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Post by NephMakes on Jul 1, 2019 15:52:55 GMT
Like dinosaurs with space lasers ridden by barbarians awesome.
This should have been Riot Quest Now that I think about it, it's basically He-Man. I think that genre could work if it looked less cartoony than He-Man (or Riot Quest) but didn't take itself seriously. Tone-wise, it'd go well alongside Monsterpocalypse.
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Post by mydnight on Jul 5, 2019 1:30:19 GMT
This should have been Riot Quest Now that I think about it, it's basically He-Man. I think that genre could work if it looked less cartoony than He-Man (or Riot Quest) but didn't take itself seriously. Tone-wise, it'd go well alongside Monsterpocalypse.
Yes I think they should have gone with the Monsterpocaylpse tone. Non-serious, but not necessarily cartoony. Thank goodness the actual sculpts are not cartoony. The art and board just dont do it for me.
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Post by marxlives on Jul 5, 2019 16:11:07 GMT
The magic in the setting is driven by a balance between souls and the leylines. Humans shifting from Infernal driven magic or the Toll to Cyriss could introduce a slow drain of magic on the world. Think more Dark Sun, but when the planet becomes a lifeless husk, humans have left with new "blessings" (our science) to colonize other worlds. That doesn't explain how a steam engine is powering most of the Warcasters, then. That is true. The steam engine generates the charge for the arcane accumulator and activates the spell programmed into the runeplate to execute an effect. This is the fundamental principle between all arcantrik tech. While you can runeplate it different ways the most common use is to make heavy armor lighter. Because warcasters are basically technomancers however they can speak, feel, etc arcantrik tech and generate a power field too. Elemental wise the IK falls into cold, fire, electricity, and acid. Dhunia stuff that can be used to augment or enhance soul powered stuff but if you soul drain the planet and effectively shut the door on Caen, all that stuff disappears unless you have another source.
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Post by marxlives on Jul 5, 2019 16:18:09 GMT
The magic in the setting is driven by a balance between souls and the leylines. Humans shifting from Infernal driven magic or the Toll to Cyriss could introduce a slow drain of magic on the world. Think more Dark Sun, but when the planet becomes a lifeless husk, humans have left with new "blessings" (our science) to colonize other worlds. Was it ever confirmed whether or not Orgoth magic came from the infernals? Immoren also isn't the only continent in the IK setting, even if it's the only one we've seen, so it's possible the people of Zu / the orgoth continent will be represented in some way. I'm gonna be real disappointed if there won't be space gatormen, though. It was during one of the lore chats. What Doug Seacat mentioned though is the alien and godlike creatures that stalk the realms of the Infernals are not a hive mind. Think the Abyss from DnD. They compete against each other and have their own vast armies of lawyers. The Infernal patheon of the Ogroth did not worship the same pantheon that gave humans magic. Which makes sense, some Infernal god/goddess had an invested interest in getting rid of the Ogroth too. With Zu, in the NQs they are described more like ancient South Asian in culture but with different takes on the same gods.
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smoth
Junior Strategist
Posts: 156
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Post by smoth on Jul 5, 2019 18:40:20 GMT
Lol, kay, another line i am uninterested in..
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Post by anderfreak on Jul 5, 2019 19:27:55 GMT
Lol, kay, another line i am uninterested in.. Oh thank god. Does that mean we'll be spared your whining about it?
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Post by marxlives on Jul 6, 2019 23:51:01 GMT
Lol, kay, another line i am uninterested in.. Oh thank god. Does that mean we'll be spared your whining about it? much doubt it, seems to be a internet trend in general.
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Post by droopingpuppy on Jul 7, 2019 4:48:02 GMT
Well, even if they run a game with sci-fi theme, I think that they can do better than such a rude way.
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shmeep
Junior Strategist
Posts: 742
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Post by shmeep on Jul 7, 2019 6:04:02 GMT
Well, even if they run a game with sci-fi theme, I think that they can do better than such a rude way. Care to elaborate?
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Post by droopingpuppy on Jul 7, 2019 7:16:53 GMT
Well, even if they run a game with sci-fi theme, I think that they can do better than such a rude way. Care to elaborate? I think that it seems no more than an inferior imitation of Warhammer 40k.
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Post by Soul Samurai on Jul 7, 2019 8:14:49 GMT
I think that it seems no more than an inferior imitation of Warhammer 40k. I mean, there's definite parallels, but at the end of the day there's only a few different genres of wargame: fantasy, sci-fi, and modern/historical. They've done fantasy*, and modern/historical tends to have a slightly different target demographic, so sci-fi is kind of the most obvious bet for a different setting that will appeal to their current player base - which is probably safer than trying to chase a market sector where no-one really knows you so you would have a hard time getting market penetration, and probably have a hard time standing out. How many other wargame companies have both a fantasy and a sci-fi wargame? GW obviously, and of course Fantasy Flight have a bunch of games (though those are all licensed properties so the "genre" is arguably slightly less significant that the IP). Right now any time a company does both they are going to be compared to GW just like how some games are called "GTA clones" and that sort of thing; sometimes things feel derivative at first, and to be honest they usually are, but that's fine: initially more "GTA clones" means more variations of gameplay to satisfy people with slightly different tastes in games, and ultimately it leads to more innovation and choice, right? So right now "we have a fantasy game and we're making a related sci-fi game" feels derivative of GW, but the similar development path doesn't make the game itself an actual imitation, and it doesn't mean it can't work well and provide a good product to the customer. As far as "inferior" goes: I'd rather wait and see what happens than judge the game based on some minimalistic dev talks. I much prefer the basic gameplay mechanics of Warmachine to those of 40K myself, so a sci-fi game that's closer to Warmachine sounds good to me. *I mean, I know Warmachine is kind of marketed as steampunk, but really: it's fantasy with a light veneer of steampunk. Hordes (and even Cephalyx) pretty much do away with the steampunk completely and it changes almost nothing. Hell, Warmachine even has a lot of historical (Winter Guard, Trenchers) and sci-fi (Retribution, Convergence) flavour already. But at the end of the day it's primarily a fantasy setting what with all the magic and soul stuff happening.
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Post by NephMakes on Jul 7, 2019 12:00:41 GMT
it seems no more than an inferior imitation of Warhammer 40k. We haven't seen any models or concept art. All we've seen art-wise is the logo, which looks a lot cleaner and shinier than anything WH40K.
All we know about game mechanics is that it'll be similar to Warmachine, have fewer models, have customizeable caster abilities, and have customizeable jacks instead of calling them different models with the same chassis. To me, the customization aspect sounds less like WH40K and more like a way to keep WMH's emphasis on listbuilding for synergy and interaction while keeping down cost to entry.
All we know about the lore is that it's set in the future of the Warmachine universe where there's less/no magic. There's lots of science fantasy out there these days, much of which predates WH40K. Having the game connected to WMH isn't much of a hook, but it does make sense from a branding and "cinematic universe" standpoint (the way that Bloodbowl is connected to but separate from WHFB/AOS, for example). WH40K's schtick started as "Tolkienesque fantasy in space" and was heavily derivative of other science fiction. Nothing I've seen from Warcaster has the "stagnating superstitious empire" aspect WH40K got from Dune, the "eternal hero-emperor of humankind" aspect it got from Michael Moorcock, or the "human-possessing demons from another dimension" aspect it got from H. P. Lovecraft.
Calling Warcaster inferior or an imitation is some seriously premature nerd rage.
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Post by droopingpuppy on Jul 7, 2019 12:25:02 GMT
I don't care for the game rules right now. I didn't pointed that either. Because PP is mainly concentrared on the game rules, I don't expect that the rules part of the new game is anything simillar with GW games. PP have their own experience for the game rulesets as well, and it is usually get the upper hand over the others /bias included.
What I want to say is, isn't the concept resembles that? I think that it seems better to simply make an entirely new world. I don't think that they are not able to do that, but why? It is hard to avoid individual ideas on the competitior, and it is almost impossible to make a brand new idea that is not written on the history of mankind. But it seems somewhat confused.
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Post by Soul Samurai on Jul 7, 2019 12:51:47 GMT
What I want to say is, isn't the concept resembles that? I think that it seems better to simply make an entirely new world. I don't think that they are not able to do that, but why? It is hard to avoid individual ideas on the competitior, and it is almost impossible to make a brand new idea that is not written on the history of mankind. But it seems somewhat confused. I agree that the concept does resemble 40K. Although, I was under the impression that the world of 40K was not actually the future of the world of WFB? But still, yeah, my first impression was that the idea seemed like a copy of 40K. On the one hand it might indeed be better to just write a new story, but on the other hand there is something interesting about the idea of exploring the future of a world we already familiar with. You already start off with a rich backstory and a greater sense of investment, right? While I suspect it's primarily business reasons for deciding to use the existing world rather than trying to create a new one (in that you have an existing IP with an existing customer base, like how hollywood is always making sequels, remakes, reboots, and adaptations rather than entirely new properties because it's safer), I do wonder if the writers prefer it this way as this allows them to flesh out a world that they are already invested in and already care about, rather than trying to create new storylines for a world that they don't actually have any emotional investment in (at least not yet)? Anyway, my point is that you're not wrong, I just feel like you're coming at this from a pessimistic starting point. It sounds like that's because of issues you have with the existing state of WMH. That's understandable, I often feel the same way myself, but ultimately we just don't know yet if the new game will be any good or not. I think it has potential, and I feel like "WMH but without the bloat and baggage" is itself something that interests me, so I feel mildly optimistic. But I'm not letting myself get too invested either way yet; if it falls down I won't be too bothered, and if it does well I'll consider buying in. I can only suggest that you're better off holding a neutral stance at this early stage, rather than a negative one.
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thelat
Junior Strategist
Posts: 480
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Post by thelat on Jul 7, 2019 16:33:33 GMT
I think that it seems no more than an inferior imitation of Warhammer 40k. What I want to say is, isn't the concept resembles that? These are very different things to say.
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