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Post by paradox on Apr 24, 2019 17:50:49 GMT
Game1 from last night. HoD Feora3 is good:
cid.privateerpress.com/forum/battle-reports/battle-reports/battle-reports-oblivion-week-2/129398-feora3-hearts-of-darkness-vs-garryth2-legions-of-dawn-invasion
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Post by paradox on Apr 24, 2019 19:17:47 GMT
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thelat
Junior Strategist
Posts: 480
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Post by thelat on Apr 24, 2019 22:36:49 GMT
Any advice for someone who can't give up the Feora3 + Hand of Judgment + Revelator + Holy Zealots + Choir?
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Post by paradox on Apr 24, 2019 22:52:42 GMT
Any advice for someone who can't give up the Feora3 + Hand of Judgment + Revelator + Holy Zealots + Choir? Get you a Warder and Covenant in CM? Repo solos are good.
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thelat
Junior Strategist
Posts: 480
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Post by thelat on Apr 24, 2019 22:54:32 GMT
Any advice for someone who can't give up the Feora3 + Hand of Judgment + Revelator + Holy Zealots + Choir? Get you a Warder and Covenant in CM? Repo solos are good. What about HoD?
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Post by paradox on Apr 25, 2019 0:51:58 GMT
That takes lots of pts up. See if you can get Valin and Mordecai at minimum.
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Post by paradox on Apr 25, 2019 0:57:35 GMT
A rough swag. Not sure if its good. conflictchamber.com/?cg201b_-1dgReVg9melUonoslM1qop2_jI2iInfernal Army - 75 / 75 points [Theme] Hearts of Darkness (Prot.) (CID) !!! This army contains CID entries. !!! This list is using a CID theme. [Feora 3] Feora, the Conquering Flame [+27] - Hand of Judgment [18] - Revelator [37] - Hierophant [3] Exemplar Warder [5] Great Princess Regna Gravnoy [0(6)] Mordecai, Master of Arms [0(5)] Scrutator Potentate Severius [6] - Dervish [7] Valin Hauke, The Fallen Knight [7] Choir of Menoth (min) [4] Holy Zealots (max) [12] - Monolith Bearer [3]
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thelat
Junior Strategist
Posts: 480
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Post by thelat on Apr 25, 2019 2:12:20 GMT
This is what I've been converging on with: conflictchamber.com/?cg201b_-1dgReVg9meonotos3Sop2_jI2iojInfernal Army - 75 / 75 points [Theme] Hearts of Darkness (Prot.) (CID) !!! This army contains CID entries. !!! This list is using a CID theme. [Feora 3] Feora, the Conquering Flame [+27] - Hand of Judgment [18] - Revelator [37] - Hierophant [3] Great Princess Regna Gravnoy [0(6)] Kezia Brand, The Screaming Night [4] Nicia, Tear of Vengeance [5] Mordecai, Master of Arms [0(5)] Valin Hauke, The Fallen Knight [7] Choir of Menoth (min) [4] Holy Zealots (max) [12] - Monolith Bearer [3] Howlers (min) [9] But the siren's call of Severius0 is strong. And I want a Warder and Umbral Guardian.
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Post by paradox on Apr 25, 2019 2:17:19 GMT
Why Kezia?
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thelat
Junior Strategist
Posts: 480
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Post by thelat on Apr 25, 2019 3:54:17 GMT
Kezia does similar things to Nicia and every game I've run Nicia she kills 8+ models. I like the idea of two of her. Granted, Sprint is easier to trigger than Run & Gun.
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thelat
Junior Strategist
Posts: 480
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Post by thelat on Apr 26, 2019 15:17:54 GMT
Well, the Wretch might be something to consider now. The current wording does not limit the triggers.
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Post by steeltitan on Apr 28, 2019 19:56:50 GMT
I dont really "understand" Menoth. Could someone explain what this version of HoD "does"?
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thelat
Junior Strategist
Posts: 480
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Post by thelat on Apr 28, 2019 21:11:14 GMT
I dont really "understand" Menoth. Could someone explain what this version of HoD "does"? In detail, Feora is a high-power, high-risk warcaster. She can cast Incite (+2 to attack and damage rolls against enemies in her command range (9")) and Redline (upkeep on target warjack in the battlegroup, +2 to STR and speed, it can run, charge, trample, and slam without spending focus, and it takes d3 damage after each activation). Her focus is only 6, but her feat casts Incite for free. Then there's the Choir, which give warjacks either +2 to damage rolls or make them untargetable by non-magical ranges attacks or untargetable by spells. Hand of Judgment has an aura that makes enemies take +2 damage from fire damage rolls and the Revelator and Holy Zealots deal fire damage with their ranged weapons. Holy Zealots can choose to have +2 to damage rolls or be immune to fire or be untargetable by spells at the start of their turn. On top of that, their UA can resurrect all models in his unit that were killed last turn. The Revelator has big-ass guns that, if they hit, lay down hazards. It also ignores stealth. So, the Revelator and Hand of Judgment can be at +6 to damage for melee and ranged. The Holy Zealots can be at +6 to damage at range. There's a lot that you can do. You can build gunlines. Cinerators with the UA tank hard. Bastions have a line of weaponmasters with defensive strike. 10 point heavies that have a base P+S of 18. Cavalry. Sev0 comes with a 7" radius +1 to your attack and damage rolls. Lastly, colossals kick a lot of ass.
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Post by steeltitan on Apr 29, 2019 9:45:20 GMT
Thanks a lot for the rundown. Wow, those are some huge damage swings! And you couldnt normally take those combination in Menoth, i.e. thats the biggest benefit of the theme?
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Post by paradox on Apr 29, 2019 13:02:02 GMT
I dont really "understand" Menoth. Could someone explain what this version of HoD "does"? On top of that, Valin Hauke give Feora no KD/no stationary with Brother’s Keeper, and Tactician: faction. So her DEF matters, and she can pop out from behind a screen easy to feat or Incite. Then Mordecai does Shadow on the biggest threat left to Feora, so she can escape the ultra close range Incite requires. And Tactician again makes this super easy and effective. Umbral guardians give her ranged protection and body blockers, plus a shield guard. And Regna can summon lamentors to block lanes and hand negatives to attacks. Protectorare cant really offer that, outside a devout for Ward, Covenant for no freeze/KD, shield guards, and warder for melee defense. But without tactician and shadow, its kinda hard to make Feora live.
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