creator's might wuite well. As long as you do not commit the entire battlegroup at once and make sure you do have the focus support, he certainly has game with a heavy metal armor.
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Post by mrhlaine on May 4, 2017 12:09:04 GMT
With power up, Durst does Creator's might wuite well. As long as you do not commit the entire battlegroup at once and make sure you do have the focus support, he certainly has game with a heavy metal armor. I agree, personally I dislike wracks, so I usually play vassals and they are more than enough to help with a big battlegroup since power up is a thing. Durst jack heavy is really fun, I discovered that daughters are really good with him, he makes them harder to kill with blasts and they add an element of speed to his army, plus they are excellent at clearing the jacks from jamming units. Another module I really like in many tier lists is tristan1 with one or 2 redeemers, he's free and adds focus efficiency independant from the caster and can take a flank on his own.
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