Post by sand20go on Jul 2, 2019 22:58:11 GMT
Problem there is that everything has eyeless sight. So unless flooding the field with eliminators it would seem a decent first turn move is to bring a Shrieker (if not already) on the field and go eliminator hunting. Moreover, with admonisher they can ping off something else. Not sure they will get a ton of play but the swarms also have Eyeless sight and then CRA providing ways of taking them out at range. Theme also provides for repo so they are going to be playing keepaway.
Increasingly think the "weak link" in the demonic clockwork machine is the regular cultists. While if you can take out a marked soul is "money" it probably isn't going to happen all that often. Having him bring out, however, the Guardian to shield guard a victor shot into the command _6_ cultists feels like money. Even Orin 2 provides only an increase to CMD8. Main issue there is that you are feeding them souls - so they WILL be able to essence up after you do that - but perhaps they will start to run out of steam.
Good catch. That is very interesting and suggestive (lead with the jacks, follow with the infantry)
in addition to Gate Orin2 - gets friendly souls from CULTISTS in his unit (Soul Shepherd). Nothing else picks up their souls.
San's lesson - don't feed your opponent doomreavers unnecessarily ;-)