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Post by borderprince on May 21, 2019 8:31:00 GMT
Based on what you want to run Karchev into, I think list 1 - Jaws and no Widowmakers.
Thoughts:
Against lots of shooting heavy lists, the Widowmakers are going to be a fairly soft target for the anti-infantry shooting, e-leaps and the like. That reduces their effectiveness as RTW triggers as you will also need to think about keeping them alive.
I don't think the WGK list is worth considering given your preferences. Without 3 (ideally 4) Advance Moves and/or Gun Carriages, you're not getting much benefit from the theme.
That said, in List 1, why not marshal the Destroyer that is in Karchev's battlegroup?
You don't want to marshal because:
That all makes sense for melee jacks. But for the Destroyer you probably aren't going to be making RTW moves with it, and the marshal benefits can give it a nice POW16 Bombard (POW9 blast) with magic + blessed. Gives a bit more anti-incorporeal sniping (might be valuable against Grymkin) and can still serve as a RTW trigger.
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smoth
Junior Strategist
Posts: 156
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Post by smoth on May 22, 2019 5:37:36 GMT
My problem with taking kar in WGK is that I figure s2 is more a caster meant for winterguard.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on May 22, 2019 6:34:53 GMT
My problem with taking kar in WGK is that I figure s2 is more a caster meant for winterguard. I mean, yeah. But Vlad1 and Irusk2 are also not "meant" for one specific theme either, yet they are the probably best casters for WGK.
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smoth
Junior Strategist
Posts: 156
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Post by smoth on May 22, 2019 10:35:12 GMT
Vlad nd irusk makw wgi better, kar is like a half completed concept, I honestly feel something like escort would make sense...
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Post by jonnyboy on May 22, 2019 13:03:42 GMT
Vlad nd irusk makw wgi better, kar is like a half completed concept, I honestly feel something like escort would make sense... Now that you say it i feel that way too. He doesnt have that 'signature' spell, he has some nice spells, but is missing something. His feat also just doesn't flow well, basically a worse version of butcher1, especially since we now have access to the adjunct and forge seers.
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Post by Korianneder on May 22, 2019 13:24:58 GMT
Vlad nd irusk makw wgi better, kar is like a half completed concept, I honestly feel something like escort would make sense... So you want to give him a third self upkeep spell to contest with road to war and battle charged? Also giving the hardest to kill caster in the game another +2 arm seems unbalanced. Karchevs concept is in the man in the machine rule. He doesn't have a unique spell because that rule and everything that comes with it is his uniqueness. Archantrik turbine, almost the most damage boxes in the game, and warjack rules all make him unique. I could see him getting something tow like since that was his big thing in mk2, but it's too weird as is for mk3. Maybe a warjack version of leash, not sure of there is one.
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leander
Junior Strategist
Posts: 185
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Post by leander on May 22, 2019 13:47:31 GMT
or just change the eruption spell's AoE from 3" to 4".
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Post by Soul Samurai on May 22, 2019 14:32:41 GMT
Since we're wishlisting, I would like it if he had a way to repair himself, and possibly his battlegroup (just a few points of damage, not Darius level of reconstruction); he's tough, but he's also pretty much the only warcaster who can get crippled and who can't heal himself properly (as hr can only his his body boxes).
Also I want him to be MAT 8.
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Post by hocestbellum on May 22, 2019 14:46:47 GMT
I'd love to see him get a Field Marshal. Auto-repair would be a pretty cool one.
If we were going for major changes, I'd quite like to see him lose Battle Charged in favour of something else, whilst gaining Countercharge as a Field Marshal.
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Post by Korianneder on May 22, 2019 15:00:34 GMT
I'd love to see him get a Field Marshal. Auto-repair would be a pretty cool one. If we were going for major changes, I'd quite like to see him lose Battle Charged in favour of something else, whilst gaining Countercharge as a Field Marshal. That's a pretty big buff because then he can have both counter charge and road to war. It would definitely give him a unique, gotta go fast, feeling.
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Post by thebuoyancyofwater on May 22, 2019 15:24:49 GMT
Just give him back the boosted attack rolls of his feat.
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Post by jonnyboy on May 22, 2019 16:42:59 GMT
Maybe reworking the way his counter charge spell works. I find you want ROTW up 75% of the time, which doesn't leave much room for a second upkeep. Would Stoke The Fires be too much? It would allow you to pinpoint countercharge, but the threat ranges would be crazy.
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Post by michael on May 22, 2019 16:48:06 GMT
The feat needs boosted attack rolls. As-is, he’s a significantly worse Butcher1 when it comes to straight damage.
All Karchev has over B1 is the potential movement shenanigans with Battle Charged / Road to War, more boxes and ARM, and that lovely, lovely auto-Knockdown SP 10.
Now, that spray is good, but... Honestly, we’re talking about a caster that really banks on Road to War, strong personal survivability, and a lot of warjacks, even though he’s honestly not that capable of supporting mass warjacks.
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Post by jonnyboy on May 22, 2019 17:54:23 GMT
Speaking of battle group and number of warjacks. Has anyone found a sweet spot for the battle group? I seem to manage 4 Jack's (mix of juggies and marauders) and 1 jack under sorscha or marshalled. Seems light though.
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Post by michael on May 22, 2019 18:59:41 GMT
Speaking of battle group and number of warjacks. Has anyone found a sweet spot for the battle group? I seem to manage 4 Jack's (mix of juggies and marauders) and 1 jack under sorscha or marshalled. Seems light though. I haven’t found a comfortable mix myself. It all depends on your opponent.
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