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Post by custardboy on May 17, 2019 0:38:12 GMT
My feeling is that the rules on all the Farrow models, with a few minor exceptions, are rock solid in their own right.
I guess we have to disagree on this one. I find most Farrow options vary from slightly sub-par to considerably underpowered. Out of faction comparisons really push this idea.
Road Hog- Carnivean. No contest. War Hog- Rip Horn Satyr. No contest. Battle Boar- Rattler is far superior but you take the BB for primal. Hard to compare as 'animus bot' lights are less common now. Splatter Boar- There is no straight comparison. Gun Boar- Teraph. Teraph is superior at everything but doesn't have high explosive. Razor Boar- Nobody uses lessers except as filler.
Brigands- Idrian Skirmishers. Idrians are generally superior, trading hog wild, tough and -1 P+S on the gun for spd6, AD, CRA, brutal charge, and don't lose either prey OR reposition when the UA dies. Bone Grinders- There is nothing really like them. Maybe Blood Witches, which is no contest. Slaughterhousers- Doom Reavers, I guess. We all know that's absurd. Valkyries- Initiates of the Wall. They're fine. Razorback- Trencher Cannon. The cannon is better but I've never seen one used, light artillery are generally bad.
Maximus- Yuri. Yuri is way better but costs more. Mostly Maximus is just boring. Targ- There isn't much like him. He's a cross between a Powder Monkey and a Shepherd.
Meat Thresher- Animantarax. The turtle is utterly broken so not a fair comparison.
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Post by Azahul on May 17, 2019 1:11:10 GMT
You know, the Mauler always seemed like the best point of comparison to me for the War Hog. Same points, Mat, Defence, Armour, Hit Boxes, and roughly the same offensive output if it chooses to cast Rage on itself. Also health starts to diverge pretty quickly after a few Aggression Dials/Snackings. I never felt like Midas'problem was a lack of fury/corpses. I always just took 4 lights and between their first deaths and his feat he was never starved for corpses on the turns that matter. My problems playing midas is that by the time armies engage I've lost most of my army to shooting/control effects or flat out being alphaed myself. Edit: also if we get spell support I'd rather see something that helps Carver and Helga too like a free upkeep or a way to get a free spell or harmonious exaltation. Totally agree on Midas's self-sufficiency. He doesn't need the near-obscene amount of spellcasting he can do with Blindwater support tech. I played Midas in Thornfall a fair bit until Mire released, and I never really found myself unable to do what I wanted to do on any given turn. Delivery and board presence were more pressing issues. You know, back when Commandos were revealed, I honestly believed that the only way they could have come out looking the way they did (worse than Brigands in just about every way save two niche defensive rules, in an army with no way to proc Prowl reliably) was if the intent was for the Thornfall Alliance Theme Force to add something extra to their card. My pet theory was the Smoke Bombs special action. It would likely be in place of the Retaliatory Strike benefit, since it's the "new rule" theme force benefit, so a new substitution for Commandos ambushing would likely also be necessary since their role would now require them to be Advance Deploying instead out in front of the rest of the army. Reshuffling aside though, a Cloud Wall would be one way to help get across the table reasonably quickly, and actually using the Advance Deploy rule on Commandos would also give the list some forward board presence.
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Post by custardboy on May 17, 2019 3:35:16 GMT
Smoke bombs would be quite useful. It seems a bit wordy to have it as a theme benefit but it would work. So your thought is to remove the ambush benefit, not give them base ambush, and have them as a screen? I think they would need to be cheaper in that case. I still think Mark Target theme benefit is a good way to make them useful I'd also give them dual attack so that if they actually get in they might do stuff. I said the Riphorn because it has base bulldoze (war hog animus), has retaliatory strike animus (war hog theme benefit), both have 3 initials for punching dudes, have the same offensive statline and are both in armies with primal. The mauler is a bit funny to compare to because it brings rage for your other beasts and the krielstone is hard to compensate for in points and base abilities.
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Post by custardboy on May 17, 2019 4:10:39 GMT
On the topic of Midas, he always felt like a mess to me. He has an average fury stat, low defenses and no arc node but wants to sling offensive spells. His abilities are for warriors, his feat is for beasts.
I would describe Farrow casters with Midas and Helga in particular as being designed specifically to not work with Farrow models.
With his feat, beasts come back and become undead so they can't get primal. They can't charge because they can't force. The Road Hog can't full boar or assault, the War Hog can't aggression dial. Everything is mat 5-6. In every other faction you could do amazing things with his feat- Angelius high speed AP attacks, Skorne with enrage and free charges, circle getting satyr power attacks, trolls throwing rage onto some brawlers.
Battle lust and and death march want to go on big, mobile melee infantry units with lots of attacks. Groteqsques, battle bears, Praetorian swordsmen, Wolf riders. We have units that are small and slow.
Calamity and Hex Blast want spell support, preferably arc nodes. Everyone except trolls have that.
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