|
Post by Soul Samurai on Feb 10, 2019 8:33:41 GMT
Great stuff, thanks for the report!
|
|
|
Post by Armchair Warrior on Feb 10, 2019 13:37:58 GMT
Auraco, auraco congrats on pulling out 5 wins. Khador clearly OP. If it makes you feel any better, JVM is the only person to qualify twice for masters today, as the winner of Heat 1 as well as a member of the winning team from the NETT. JVM games at my store, and he's awesome to play against -- I always learn something. EDIT: auraco, I’ve got a question for you more specifically about your Vlad 2 list build. Now that you’ve played it throughout CaptainCon, are there any aspects you would change? This is my current Vlad 2 list: Theme: Wolves of Winter3 / 3 Free Cards 75 / 75 Army Vladimir Tzepesci, The Dark Champion - WJ: +27 - Marauder - PC: 11 (Battlegroup Points Used: 11) - Ruin - PC: 17 (Battlegroup Points Used: 16) Koldun Lord - PC: 0 Koldun Lord - PC: 0 Fenris - PC: 8 - Fenris (Continued) Doom Reaver Swordsmen - Leader & 5 Grunts: 10 - Greylord Escort - PC: 3 Doom Reaver Swordsmen - Leader & 5 Grunts: 10 - Greylord Escort - PC: 3 Doom Reaver Swordsmen - Leader & 5 Grunts: 10 Doom Reaver Swordsmen - Leader & 5 Grunts: 10 Doom Reaver Swordsmen - Leader & 5 Grunts: 10 Greylord Ternion - Leader & 2 Grunts: 0 Greylord Outriders - Leader & 2 Grunts: 10 Perhaps the differences are cosmetic, but maybe not. You’ve got a Destroyer and Juggernaut vs. Ruin and a Marauder. Both the Juggernaut and Ruin solve the “I need a beatstick applied HERE” problem. Your Destroyer adds a nice bit of ranged tech, but did you feel you need it (and was it useful with all those DRs running around cluttering up the battlefield?). I like the Marauder just in case there’s a huge base, but SR 2018 can disadvantage you if your second jack doesn’t have a gun... You were able to fit in a full unit of Outriders and a second unit of Ternion (as a free unit), which I traded for min Outriders and a 5th unit of DRs. Any time I field less than 5 units of DRs I feel like I don’t have enough bodies on the table to get all their bodies to the floor. Thoughts?
|
|
mrtuna
Junior Strategist
Posts: 117
|
Post by mrtuna on Feb 10, 2019 19:04:39 GMT
This is my current Vlad 2 list: Theme: Wolves of Winter3 / 3 Free Cards 75 / 75 Army Vladimir Tzepesci, The Dark Champion - WJ: +27 - Marauder - PC: 11 (Battlegroup Points Used: 11) - Ruin - PC: 17 (Battlegroup Points Used: 16) Koldun Lord - PC: 0 Koldun Lord - PC: 0 Fenris - PC: 8 - Fenris (Continued) Doom Reaver Swordsmen - Leader & 5 Grunts: 10 - Greylord Escort - PC: 3 Doom Reaver Swordsmen - Leader & 5 Grunts: 10 - Greylord Escort - PC: 3 Doom Reaver Swordsmen - Leader & 5 Grunts: 10 Doom Reaver Swordsmen - Leader & 5 Grunts: 10 Doom Reaver Swordsmen - Leader & 5 Grunts: 10 Greylord Ternion - Leader & 2 Grunts: 0 Greylord Outriders - Leader & 2 Grunts: 10 How are you playing Fenris in this list? You have outriders for flankers, and you can't feat him. Seems like he could max out your Outrider group or something else with his points..
|
|
|
Post by Armchair Warrior on Feb 10, 2019 21:00:04 GMT
This is my current Vlad 2 list:
Fenris - PC: 8 How are you playing Fenris in this list? You have outriders for flankers, and you can't feat him. Seems like he could max out your Outrider group or something else with his points.. Good question. Early game, I’m placing him centrally to my army to maximize the Rise benefit. He’s using terrain or Ternion clouds to keep him safe. Mid-to-late game, he’s a complete beatstick. His damage output outclasses a non-feared Doomreaver, or is on par if he can get in some good impact attacks before it’s time for real work to begin (yes, impact attacks trigger Blood Quenched). Even though he isn’t a feat target, you can still use Transference on him so even casters who can crank either DEF or ARM aren’t going to be safe. Also, I think Wolves primary win condition is Scenario, so he’s useful for scoring flags that the Koldun Lord can’t get to. He’s more or less a straight trade for 2 more Outriders, so the question is would you rather have 5 outriders +1 more point for warjacks, or Fenris. In this list, so far, I’d rather have Fenris. The points also work out well for fitting him in. The other question I’ve been asking myself during list building (where the points work out a bit differently) is whether I’d rather drop Fenris and find 2 more points somewhere in order to fit in one more unit of doomreavers. I think that’s somewhat list dependent and I really don’t have enough WoW experience yet to have a well informed opinion. Also, Alexia 1 might change the equation after she’s updated. A tough Cav solo that costs one less point (so now you’re trading a unit of doomreavers for her and an Escort), has Arcane Vortex (and plenty of souls to use it) and poops out weapon master flag scoring solos? Hmmm... I do like the sound of that.
|
|
|
Post by auraco on Feb 11, 2019 3:41:06 GMT
I'm actually quite happy with the list, will just trade one unit of ternion for the adjunct once it's released and keep trying it. The destroyer with puppet master (and soon guidance on top of it) is a reliable piece of long ranged damage, something that is very rare in the list, I never ran into the problem of having nothing to shoot because doom reavers were in the way, the oppoenent always seems to have a way to kill all the reavers in his melee range during his turn for some reason, not exactly difficult to go on from there. I like fenris so far, relentless charge allows him to hug terrain and leave the escorts free for fell curse instead of death strider. I mean he's ok and I prefer him to one more unit of reavers because he's a solo and brings something different to the list. 4 units of reavers felt like enough for me, and the full outriders were amazing, definitively MVP in a couple of lists, so I wouldn't cut them for something else, having berzerk is good, but still limits up to where you can push in the line and get more models than the other guy feeds you, it feels especially limiting against stuff with vengeance. Personally I wouldn't cut the full outriders but I think it's a matter of taste, I've never been much of a spam guy and to me four units of reavers already feels like spam. One of the change I am considering though, once the merc cid goes live, is switching fenris for Alexia2, she's pretty good on the lack of solo situation, will have plenty of souls to feed on with all the reavers running around, and with that switch I get one more point to possibly go up to a double destroyer battlegroup, with the adjunct and double koldun lord I like the combinations of puppet master, guidance and brittle frost that this brings to the list. So once Alexia2 is live, I'll try this conflictchamber.com/?c3201b_-0K777p7pnj9w8h8hnf89nf89nfnfnhnnKhador Army - 75 / 75 points [Theme] Wolves of Winter !!! This army contains a pre-release entry. [Vladimir 2] Vladimir Tzepesci, the Dark Champion [+27] - Destroyer [14] - Destroyer [14] - Greylord Adjunct [0(4)] Alexia, Mistress of the Witchfire [7] Koldun Lord [0(4)] Koldun Lord [4] Doom Reaver Swordsmen [10] - Greylord Escort [3] Doom Reaver Swordsmen [10] - Greylord Escort [3] Doom Reaver Swordsmen [10] Doom Reaver Swordsmen [10] Greylord Outriders (max) [17] Greylord Ternion [0(7)]
|
|
mrtuna
Junior Strategist
Posts: 117
|
Post by mrtuna on Feb 11, 2019 14:46:51 GMT
I'm actually quite happy with the list, will just trade one unit of ternion for the adjunct once it's released and keep trying it. The destroyer with puppet master (and soon guidance on top of it) is a reliable piece of long ranged damage, something that is very rare in the list, I never ran into the problem of having nothing to shoot because doom reavers were in the way, the oppoenent always seems to have a way to kill all the reavers in his melee range during his turn for some reason, not exactly difficult to go on from there. I like fenris so far, relentless charge allows him to hug terrain and leave the escorts free for fell curse instead of death strider. I mean he's ok and I prefer him to one more unit of reavers because he's a solo and brings something different to the list. 4 units of reavers felt like enough for me, and the full outriders were amazing, definitively MVP in a couple of lists, so I wouldn't cut them for something else, having berzerk is good, but still limits up to where you can push in the line and get more models than the other guy feeds you, it feels especially limiting against stuff with vengeance. Personally I wouldn't cut the full outriders but I think it's a matter of taste, I've never been much of a spam guy and to me four units of reavers already feels like spam. One of the change I am considering though, once the merc cid goes live, is switching fenris for Alexia2, she's pretty good on the lack of solo situation, will have plenty of souls to feed on with all the reavers running around, and with that switch I get one more point to possibly go up to a double destroyer battlegroup, with the adjunct and double koldun lord I like the combinations of puppet master, guidance and brittle frost that this brings to the list. So once Alexia2 is live, I'll try this conflictchamber.com/?c3201b_-0K777p7pnj9w8h8hnf89nf89nfnfnhnnKhador Army - 75 / 75 points [Theme] Wolves of Winter !!! This army contains a pre-release entry. [Vladimir 2] Vladimir Tzepesci, the Dark Champion [+27] - Destroyer [14] - Destroyer [14] - Greylord Adjunct [0(4)] Alexia, Mistress of the Witchfire [7] Koldun Lord [0(4)] Koldun Lord [4] Doom Reaver Swordsmen [10] - Greylord Escort [3] Doom Reaver Swordsmen [10] - Greylord Escort [3] Doom Reaver Swordsmen [10] Doom Reaver Swordsmen [10] Greylord Outriders (max) [17] Greylord Ternion [0(7)] Is horse Alexia really going to be better than walking Alexia? Walking Alexia can really gum up the works with skeletons and mess up doom trample.
|
|
|
Post by auraco on Feb 11, 2019 17:25:16 GMT
I personally like horse Alexia a lot more, 3 thrall warriors a turn is great, but it's also about the boosted Hellfire (RFP, No tough, looks like this models was made for this meta) that can casually get guidance and puppet master. She also has a way easier time following the list than basic walking Alexia.
|
|
|
Post by sand20go on Feb 11, 2019 23:32:47 GMT
I personally like horse Alexia a lot more, 3 thrall warriors a turn is great, but it's also about the boosted Hellfire (RFP, No tough, looks like this models was made for this meta) that can casually get guidance and puppet master. She also has a way easier time following the list than basic walking Alexia. Yeah cause you know what hates an Alexia that can walk 8 and shoot off a rng 10 hellfire.....
A Lord of the F'ing Feast that walks only 6 and shoots 10.
With your BEST Samuel Jackson I suggest you quote many of the lines from Pulp Fiction.
|
|
|
Post by auraco on Feb 12, 2019 4:02:44 GMT
I personally like horse Alexia a lot more, 3 thrall warriors a turn is great, but it's also about the boosted Hellfire (RFP, No tough, looks like this models was made for this meta) that can casually get guidance and puppet master. She also has a way easier time following the list than basic walking Alexia. Yeah cause you know what hates an Alexia that can walk 8 and shoot off a rng 10 hellfire.....
A Lord of the F'ing Feast that walks only 6 and shoots 10.
With your BEST Samuel Jackson I suggest you quote many of the lines from Pulp Fiction.
Depending on the state of the table (mostly terrain) Horse Alexia can do even better. Walk 8 place thrall warriors at 3'' then have them charge with their 10'' threat range. Mat 6 vs def 12, If you can get all the thrall warriors in melee with the lord of the fish you kill him easily on average rolls, and that's from 21'' away. Remember kids, the pathfinder objective is often the best objective you can take, no the healing one. Even better if you can get puppet master on one of the thralls. So yeah, I really prefer horse alexia to walking alexia.
|
|