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Post by Soul Samurai on Aug 5, 2019 6:22:08 GMT
Who knows why they left - sounds like they’re working for a company almost the size of hasbro - perhaps they saw talent and bought it. Probably. The MCU practically prints money at this point, there are people invested in this shit like it's their only child. Hard to imagine PP's pay compares to what they get there. doggamn - anywhere the rules can be found online? Yeah, they posted the rules on the new website: www.atomicmassgames.com/rules
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Post by beardmonk on Aug 5, 2019 7:26:50 GMT
It's funny that iv seen more excitement and positivity about this game in the last 24 hours than iv seen across the interwebs for the whole of the Oblivion release/update/revamp since its release. Keep in mind you're comparing a brand new game for an established IP to an update to a game that's been around for more than a decade. And, sad as it is, Marvel's Cinematic Universe(tm) has slightly more fans than the IK. Apples to oranges. You do make a good point there actually. Iv been away for the last few days, pretty much completely disconnected from interwebs. So last night I was reviewing all the GenCon coverage on many TT gaming websites, forums and FB pages. Iv seen a lot about Paganis new game. Fair bit about Malifaux M3e Releases. Fair bit about Pathfinder Mk2. Lots about GWs new and improved Space Marines and other releases. Lots about various boardgames and rpgs. What I haven't really seen is much coverage of WM/H and the launch Oblivion. And the coverage I have seen isn't really gendering much reaction (comments/likes etc). It could be I just read the wrong sites. But its weird that the Oblivion lunch which really is a re-base lining and re-launch of Mk3 is getting so little traction of column inches.
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cain
Junior Strategist
Posts: 243
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Post by cain on Aug 5, 2019 9:04:53 GMT
Keep in mind you're comparing a brand new game for an established IP to an update to a game that's been around for more than a decade. And, sad as it is, Marvel's Cinematic Universe(tm) has slightly more fans than the IK. Apples to oranges. You do make a good point there actually. Iv been away for the last few days, pretty much completely disconnected from interwebs. So last night I was reviewing all the GenCon coverage on many TT gaming websites, forums and FB pages. Iv seen a lot about Paganis new game. Fair bit about Malifaux M3e Releases. Fair bit about Pathfinder Mk2. Lots about GWs new and improved Space Marines and other releases. Lots about various boardgames and rpgs. What I haven't really seen is much coverage of WM/H and the launch Oblivion. And the coverage I have seen isn't really gendering much reaction (comments/likes etc). It could be I just read the wrong sites. But its weird that the Oblivion lunch which really is a re-base lining and re-launch of Mk3 is getting so little traction of column inches. There is lot of the GW news and even Critical protcol around on the interwebs. With the size of GW and Marvel-IP thats no surpise. PP and warmahordes is niche of niche.
Back to critical protcol - the rules seems heavily influenced by guild ball and infinity-like missions. Looks good. I'm wondering about the hobby-side however. Wouldnt most players prefere a coulor scheem simmillar to the original ? Seems less likely with yellow spiderman, than yellow gun mages and pink space marines.
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Post by coolguyclay on Aug 5, 2019 14:02:40 GMT
speaking of which, even if this is slightly off topic, do you guys know any mini skirmish games set in our mundane modern reality? something about seeing the subway fight scene in the trailer rubbed me just the right way. The Batman Miniatures game is a "gothic modern" (it's always night, which affects sight distance) and there are few super powers. Yes, there are fantasy.comic aspects like: some models are mutated and very large (Killer Croc). Some have mind control or semi-special powers. And there are gadgets like grappling hooks. All that said, most of the minis are just people. Thugs, convicts, mob men. The named heroes/villians have some special flavor, but even then they are just people with slightly better stats or more abilities that any other might have (6 abilities vs 2, something like this). Most all the weapons are guns and knives/clubs/knuckles. The game system is pretty good too - it plays well. So just bringing that up if you want a rumble in the subway. Also, this line of scenery is great for the game: ttcombat.com/collections/city-scenics. (They sometimes have free shipping to US, any every other theme for any game)
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Aug 5, 2019 14:09:16 GMT
speaking of which, even if this is slightly off topic, do you guys know any mini skirmish games set in our mundane modern reality? something about seeing the subway fight scene in the trailer rubbed me just the right way. The Batman Miniatures game is a "gothic modern" (it's always night, which affects sight distance) and there are few super powers. Yes, there are fantasy.comic aspects like: some models are mutated and very large (Killer Croc). Some have mind control or semi-special powers. And there are gadgets like grappling hooks. All that said, most of the minis are just people. Thugs, convicts, mob men. The named heroes/villians have some special flavor, but even then they are just people with slightly better stats or more abilities that any other might have (6 abilities vs 2, something like this). Most all the weapons are guns and knives/clubs/knuckles. The game system is pretty good too - it plays well. So just bringing that up if you want a rumble in the subway. Also, this line of scenery is great for the game: ttcombat.com/collections/city-scenics. (They sometimes have free shipping to US, any every other theme for any game) huh, I've seen that terrain line before. There's an eBay seller I sometimes but from that always runs auctions of these. I'm kind of shocked it took me this long to realize you're supposed to paint them yourself and the picture represents WYGIWYS and not what the terrain 'can' look like.
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Post by sand20go on Aug 5, 2019 18:11:28 GMT
1) Really glad for the guys. 2) I don't see a huge issue competing against WM/H. _MAYBE_ Riot quest - skirmish level game with 5 models a side on the table that all are working toward asymetric objectives. Need to read the rules (but time is a limited commodity...) 3) Not sure about the decision to having painting. As noted, I am not seeing too many blue and yellow spidies running around and black panther is probably....black (rim shot, be back again next Friday here at the LHM lounge). That said, may WELL appeal to hobbyists looking for dioramas....could see that and might be very cool. 4) I am likely to buy a few of them just for the fun of paining a Hulk or a Capt. America for the fun of displaying. 5) I heard a cognitive dissidence in respect to organized play. "Causal" (in the extreme) at LGS but then competitive at cons. Guess what? People that are competitive and want to win "cons" will pull their meta in that direction for "practice" or not play the game (or not aspire to con level). I don't think you can have it easily both ways. 6) The advantage in the market is the IP - look at Xwing - not the greatest system in the world but the IP just sucks player after player into the fold.
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Post by marxlives on Aug 6, 2019 14:19:37 GMT
Yup, and will probably directly compete with PP's warcaster game next year. Let the DOOM begin Will it? I don't think there's a lot of crossover between comics super heroes and sci-fi war. I've never once seen a Heroclix player have any interest in other wargames, or vice versa. This and this. When the DC game came out (which is what Crisis Protocol looks alot like) there wasn't a mass exodus of players to it. At least from those who were playing sci-fi, steam punk, historical, etc. I see this maybe pulling in more Heroclicks players who are interested in jumping into hobbyist gaming or players who never even played a miniature game at all but join due to the limited models scope and recognizable IP.
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Post by marxlives on Aug 6, 2019 14:30:06 GMT
It's funny that iv seen more excitement and positivity about this game in the last 24 hours than iv seen across the interwebs for the whole of the Oblivion release/update/revamp since its release. It matters. I would say everyone in my Warmachine meta plays Warmachine and a couple other games and maybe this is the kind of players the game attacts, people who fall in love with game design. I don't think you are going to see a lot of negativity just because most Warmachine players I have met usually have a secondary and tertiary game. It is part of our community's culture. If this game drops and makes a solid splash and brings new people in who never miniature gamed (like X-Wing and Legion) expect ALOT of push back on ahem "news" sites like BOLS and the devoted portion of the GW community. I have seen it personally in my region with X-Wing and Warmachine. We get along well, hell I even own X-Wing stuff, but the X-Wing players had to move to a completely different store and we had to play on a completely different day just to avoid, it is hard to describe. It is like a simmering anger from GW players that you are not playing their stuff. It is something I have never encountered from any other gaming community.
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Post by Charistoph on Aug 6, 2019 14:45:00 GMT
Will it? I don't think there's a lot of crossover between comics super heroes and sci-fi war. I've never once seen a Heroclix player have any interest in other wargames, or vice versa. This and this. When the DC game came out (which is what Crisis Protocol looks alot like) there wasn't a mass exodus of players to it. At least from those who were playing sci-fi, steam punk, historical, etc. I see this maybe pulling in more Heroclicks players who are interested in jumping into hobbyist gaming or players who never even played a miniature game at all but join due to the limited models scope and recognizable IP. There's a huge difference between DC, which has had a hard time hitting the general market, and Marvel, whose cinematic universe is basically controlling the blockbuster schedule. Those attracted to the DC game would be comic-book nerds or fans of the Dark Knight and Justice League cartoons. Meanwhile with Marvel you have an entirety of well-received movies to pawn off of.
Honestly, the main reasons I didn't get in to the Knight models game was I was unemployed and I knew nothing of the company.
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Post by marxlives on Aug 7, 2019 14:51:46 GMT
This and this. When the DC game came out (which is what Crisis Protocol looks alot like) there wasn't a mass exodus of players to it. At least from those who were playing sci-fi, steam punk, historical, etc. I see this maybe pulling in more Heroclicks players who are interested in jumping into hobbyist gaming or players who never even played a miniature game at all but join due to the limited models scope and recognizable IP. There's a huge difference between DC, which has had a hard time hitting the general market, and Marvel, whose cinematic universe is basically controlling the blockbuster schedule. Those attracted to the DC game would be comic-book nerds or fans of the Dark Knight and Justice League cartoons. Meanwhile with Marvel you have an entirety of well-received movies to pawn off of.
Honestly, the main reasons I didn't get in to the Knight models game was I was unemployed and I knew nothing of the company.
Something only someone who was really into comics would know. And here I thought DC/Marvel were the same thing but just owned different characters.
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Post by smoothcriminal on Aug 9, 2019 17:00:29 GMT
"Marvel" And just like that any interest is gone.
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Post by mydnight on Aug 9, 2019 23:13:01 GMT
I'm sure when Xwing was first announced no one thought it would be one of the best selling miniatures games within a year.
When PP launches Warcaster people at the time considering to play it will have to ask themselves whether they want to invest into a new system, and consider all alternatives. In fact a different theme like marvel may be a selling point since it is refreshing.
The miniatures gaming market, is, unlike the board game market, far more competitive simply because of the time commitment involved.
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Ganso
Junior Strategist
Posts: 932
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Post by Ganso on Aug 13, 2019 18:39:49 GMT
I'm not really into superhero games, and I for one hope that Atomic Mass doesn't get saddled with licensed game after licensed game (cough Mantic cough) or movie Tie-ins (cough MANTIC cough), because those guys seriously need to produce a game from the ground up that showcases their talents.
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Post by borderprince on Aug 14, 2019 6:36:19 GMT
I for one hope that Atomic Mass doesn't get saddled with licensed game after licensed game (cough Mantic cough) or movie Tie-ins (cough MANTIC cough), because those guys seriously need to produce a game from the ground up that showcases their talents. In terms of designing games mechanics, what's different about licensed games/movie tie-ins compared to a new IP? I can see the point from a designing the background etc. But in terms of designing a game as a set of rules, what's the issue with licenses etc?
To me, the issue is whether the game is well-designed and matches the feel of the IP. That IP might be original, or it might not. But even a game without original IP can be well-designed as a game for that IP. You might not like the IP, but that is a different issue.
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Post by Charistoph on Aug 14, 2019 7:28:12 GMT
I for one hope that Atomic Mass doesn't get saddled with licensed game after licensed game (cough Mantic cough) or movie Tie-ins (cough MANTIC cough), because those guys seriously need to produce a game from the ground up that showcases their talents. In terms of designing games mechanics, what's different about licensed games/movie tie-ins compared to a new IP? I can see the point from a designing the background etc. But in terms of designing a game as a set of rules, what's the issue with licenses etc?
To me, the issue is whether the game is well-designed and matches the feel of the IP. That IP might be original, or it might not. But even a game without original IP can be well-designed as a game for that IP. You might not like the IP, but that is a different issue.
In terms of game mechanics, little except for one point. If the owner of the IP doesn't like your work, they can shut it down which leads to other issues with continuing the mechanics.
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