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Post by beardmonk on May 31, 2019 10:53:18 GMT
Last Dev chat gave us details around how the upcoming campaign is going to work, the various paths through it and how it unfolds. It seems that this method is going to be the way which PP does all future campaigns, so there will at least be one more after Oblivion. pokeminiatures has done a write up of all the info we currently have so you can see it all in the link. Full credit to him for this work Im very very interesting in this event and i think this is exactly the sort of thing PP should be doing however when i showed it to our gaming group they were very very "meh, whatever". Also, for a major release from PP i have seen very little chatter about it in the community (FB, Forums, podcasts etc). What do people think? Are you interested? Will you be running an Oblivion Campaign in your local gaming group? Do you think this will generate any interest or is the DOA? Thoughts and discussions here
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Post by redcathal on May 31, 2019 11:04:09 GMT
It looks really cool in theory and I'll be interested to see what the scenarios are like, the scenarios in the leagues always seem interesting but I've never played them as it lacked the sense of leading to anything (even though on a grand scale they do) but the fact that these have the structure to follow will hopefully address that concern.
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Post by elricaltovilla on May 31, 2019 12:22:33 GMT
I would love to try one of these narrative campaigns, but my meta is small and pretty inconsistent. I'd like to get a better look at the stuff, because I can't watch the video at work.
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cain
Junior Strategist
Posts: 243
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Post by cain on May 31, 2019 14:39:38 GMT
Seems exiting. I'm more worried of the impact i my local meta, which are mostly about finetuning the latest competitive lists for the next steamroller tournament. The fluffplayers left a couple of years ago.
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Post by frumiousbandersnatch on May 31, 2019 16:13:15 GMT
I'm excited for Oblivion, but no one in my meta really cares about or Warmahordes anymore. I have one or two other players that are kind of interested. If PP ever released a mordheim style build and customize a warband/army, explore and loot the city, system I know we'd probably have a a dozen or more players coming back. We still run a Mordheim league once or twice per year and we used to have 30+ diehard PP players when WarmaHordes was in its prime.
Oblivion looks cool and I'd play it if I had anyone left to play it with, but it's still not quite the campaign system I've been wanting.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Jun 1, 2019 1:39:57 GMT
Now that the school year is over I will try to get my meta to do it some time when I am not traveling. It sounds really neat!
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Ganso
Junior Strategist
Posts: 932
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Post by Ganso on Jun 1, 2019 2:12:36 GMT
I've been asking for a generic campaign system for a while now. But I'm afraid this isn't what I was looking for.
Seems interesting though, and definitely something I'll play. I also like how they're using the core rules as a framework for future narrative campaigns.
That said, I totally expect casual players to still proclaim that PP never ever releases non SR content.
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Post by sand20go on Jun 1, 2019 4:38:52 GMT
I've been asking for a generic campaign system for a while now. But I'm afraid this isn't what I was looking for. Seems interesting though, and definitely something I'll play. Also like how they're use the core rules as a framework for future narrative campaigns. That said, I totally expect casual players to still proclaim that PP never ever releases non SR content. I would be stunned if we can not get a set of players interested in this at GE for the typical saturday set. The idea that you do not play others on the same "side" is highly attractive and I think will appeal to a lot of players. But yes - it doesn't yet figure out how to blend warmachine with a strategic level campaign map - what this game desperately cries out for......
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Post by beardmonk on Jun 1, 2019 11:37:22 GMT
It will make me quite sad if this ends up being a swing and a miss by PP. Or if they make an excellent product/book but the community doesnt want to take it up. That will say more about the communities or local metas than PP tbh.
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Post by elricaltovilla on Jun 1, 2019 12:19:14 GMT
It will make me quite sad if this ends up being a swing and a miss by PP. Or if they make an excellent product/book but the community doesnt want to take it up. That will say more about the communities or local metas than PP tbh. PP has spent a lot of time building up its game as "THE competitive wargame." It's going to take a lot of effort to switch many people's thinking about this game. Hopefully this will work out and we'll see more narrative style games come up.
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joedj
Junior Strategist
Posts: 513
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Post by joedj on Jun 4, 2019 14:19:43 GMT
Looks labor intensive for the Organizer (getting inconsistent participants to commit!), but could generate some very good gaming moments, which is THE factor that makes me return to this game time after time!
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Post by Azahul on Jun 4, 2019 23:03:27 GMT
I do like the sound of the system they're building, and I like how they've come up with a framework they can use to adapt future leagues into full campaigns. I've dabbled in a fair bit of league play in the last two years, and some of the scenarios they come up with are awesome but don't always flow together. Branching path style campaign formats are a first for PP I think, so I'm glad to see this niche covered. But yes - it doesn't yet figure out how to blend warmachine with a strategic level campaign map - what this game desperately cries out for...... The Battle for the Athanc rules are still available for free online, and require very little effort to update to Mark III. In spite of the name the core mechanics are really generic, you just need to plug in a different win condition if you want to divorce it from the Athanc premise.
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Post by michael on Jun 5, 2019 18:27:49 GMT
It will make me quite sad if this ends up being a swing and a miss by PP. Or if they make an excellent product/book but the community doesnt want to take it up. That will say more about the communities or local metas than PP tbh. PP has spent a lot of time building up its game as "THE competitive wargame." It's going to take a lot of effort to switch many people's thinking about this game. Hopefully this will work out and we'll see more narrative style games come up. Has Privateer done that? Can you point to a magazine ad, or Facebook ad/post, or anything directly from Privateer that says that? Or is that the way that players try to market the game, or perhaps the perception that has randomly accrued in the community? Hmm?
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Post by 36cygnar24guy36 on Jun 5, 2019 18:34:58 GMT
PP has spent a lot of time building up its game as "THE competitive wargame." It's going to take a lot of effort to switch many people's thinking about this game. Hopefully this will work out and we'll see more narrative style games come up. Has Privateer done that? Can you point to a magazine ad, or Facebook ad/post, or anything directly from Privateer that says that? Or is that the way that players try to market the game, or perhaps the perception that has randomly accrued in the community? Hmm? Page 5 used to make it sound like a competitive serious game
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Post by elricaltovilla on Jun 5, 2019 18:41:53 GMT
PP has spent a lot of time building up its game as "THE competitive wargame." It's going to take a lot of effort to switch many people's thinking about this game. Hopefully this will work out and we'll see more narrative style games come up. Has Privateer done that? Can you point to a magazine ad, or Facebook ad/post, or anything directly from Privateer that says that? Or is that the way that players try to market the game, or perhaps the perception that has randomly accrued in the community? Hmm? Privateer Press sponsors competitive tournament leagues. They make steamroller tournaments the showcase events at their conventions. Their most consistent, longest running formats are champions and master's, which are competitive tournaments, not narrative games. Privateer Press has made it quite clear from their actions and the events they choose to promote that they support the competitive version of their game more than the narrative version.
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