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Post by josephkerr on Jan 9, 2019 18:55:09 GMT
So I got my Desperate Pace.... but it's in the wrong theme... which makes so sence. Malady Man is a Grymkin unit. Theyre already allowed in Bump so they didnt need to clean up the theme force benefit.
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Post by Perry89 on Jan 9, 2019 19:09:32 GMT
Was literally coming on to change that lol on my 2nd read threw I noticed they where a unit. Cheers mate.
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Post by dirtyharrypotter on Jan 9, 2019 19:24:33 GMT
Wow I love everything they are giving us here (for now)
Edit: most of it is pretty sick
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Post by erythro on Jan 9, 2019 21:48:37 GMT
Could folks summarise the cid stuff please
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doopsie
Junior Strategist
Posts: 341
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Post by doopsie on Jan 10, 2019 0:36:56 GMT
Sure.
Neigh Slayer War Horse - Neigh Slayer Attachment FA2 4 points Large Base 8 boxes SPD 6 STR 6 MAT 7 RAT 3 DEF 13 ARM16 CMD 9
Cavalry, Leader, Relentless Charge, Repo 3", same weapons (note: Lance is +2 P+S due to increase in STR)
Follow the Leader - Can use one of the following at any point during its turn. All models in the unit gain the benefit Leap Frog - gain Annoyance and Perry Play with Fire - weapons gain Continuous Fire and Flame Burst Tag! - Gain Grievous Wounds
Piggyback Officer FA2 5 points medium base 8 boxes SPD 5 STR 8 MAT7 RAT3 DEF11 ARM13 CMD9
Officer, Tough, Impervious Flesh, Snacking, same weapon
Granted: Retaliatory Strike Leadership: Bulldoze Defensive Formation - once per game, at end of activation cancel all previous orders, repo 5" and go into Shield Wall
Malady Man (2 man unit, a guy with an organ grinder and a dancing monkey) FA 2 6 points Malady Man - Large Base Monkey - small base Malady Man 5 boxes, Monkey 1 box
Malady Man SPD 5 STR 5 MAT3 RAT 3 DEF 12 ARM14 CMD 8
Officer, Combat Caster Hard to Keep a Good Monkey Down - If monkey is not in play during Maintainance Phase, return monkey to play completely within 3" Wagon - this model always has cover Magic Ability (6) -cradle song (star action) When a living enemy model ends its activation within 5", the enemy model becomes stationary -Desperate Pace (Grymkin) (star action) -Something Wicked (star action) While in this model's command range, the monkey gains an additional die on attack and damage rolls, and gains killing spree No weapons
Monkey SPD 7 STR 5 MAT 5 RAT 3 DEF 15 ARM 12 CMD 3
Acrobatics, Counter-Charge Monkey Bite - while in melee with this model, living enemy models suffer -2 to melee attack rolls
Weapon - Bite RNG 0.5 POW 3 P+S 8
Baron Tonguelick, Lord of Warts FA C 4 points medium base 5 boxes
SPD 6 STR 6 MAT 5 RAT 4 DEF 14 ARM 14 CMD 6
Warlock attachment
Amphibious, Jump Arcane Support - while in Warlock's control range, can upkeep 1 spell for free
Magic Ability (6) - Parlay (star action) -Spell Slave (star action or star attack) - Swamp Gas
Weapons - Tongue Lash RNG 3 POW4 P+S10 consume, pull
Grave Ghoul (solo) FA 2 4 points medium base 5 damage SPD 5 STR 7 MAT 6 RAT 4 DEF 12 ARM 15 CMD 9
Pathfinder, Prowl Body Snatcher - when a living or enemy model dies within 5", this model gains the destroyed model's corpse token. Can have up to 5 Grave Digger (star action) - RNG 3. Target friendly non-warlock faction model. If the model is in range, it becomes dug in. Knowledge of the Damned - when a model in this model's command range makes an attack, this model may spend a corpse token to make that model reroll the roll. A model may reroll a roll only once due to Knowledge of the Damned. Undertaker - this model gains an additional die to attack and damage vs undead models.
Weapons - Shovel RNG 2 POW6 P+S 13 magical
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Post by trollsareblue on Jan 10, 2019 16:20:10 GMT
I'm not sure the officer makes Piggys more attractive. I can see the uses for the Grave Ghoul, but I'm not sure I'd ever include him in a list. Monkey could really use parry. The other stuff all seems fine.
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Post by Perry89 on Jan 10, 2019 22:24:43 GMT
I'm not sure the officer makes Piggys more attractive. I can see the uses for the Grave Ghoul, but I'm not sure I'd ever include him in a list. Monkey could really use parry. The other stuff all seems fine. Over all the only model I'm not sold on is the piggyback officer. But I dont think the monkey should have parry. He is def 15, 17 in combat I think that's more then enough.
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Post by trollsareblue on Jan 11, 2019 3:44:17 GMT
I'm not sure the officer makes Piggys more attractive. I can see the uses for the Grave Ghoul, but I'm not sure I'd ever include him in a list. Monkey could really use parry. The other stuff all seems fine. Over all the only model I'm not sold on is the piggyback officer. But I dont think the monkey should have parry. He is def 15, 17 in combat I think that's more then enough. Acrobatics without parry is meh, IMO.
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Post by Perry89 on Jan 11, 2019 8:29:32 GMT
A model that can sand paper off the front line, die , then returns to repeat the process has to have some limitations. Also a question if the monkey pac mans out of formation does he continue to pac man or does he stop?
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Post by jojobrunnix on Jan 11, 2019 9:15:59 GMT
you cannot make attacks while out of formation
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Post by trollsareblue on Jan 11, 2019 15:23:24 GMT
A model that can sand paper off the front line, die , then returns to repeat the process has to have some limitations. Also a question if the monkey pac mans out of formation does he continue to pac man or does he stop? The limitation is the monkey can be RFP'd. He can't buy attacks, so one miss means no more "sand papering." You are also giving up Desperate Pace to give it a chance of doing something. The monkey is good, don't get me wrong, but acrobatics without parry is still meh.
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Post by jojobrunnix on Jan 11, 2019 16:30:49 GMT
i think combatcaster is specificaly there to prevent this
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Post by trollsareblue on Jan 13, 2019 19:13:29 GMT
Played a CID game. Used this list against an Armored Corps list.
[King of Nothing 1] The King of Nothing [+28] - Crabbits (2) [7] - Frightmare [9] - Frightmare [9] - Gorehound [6] - Baron Tonguelick, Lord of Warts [0(4)] Eilish Garrity, the Occultist [0(5)] Lord Longfellow [0(6)] Dread Rots (max) [12] Dread Rots (max) [12] Hollowmen (max) [13] - Hollow Holden [4] - Lantern Man [3] Malady Man [6] Malady Man [6] Neigh Slayers (max) [12] - Neigh Slayer War Horse [4]
I ended up winning by assassination on turn 3, which is pretty much what this list is meant to do.
The Malady Man was a great addition. Getting Dread Rots up the field faster was excellent. The monkey even managed to kill a man-o-war! Neigh Slayer War Horse was excellent as well. Leap Frog was great to get them to their targets, and being irritating after. They also benefited from Desperate Pace. The Baron was about the only CID mini that didn't do much, but that was my fault. Overall, I'd give the new stuff positive marks.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Jan 14, 2019 21:52:56 GMT
Just thought to point out that if doopsie is correct, Grave Digger's corpse collection is not "on enemy attack." This means we have a way to collect our own corpses before engagement. If he's allowed in bump in the night, it will finally put the theme on a competitive level as we can have our expensive beasts and battle engine set up early, even if it's through sacrifice.
love the idea between both the Malady Man and Baron Tonguelick. Retaliatory Strike and the mini-feat def make the piggies more desirable, especially in a list that can constantly heal and revive them, such as one with the twilight sisters. Right now, the biggest weakness of the piggy backs is the fact that they have to be in shield wall to make their impervious flesh really matter, and killing one in one hit is damn near difficult, meaning they can make decent use of the retalitory strike if the opponent gets the alpha. With the repo feat, you have a great way to use them offensively or help in using them defensively by increasing how far they can move horizontally across the battlefield as well.
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Post by elmagnifico on Jan 14, 2019 22:13:27 GMT
Just thought to point out that if doopsie is correct, Grave Digger's corpse collection is not "on enemy attack." This means we have a way to collect our own corpses before engagement. If he's allowed in bump in the night, it will finally put the theme on a competitive level as we can have our expensive beasts and battle engine set up early, even if it's through sacrifice. You could even use the Malady Man's monkey and not lose anything in the process.
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