igor
Junior Strategist
Posts: 122
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Post by igor on Apr 20, 2019 13:27:10 GMT
Your are welcome One question - might using the Marauder's Combo-Smite ability have helped a bit? Aside from hitting harder than the regular attacks, it also messes up the jacks' positioning and/or Focus allocation (and as Ossrum lists depend heavily upon Rhulic jacks just needing to use power-up Focus to be functional, that can be valuable).
Looking at the end of Turn 2 picture, I wonder whether you could have moved the left (disrupted) Marauder to line up a combo-smite on the Driller into one of the bunnies in the zones. Hard to tell, but it looks to me like you might only have needed a 3 on the slam distance to also hit the left-most bunny, knocking them both down and damaging both. Just a thought, and remember that the Sturdy rule does not affect slams, just pushes.
This is a really good idea. I am pretty sure that it would have been better to slam the Driller into the bunny in the zone. I wish I had thought of that.
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Post by borderprince on Apr 21, 2019 4:50:46 GMT
Combo-smite is still my favourite ability on the Marauder's card and can be really valuable. Because I like it, unless my Marauder is ready to hit a huge-based model, my thinking with them is usually to start by thinking about the combo-smite slam, and basic hitting as the (worse) alternative. Try playing Marauder pinball one game - you might like it.
Combo-smite and the Kodiak's Grab and Smash are always worth thinking about, especially if you aren't able to load up a jack with Focus. You can get a lot out of those two abilities, especially on scenario play. You just have to learn the not always intuitive rules for the power attacks, and how they interact with model specific rules like Sturdy (no pushes, but slams (aka, really hard pushes) are allowed).
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Post by steeltitan on Apr 24, 2019 9:09:30 GMT
Combo-smite is still my favourite ability on the Marauder's card and can be really valuable. Because I like it, unless my Marauder is ready to hit a huge-based model, my thinking with them is usually to start by thinking about the combo-smite slam, and basic hitting as the (worse) alternative. Try playing Marauder pinball one game - you might like it.
Combo-smite and the Kodiak's Grab and Smash are always worth thinking about, especially if you aren't able to load up a jack with Focus. You can get a lot out of those two abilities, especially on scenario play. You just have to learn the not always intuitive rules for the power attacks, and how they interact with model specific rules like Sturdy (no pushes, but slams (aka, really hard pushes) are allowed).
Yeah, it's an interesting choice between wailing on the opposing jack some more or tossing/slamming. I typically just try to kill things but I do have to be more aware of the options for scenario play. Having been slammed a lot lately (Trancers), I start to see the value in it.
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igor
Junior Strategist
Posts: 122
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Post by igor on May 18, 2019 20:09:28 GMT
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