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Post by fallenexile on Jan 21, 2019 20:49:25 GMT
What do you think the odds are that we'll finally see a light 'jack (with a decent gun) in the Privateer CID?
What would you like to see on our new light 'jack (within reason)?
I'm thinking:
CORSAIR Mercenary Privateer Light Warjack SPD 6 MAT 5 RAT 5 DEF 13 ARM 15 HP 22 COST 7
Weapons: Boarding Axe - 1" Reach, P+S 13
Cannon - Range 10, POW 12, AOE 3
Special Rules: Assault, Bounding Leap, Extended Control Range, Dual Attack
Critique and alternate suggestions welcome.
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crow
Junior Strategist
Posts: 310
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Post by crow on Jan 21, 2019 22:00:13 GMT
Deck Hand - 7points Spd 6 Mat 5 Rat 5 Def 13 Arm 15
Harpoon Launcher Rng 8 Pow 12 (Drag)
Thrust Rng 2 P+S 13
The gun and attacks are simply the Bog Trog Trawlers weapons on the Buccaneer Chasis. Instant ranged light, and you might still take the Buccaneer as a Rat fixer, because it’s cheaper, or for the assault option (note: the Deckhand does not have assault on purpose).
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crow
Junior Strategist
Posts: 310
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Post by crow on Jan 21, 2019 22:21:39 GMT
I’m also hoping for another pirate heavy. Seen below. Scallywag Heavy Warjack - 12 Spd 5 Mat 6 Rat 5 Def 12 Arm 17
Trident Rng 2 P+S 18
Open Fist Rng 1 P+S 14
Less Arm and survivability with no frills should justify the point cost discount from the new nomad, and finally give pirates a hard hitting straightforward jack. Also being based on the Freebooter and mariner chasis it could be released as a kit.
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Post by fallenexile on Jan 21, 2019 22:43:26 GMT
I doubt we'll see a "no frills" heavy as we already have the nomads.
I like the Deck Hand, but I'm really hoping for a shooty light that Bart and Caine3 will want to bring.
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Post by mydnight on Jan 21, 2019 23:32:18 GMT
Anything that can shoot at least twice a turn. A heavy equivalent of the charger would be nice.
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Post by Charistoph on Jan 22, 2019 0:48:17 GMT
Well I put a light up in the Talon variant thread, should I post it to here?
Honestly, I think having the Harpoon on the Heavy would be better, as it could Drag more things. Fluff-wise, it would be a whaling 'Jack (or Caenn equivalent) from there with it being unable to be Pushed itself.
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crow
Junior Strategist
Posts: 310
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Post by crow on Jan 22, 2019 4:58:39 GMT
Well I put a light up in the Talon variant thread, should I post it to here? Honestly, I think having the Harpoon on the Heavy would be better, as it could Drag more things. Fluff-wise, it would be a whaling 'Jack (or Caenn equivalent) from there with it being unable to be Pushed itself. Maybe make it the third heavy option for the Freebooter chassis then? So the Deck Hand would be more of a; Deck Hand - 14 to 15 points? Spd 5 Mat 6 Rat 5 Def 12 Armor 17 Heavy Harpoon Launcher Rng 8 Pow 12 Reload, Drag Thrust Rng 2 Pow 16 Lash, Amphibious I know the price goes up, but since it’s a second jack based on the Mariner I feel like it’d have to be at a point where it wouldn’t completely invalidate the Mariner. By at least making them the same point Value, the Mariner is the longer ranged jack, with slightly more base melee p+s, while the Deck Hand uses its possible two shots and drag capabilities to contribute and make its slightly lower pow more meaningful (five possible melee attacks as opposed to 4. I still think I prefer it as a cheap-ish light version of a Buccaneer (especially because it has less competition) but I can see a heavy version semi working too. Or what if we gave the light reload? Not as good as ROF 2 but this is mercs after all :/ I mean I’d still take it.
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Post by borderprince on Jan 22, 2019 5:33:33 GMT
One of the Skull Island books has some Cygnarans against pirates and the pirates appear to be using Buccaneer chassis jacks with a scattergun. I think I'd prefer that over another simple direct fire/AoE ranged attack. Might also quite nicely with Caine3, as the attacks can hit more than one model. If Caine's unit have hit a few models, +3 RAT scattergun shots can do a decent job against higher DEF warriors.
I get the Harpoon idea and I understand putting it on a heavy. But the Galleon already does that, so I think I'd rather it were on a light (so the heavy isn't just "Galleon-light"). A heavy and the Galleon both would both do the job of bringing larger enemy models forward to be attacked. Better to differentiate.
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Post by Charistoph on Jan 22, 2019 5:45:44 GMT
Drop Lash for Push resistance, and I think it's good. It doesn't even need to cost as much as the Mariner since it doesn't have Thresher or even a decent (for a Heavy) gun, and dropping a cross-model benefit will allow you to drop the cost a point or two. Highlights of the "Swabby" I put up in the other thread: Spd: 6 STR: 8
Mat: 5 Rat: 5 Def: 13 Arm: 15 FA: U Point Cost: (Negotiable, started at 7) Peterero 1x (Left) Ranged RNG: 10 ROF: 1 AOE: - POW: *Loader - This weapon cannot be used unless a friendly faction warrior is within 1". Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules: - Double Charged Ball: This weapon has POW 12 and gains Powerful Attack (When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack).
- Grape Shot: This weapon's base stats become RNG SP8 and POW 10.
- ?(Chain Shot: Makes model hit stationary)?
Boarding Axe 1x (Right) Melee RNG: 1 POW: 4 P+S: 12
Now, I know it's doubling down on the Mariner's biggest weakness, but I think adding in the Attack Type helps clear up the issue. Heck, maybe we can add the Harpoon instead of Chain Shot giving a Drag option in all 3 sizes of Jacks?
I get the Harpoon idea and I understand putting it on a heavy. But the Galleon already does that, so I think I'd rather it were on a light (so the heavy isn't just "Galleon-light"). A heavy and the Galleon both would both do the job of bringing larger enemy models forward to be attacked. Better to differentiate.
Well, it is a rather nautical tool for a reason, so it also stands to reason that it would be available in several different sizes & capacities. Not everyone can afford a Galleon to be standing on their decks (either financially or structurally) after all.
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Post by michael on Jan 22, 2019 17:58:27 GMT
I wouldn’t get your hopes up if I were you, folks. Mercenaries need another non-character warjack about as badly as Khador needs another non-character warjack.
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Post by scarecrow on Jan 22, 2019 18:05:22 GMT
Depends how you categorize them. If you split them up into "normal," Rhulic, and Privateer the pools become more limited.
Specifically for Privateer jacks it's just the Freebooter, Buccaneer, Mariner and Galleon. With Talion Charter being the focus of the next CID, I can see another Privateer jack being added within reason.
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Post by michael on Jan 22, 2019 18:19:06 GMT
Depends how you categorize them. If you split them up into "normal," Rhulic, and Privateer the pools become more limited. Specifically for Privateer jacks it's just the Freebooter, Buccaneer, Mariner and Galleon. With Talion Charter being the focus of the next CID, I can see another Privateer jack being added within reason. That would only become relevant if the theme specified “Privateer jacks” or something similar, which isn’t going to happen.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Jan 22, 2019 19:20:11 GMT
I'd be surprised either way, honestly. Not having a single no frills "ranged" jack is crazy (mule's gun alone isn't worth 14 points and the mariner is anything but no frills, and there is no light at all), but getting a light ranged jack would REALLY turn on a few casters and balancing could get tough.
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Post by gobber on Jan 22, 2019 19:50:55 GMT
I wouldn’t get your hopes up if I were you, folks. Mercenaries need another non-character warjack about as badly as Khador needs another non-character warjack. Vehemently disagree; I'll be livid if we don't get a ranged light. Caine3, Gastonne1/2, and all the Marshals (especially Raluk, whose drive is almost entirely redundant with the current pool) all desperately want this hole in our lineup filled. To respond to some of the other ideas in the thread, for those casters/marshals lacking assault and sprays is a good thing.
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Post by borderprince on Jan 22, 2019 20:50:36 GMT
Specifically for Privateer jacks it's just the Freebooter, Buccaneer, Mariner and Galleon. With Talion Charter being the focus of the next CID, I can see another Privateer jack being added within reason. That would only become relevant if the theme specified “Privateer jacks” or something similar, which isn’t going to happen. Might also be considered relevant if the theme provided benefits for "Privateer models" rather than limiting benefits to Privateer warriors or Privateer jacks. So a sort of soft push to take more privateer jacks, rather than the regular merc ones.
I can't see PP producing privateer jacks that more or less replicate existing merc jacks ("a Nomad, but waterproof!"), but the human merc light jack pool is actually still quite limited - one Vanguard chassis, one Talon chassis and one Buccaneer (and Renegades, but only for Magnus). The Vanguard chassis has now been co-opted by the Crucible Guard, but there is definitely room to expand the light jack offering in some way.
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