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Post by mydnight on Apr 27, 2019 0:48:12 GMT
Kriel Company's key weakness seems to be that it doesn't hit hard enough given a lot of mediocre units. While some casters help with this (Calandra, Grim2, Horgle2) it doesn't seem to be enough.
Will the Hermit of Henge Hold help? It's our first minion that can boost damage (arm debuff).
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Post by Kevin on Apr 27, 2019 6:06:06 GMT
Kril company suffers from being badly written, and other then 4 huge base list I've never seen anyone having huge success with it. Sorry but the bonuses like 2 mers units being friendly faction is more or less a joke and still its the only one that has ranged models restriction. Unless PP will lift it, 5 inches double sword to our own huge base models will not chenge it unfortunetly. Other then that I had plenty of fun with this theme force in no hard try mode
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Post by Trollock on Apr 27, 2019 17:54:46 GMT
The hermit can help our ranged beasts hit hard enough to matter in melee, without bringing Rage. I do not think it will makr KC good, but it probably helps to bring him. He can score flags and stuff too, so i think it is worth trying if you are planning to play KC anyway ð
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bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Apr 27, 2019 23:23:24 GMT
What does he do? LOS article says "enemy Marked Souls suffer -2 STR and ARM." Guess latest CID made it all enemies within cmd? Seems good on paper
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Post by mydnight on Apr 28, 2019 2:35:54 GMT
MAD PROPHET 1 (spd 5, cmd 8) Ancient Shroud - When a damage roll against this model exceeds its ARM, it suffers 1 damage point instead of the total rolled. Dark Prophecy - When this model is destroyed by an enemy attack, enemy models in its command range lose their essence points and cannot cast spells, channel spells, or be forced for one round. Mad Visions - This model can use Mad Visions once per game when a friendly non-Infernal model is hit by an enemy attack while in this modelâs command range. The friendly model does not suffer a damage roll from the attack. Magic Ability â¢Grip of Shadows (â
Action) - This model gains Telemetry for one round. (Other friendly models gain +2 to magic attack rolls against enemy models in the command range of a model with Telemetry.) â¢Whispers at the Gate (â
Action) - This model gains Master of Ruin for one round. (Other models, friendly or enemy, suffer â2 ARM while within 5Ë of a model with Master of Ruin.) â¢Word of Ruin (â
Action) - Remove 1 essence point from each enemy Infernal model currently within 5Ë of this model. Add 1 essence point to each friendly Infernal model currently within 5Ë of this model.
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Post by elricaltovilla on Apr 28, 2019 13:13:56 GMT
Whispers at the gate could actually be useful, but having to get him that close to the enemy is not good.
Still, I'm not sure I'd take him over the Bog Trog Mist Speaker in KC. Trolls have no real way to get around enemy anti-range tech. Mist Speaker is our only option to counter clouds and stealth.
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Apr 29, 2019 4:54:30 GMT
Whispers at the gate could actually be useful, but having to get him that close to the enemy is not good. Still, I'm not sure I'd take him over the Bog Trog Mist Speaker in KC. Trolls have no real way to get around enemy anti-range tech. Mist Speaker is our only option to counter clouds and stealth. This is the biggest problem of Hermit. Also now they make Whisper *action, I think it won't get to range. And if it got to range (counter-melee) then it will backfire next turn (and as trolls rely on arm, -2 is really bad for us)
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Post by Gamingdevil on Apr 29, 2019 12:24:07 GMT
Whispers at the gate could actually be useful, but having to get him that close to the enemy is not good. Still, I'm not sure I'd take him over the Bog Trog Mist Speaker in KC. Trolls have no real way to get around enemy anti-range tech. Mist Speaker is our only option to counter clouds and stealth. Stone Scribe Elder: "Am I a joke to you?" (clouds you're right though)
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Post by deathbymelancholy on Apr 29, 2019 13:08:25 GMT
Stone Scribe Elder: "Am I a joke to you?" (clouds you're right though) Yes.
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Post by elricaltovilla on Apr 29, 2019 14:56:14 GMT
Whispers at the gate could actually be useful, but having to get him that close to the enemy is not good. Still, I'm not sure I'd take him over the Bog Trog Mist Speaker in KC. Trolls have no real way to get around enemy anti-range tech. Mist Speaker is our only option to counter clouds and stealth. Stone Scribe Elder: "Am I a joke to you?" (clouds you're right though) His anti-stealth tech is definitely a joke to me. I'd previously discussed trading it for guidance or just eyeless sight to FF models in the bubble. I will say that I've used the anti-incorporeal ability to better effect however. It has stopped at least two assassination attempts on my caster in the past. It's too bad ghostly exists, though.
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Post by Gamingdevil on Apr 30, 2019 6:09:30 GMT
[quote timestamp="1556540647" author=" Gamingdevil" source="/post/131938/thread" I will say that I've used the anti-incorporeal ability to better effect however. It has stopped at least two assassination attempts on my caster in the past. It's too bad ghostly exists, though. As a Cryx player, that anti-incorporeal ability is definitely annoying, with our without Ghostly, because it still suddenly stops me from moving through models and it makes it easy to take out a Wraith Engine or Denny 2's battle group, if I'm not careful. The anti-Stealth is still decent. You can run the Stone forward, kill stuff, he then dies, but just gets promoted way back in the unit you left standing behind.
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Post by cplmustard on May 2, 2019 23:30:56 GMT
He might be the secret sauce to getting grim2 to work, telemetry is a big deal for landing that mortality, plus is means the runebearer is hitting at MA8, which means double mortality might not just be a dream. Still it's more support instead of working models, so finding that balance is going to be even tougher, but it's worth a shot I think.
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Post by deathbymelancholy on May 3, 2019 11:16:53 GMT
He might be the secret sauce to getting grim2 to work, telemetry is a big deal for landing that mortality, plus is means the runebearer is hitting at MA8, which means double mortality might not just be a dream. Still it's more support instead of working models, so finding that balance is going to be even tougher, but it's worth a shot I think. I thought Telemetry was friendly Faction, he's still a minion right, not Faction? I'm finding that I can leave the stone at home for Grim2 (heresy, I get it), might help the cause for getting him in there though if you wanted to try it.
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Post by Kevin on May 3, 2019 11:25:34 GMT
PP changed telemetry with last week update to be friendly.
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Post by deathbymelancholy on May 3, 2019 12:42:37 GMT
PP changed telemetry with last week update to be friendly. Is it wrong that it intrigues me more with how that interacts with Sacral Vault than it does with Hermit?
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