Dev talk Jul 8, 2019 6:18:09 GMT
Post by Gamingdevil on Jul 8, 2019 6:18:09 GMT
Unyielding seems no more than a joke, I think, although it is actual benefit rather than teasing advance move 'benefit'. Else Stormguard Infantry are one of the famous unit in our arsenal, not the untouchable. Why we are need to consider petty vs melee bonus(that is also meaningless against charge, as you know the performance of Shield Wall units) when they are slaughtered by ranged attack in the first place? I don't get it. That's why I still keep vanilla.
Perhaps it have some uses with Storm Lances, but if they are ever start the activation with engaged, they are already done for because they lost their offensive capability without charge(although all units are lose that in the same situation). Jamming is better than nothing and so do better durability, but they are too expensive to be just a cannon fodder.
If you expected Unyielding to single handedly make the Storm Knight infantry unkillable, I don't know what to tell you. On the other hand, there are armour buffs in faction as well as a mini-feat on the unit available, and an additional +2 ARM is all that it takes to bring that to ARM 20 or higher, and that's where even some charges start to bounce off.
Aside from that, Unyielding might not save you against charges, but I can personally attest that it saves lives in a prolonged melee, or maybe when you run to engage.
PS: note that we also don't know any of the buffs that were handed out to the models. Complaining without having all the info seems a bit futile.