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Post by auraco on Jul 30, 2019 11:50:20 GMT
That doesn't seem like an unreasonable change. I wonder if it will stick as a 1" place and no damage required, seems like a strong middle ground. A 1'' place with no damage required is still insanely strong, I hope the need to damage sticks, even if just used to turn a heavy away it's still something like a 4'' threat range reduction if it prevents charge, I really dislike the possibilities it would open. With the need to damage I find it totally ok, the gun could even go back to range 12 as it was before.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Jul 30, 2019 11:50:57 GMT
Pretty sure Glyn is still worth it as a requisition option even just for the leadership true sight on the vigilants. She’s also no slouch in combat herself. The gun was neerfed during cid because it was way too good and needed to be nerfed. IF you bring Vigilants. Which i am not sure is always optimal. Yes, the theme could use more quality shooting, but Jakes and a Charger or the Devils Shadow Mutineers, or even another Thamarite Archon are all options to fill that nieche too. Of course that needs to be teste, but Vigilants seem too prone to dying in my eyes.
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Post by auraco on Jul 30, 2019 12:07:44 GMT
I mean it's not like the vigilants are bad in melee either, with gang they actually hit harder than non mini feated precursor, they also get stir the blood for a pretty good hitting power.
Time will tell how good they are, but with Zerkova being able to pop clouds in front of them I think they shouldn't be dying too fast. Against infantry they should also win most shooting matches, with an easy access to rat 8 blessed true sight shot.
As for the Archon, with the week2 last update CID stats I was more tempted by double Morrowan archon with a single thamarchon, because awe and guardian angel were bonkers. As it stands right now, with the morrowan archon having been toned down, I'd be more tempted by single morrowan for the vet leader bubble and double thamarite archon. With double thamarite archon and two full unit of vigilant you get a lot of quality shooting without giving up too much melee potential since the vigilants are pretty good in melee too. With how well Zerkova can protect them I expect fairly good results out of that core in a list.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Jul 30, 2019 13:18:04 GMT
I mean it's not like the vigilants are bad in melee either, with gang they actually hit harder than non mini feated precursor, they also get stir the blood for a pretty good hitting power. Time will tell how good they are, but with Zerkova being able to pop clouds in front of them I think they shouldn't be dying too fast. Against infantry they should also win most shooting matches, with an easy access to rat 8 blessed true sight shot. As for the Archon, with the week2 last update CID stats I was more tempted by double Morrowan archon with a single thamarchon, because awe and guardian angel were bonkers. As it stands right now, with the morrowan archon having been toned down, I'd be more tempted by single morrowan for the vet leader bubble and double thamarite archon. With double thamarite archon and two full unit of vigilant you get a lot of quality shooting without giving up too much melee potential since the vigilants are pretty good in melee too. With how well Zerkova can protect them I expect fairly good results out of that core in a list. I hadn't considered the true sight and cloudwall combo. You are right that it might come in handy.
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Post by Soul Samurai on Jul 30, 2019 17:02:05 GMT
Can anyone summarise the units who's cards aren't out yet?
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Post by michael on Jul 30, 2019 17:17:18 GMT
Can anyone summarise the units who's cards aren't out yet? Unit 1: monkeys Unit 2: bananas That’s about all you need to know.
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Post by jonnyboy on Jul 30, 2019 18:27:27 GMT
Order of illumination resolutes Order of illumination vigilants Gabriel thorne Glynn Thamarite archon Legion of lost souls Battle priests
I think that's it. Does anyone have an idea of their release?
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Post by Soul Samurai on Jul 30, 2019 18:40:08 GMT
Order of illumination resolutes Order of illumination vigilants Gabriel thorne Glynn Thamarite archon Legion of lost souls Battle priests I think that's it. Does anyone have an idea of their release? And what do they do?
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Post by jonnyboy on Jul 30, 2019 19:28:51 GMT
-Order of illumination resolutes - bombadiers with worse guns and no UA -Order of illumination vigilants - 3/5 man mixed arms unit -Gabriel thorne - hands out tough/pathfinder/S&P -Glynn - Shooty solo, might be able to move things -Thamarite archon shooty solo, denies souls -Legion of lost souls - better pikemen -Battle priests - 2 point attachment, shield guard FA:U I think that's it. Does anyone have an idea of their release? And what do they do?
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Post by auraco on Jul 30, 2019 19:29:23 GMT
Resolutes: Medium base unit with a halberd and a gun, 12/17 5 boxes, set defense, true sight, pow 13 in melee and at range, true sight, alchemical mask opponent can never gain their souls, special rule that gives +3 armor vs undead and infernal, they get + 2 damage against undead and infernals. Overall not a very interesting unit for us or in flames in the dark with our casters
Vigilants: 3 or 5 man small base unit, advance deploy, stealth, pathfinder mat 7 rat 7, gang, range 10 pow 12 guns, all the attacks are blessed
Gabriel Throne: Cavalry solo with battle plan, one gives tough, one gives pathfinder, the other one is the +2 damage to first attack, tactician morroan
Glyn: Vigilant solo, with one more def and dodge, has true sight and leadership vigilant (true sight), her gun allow a place of the damaged model 1''
Thamarchon: Archon with a bow, 16/17 with dodge and parry, bow is d3 range 12 pow 14 shot, rat 7 true sight with bullet type, also gives reroll to all thamarite attack roll, himself included
Legion of lost souls: Undead morrowan unit with soul, 12/14 with shield wall, mat 7 rat 5, melee attack pow 12 range 2 gun pow 12 range 8, they also have blood bound, the rule of the shadow mutineer that allow them to bring back models from their units.
Battle Priest, weapon attachement for morrowan unit, can have up to 3, give rise to the unit, have tough themselves and shield guard, two melee weapon but with meh output and mat, shield guard does help a lot with triggering the vengeance on the units in flame in the dark.
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Post by sand20go on Jul 30, 2019 19:39:00 GMT
Can anyone summarise the units who's cards aren't out yet? Best source since lots of rules is warmachine university
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Post by auraco on Jul 30, 2019 19:49:00 GMT
Can anyone summarise the units who's cards aren't out yet? Best source since lots of rules is warmachine university Or you know, look into the CID archives and get the latest version
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Post by jonnyboy on Jul 30, 2019 20:00:52 GMT
Best source since lots of rules is warmachine university Or you know, look into the CID archives and get the latest version I read card, not CID. Not sure which would be better, Warmachine university is definitely easier imo.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Jul 30, 2019 22:40:14 GMT
War Uni only has rules from the beginning of CID though, as we usually don't edit the pages until the final model is released, since you can never truly foresee all the changes from internal testing (as proven with the M. Archon. Blaize and Battle Priests among others). E.g. you listed Throne with Divine Inspiration, but at the end of CID he had Stir the Blood instead and we have no idea what he will end up with in the end.
Edit:
Just to clarify the rules... Battle Priests can't be brought back by Blood-Bound, right... because recurring Shield Guards would be silly, right...?
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Post by jonnyboy on Jul 30, 2019 23:40:45 GMT
War Uni only has rules from the beginning of CID though, as we usually don't edit the pages until the final model is released, since you can never truly foresee all the changes from internal testing (as proven with the M. Archon. Blaize and Battle Priests among others). E.g. you listed Throne with Divine Inspiration, but at the end of CID he had Stir the Blood instead and we have no idea what he will end up with in the end. Edit: Just to clarify the rules... Battle Priests can't be brought back by Blood-Bound, right... because recurring Shield Guards would be silly, right...? Just as they would benefit from shield wall, uhm they would also benefit fromt blood bound!? They fit the 'model in this unit' clause. Also has anyone dojo'd up some lists given the lack of info? This is where im at right now given What we have. The menite archons are stand ins for throne and a thamarite archon. One of the precursor knights will be a legion of lost souls. And i have 7 points left over. War Room Army Khador - 03 - Z1 FITD2 Theme: Flame in the Darkness 68 / 75 Army Koldun Kommander Aleksandra Zerkova <! ANIMOSITY: MENITE ARCHON !> - WJ: +28 - Gallant <! PARENT CARD INVALID !> - PC: 17 (Battlegroup Points Used: 17) - Lancer <! PARENT CARD INVALID !> - PC: 10 (Battlegroup Points Used: 10) Morrowan Archon <! ANIMOSITY: MENITE ARCHON !> - PC: 8 Morrowan Archon <! ANIMOSITY: MENITE ARCHON !> - PC: 8 Menite Archon <! ANIMOSITY: PRECURSOR KNIGHTS !> - PC: 8 Menite Archon <! ANIMOSITY: PRECURSOR KNIGHTS !> - PC: 8 Savio Montero Acosta <! ANIMOSITY: MENITE ARCHON !> - PC: 0 Precursor Knights <! ANIMOSITY: MENITE ARCHON !> - Leader & 9 Grunts: 14 - Precursor Knight Officer & Standard <! PARENT CARD INVALID !> - Officer & Standard: 4 Precursor Knights <! ANIMOSITY: MENITE ARCHON !> - Leader & 9 Grunts: 14 - Precursor Knight Officer & Standard <! PARENT CARD INVALID !> - Officer & Standard: 4 THEME: Flame in the Darkness --- GENERATED : 07/30/2019 19:36:05 BUILD ID : 2089.19-07-18
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