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Post by Charistoph on Jan 7, 2019 22:39:39 GMT
I was considering that Mercs could use a couple Talon variants to use with some of the Marshals and in Company of Iron. Any thoughts on names or adjustments would be welcome before almost uselessly putting it up on the PP Forum.
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Post by Charistoph on Jan 7, 2019 22:39:52 GMT
The first I was thinking of an light Rutger Shaw choice, but then I went in the direction of an early Grenadier prototype. Variant 1 (Lobber) Mercenary Light Warjack
SPD | STR | MAT | RAT | DEF | ARM | 6 | 8 | 6 | 6 | 12 | 16 |
FA: 1 Point Cost: 9 Base Size: 40mm 1 | 2 | 3 | 4 | 5 | 6 | X
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RULES Construct
WEAPONS Grenade Launcher 1x (Left) Ranged RNG: 10 ROF: 1 AOE: 3 POW: 10 Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1” of the target.
Alternate Loader - Each time this weapon is used to make an attack, If a friendly warrior model is within 1” of this model it may use one of the following attacks instead: - Smoke Round: Instead of making an attack with this weapon, place a 3” AOE cloud anywhere completely within 10” of this model, with a center point in this model’s LOS, ignoring intervening models. Lasts for one round.
- Targeting Flare: Instead of making an attack with this weapon, you can place a 3" AOE anywhere completely within 10" of this model, with a center point in this model's LOS, ignoring intervening models. While a model is within the AOE, it loses Stealth, and models can ignore cloud effects when determining LOS to it. The AOE lasts for one turn.
Truncheon 1x (Right) Melee RNG: 0.5 POW: 5 P+S: 13 Critical Knockdown - On a Critical Hit, the model hit will be knocked down. Edit: Changed FA from U to 1.
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Post by Charistoph on Jan 7, 2019 22:45:36 GMT
The second would be a 'Jack designed for logging in the Thornwood and the Gnarls. Variant 1 (Logger) Mercenary Light Warjack
SPD | STR | MAT | RAT | DEF | ARM | 6 | 8 | 6 | 4
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FA: U Point Cost: 7
Base Size: 40mm 1 | 2 | 3 | 4 | 5 | 6 | X
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RULES Construct Clear Cut - This model has Pathfinder when making a full Advance. Tried and True – When this model is affected by a Repair special action, remove 1 additional damage point from it.
WEAPONS Wood Axe 1x (Right) Melee RNG: 1 POW: 5 P+S: 13 Critical Decapitation – On a critical hit, double any damage beyond the ARM of the model hit. Clamp 1x (Left) Melee RNG: 0.5 POW: 3 P+S: 11 Open Fist
Edit: Replaced Lash with Clear Cut.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Jan 8, 2019 7:25:45 GMT
drop spear. add pow 12 1" reach stick
drop shield. add rng 10 pow 11 rat 5 gun with powerful attack. 7 pts.
would rather see it on a buc chassis tho
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psyllus
Junior Strategist
Posts: 119
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Post by psyllus on Jan 8, 2019 12:02:38 GMT
The second would be a 'Jack designed for logging in the Thornwood and the Gnarls. Needs the Clear Cut rule (okay, so it won't actually do much, but how could you have a lumber 'jack without it?).
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Post by Charistoph on Jan 8, 2019 14:08:56 GMT
The second would be a 'Jack designed for logging in the Thornwood and the Gnarls. Needs the Clear Cut rule (okay, so it won't actually do much, but how could you have a lumber 'jack without it?). It would probably replace the Lash rule, would that be okay? drop spear. add pow 12 1" reach stick drop shield. add rng 10 pow 11 rat 5 gun with powerful attack. 7 pts. would rather see it on a buc chassis tho Well, a buc chassis would probably be better aligned with Dirty Meg, don't you think?
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Jan 8, 2019 15:42:21 GMT
i dunno if u kno dis but rutgr does not has a talon in teh books. it is toro instead
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Post by Charistoph on Jan 8, 2019 16:19:49 GMT
i dunno if u kno dis but rutgr does not has a talon in teh books. it is toro instead A modified Toro. It uses a hammer instead of a sword, if I remember correctly.
As I was intimating in the introductions, it would be a light that Shaw could use in Company of Iron where the heavy Toro is not currently allowed.
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Xintas
Junior Strategist
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Post by Xintas on Jan 8, 2019 19:09:25 GMT
I really like the logger. The lobber seems too good for normal play (very sturdy stealth removal for very little investment, especially in Irregulars), but I could see it in COI.
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Post by Charistoph on Jan 8, 2019 19:36:31 GMT
I really like the logger. The lobber seems too good for normal play (very sturdy stealth removal for very little investment, especially in Irregulars), but I could see it in COI. Would making it FA: 1 or increasing the price make it more balanced? I was trying to not make it too good, though Targeting Flare may fit that bill quite easily.
Fluff-wise, I was taking it as an early Grenadier prototype/limited build whose initial grenades were rather anemic, but when the Grenadier came on the market, it ended up in Mercenary hands. The Mercenaries then were able to augment it by being able breech load the launcher with rounds that Ordic or rogue alchemists would be providing. That would fit with a limited FA for the model.
I would welcome alternative rounds to Targeting Flare if that would be a sticking point, but I didn't want to step too much on the Golden Crucible's toes.
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Post by Charistoph on Jan 8, 2019 20:10:01 GMT
From Shoe's suggestion (I almost can't believe I'm saying that). Buccaneer Variant 1 (Swabby) Mercenary Privateer Light Warjack
SPD | STR | MAT | RAT | DEF | ARM | 6 | 8 | 5
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FA: U Point Cost: 7
Base Size: 40mm 1 | 2 | 3 | 4 | 5 | 6 | X
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RULES Construct
WEAPONS Peterero 1x (Left) Ranged RNG: 10 ROF: 1 AOE: - POW: *
Loader - This weapon cannot be used unless a friendly faction warrior is within 1".
Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
- Double Charged Ball: This weapon has POW 12 and gains Powerful Attack (When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack).
- Grape Shot: This weapon's base stats become RNG SP8 and POW 10.
- ?(Chain Shot: Makes model hit stationary)?
Boarding Axe 1x (Right) Melee RNG: 1 POW: 4 P+S: 12
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Xintas
Junior Strategist
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Post by Xintas on Jan 8, 2019 20:19:51 GMT
I really like the logger. The lobber seems too good for normal play (very sturdy stealth removal for very little investment, especially in Irregulars), but I could see it in COI. Would making it FA: 1 or increasing the price make it more balanced? I was trying to not make it too good, though Targeting Flare may fit that bill quite easily.
Fluff-wise, I was taking it as an early Grenadier prototype/limited build whose initial grenades were rather anemic, but when the Grenadier came on the market, it ended up in Mercenary hands. The Mercenaries then were able to augment it by being able breech load the launcher with rounds that Ordic or rogue alchemists would be providing. That would fit with a limited FA for the model.
I would welcome alternative rounds to Targeting Flare if that would be a sticking point, but I didn't want to step too much on the Golden Crucible's toes.
I would say that removing one of the two shot types would do it. If you want to keep both, I would say you need to make the melee weapon be super pitiful or not have one. Being able to provide smoke on the approach, remove stealth for engagement, and clean up victim stat troopers makes it just super versatile. As is, i'd say making it so that it can only be jack marshalled (kind of like the menoth jack but...obviously not quite the same) would solve the problem pretty well if you want to keep the profile as is.
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Post by Charistoph on Jan 8, 2019 20:40:58 GMT
Would making it FA: 1 or increasing the price make it more balanced? I was trying to not make it too good, though Targeting Flare may fit that bill quite easily.
Fluff-wise, I was taking it as an early Grenadier prototype/limited build whose initial grenades were rather anemic, but when the Grenadier came on the market, it ended up in Mercenary hands. The Mercenaries then were able to augment it by being able breech load the launcher with rounds that Ordic or rogue alchemists would be providing. That would fit with a limited FA for the model.
I would welcome alternative rounds to Targeting Flare if that would be a sticking point, but I didn't want to step too much on the Golden Crucible's toes.
I would say that removing one of the two shot types would do it. If you want to keep both, I would say you need to make the melee weapon be super pitiful or not have one. Being able to provide smoke on the approach, remove stealth for engagement, and clean up victim stat troopers makes it just super versatile. As is, i'd say making it so that it can only be jack marshalled (kind of like the menoth jack but...obviously not quite the same) would solve the problem pretty well if you want to keep the profile as is. With all the Jack Marshals in Mercs, should the FA be adjusted?
What if the Alternate Loader rule required a Partisan Crucible Guard model to be used and call it "Alchemical Loader"? This would require Gorman or Hutchuk to be tied the use of either option.
Or alternatively, they may load one of their grenades in to it to extend the range and use of theirs instead of either form?
So I can review it, which Protectorate Jack is Marshal-only?
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Xintas
Junior Strategist
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Post by Xintas on Jan 8, 2019 20:56:00 GMT
I would say that removing one of the two shot types would do it. If you want to keep both, I would say you need to make the melee weapon be super pitiful or not have one. Being able to provide smoke on the approach, remove stealth for engagement, and clean up victim stat troopers makes it just super versatile. As is, i'd say making it so that it can only be jack marshalled (kind of like the menoth jack but...obviously not quite the same) would solve the problem pretty well if you want to keep the profile as is. With all the Jack Marshals in Mercs, should the FA be adjusted?
What if the Alternate Loader rule required a Partisan Crucible Guard model to be used and call it "Alchemical Loader"? This would require Gorman or Hutchuk to be tied the use of either option.
Or alternatively, they may load one of their grenades in to it to extend the range and use of theirs instead of either form?
So I can review it, which Protectorate Jack is Marshal-only?
I probably confused the issue more than helped. I was thinking of a modification to the Avatar rule that the Avatar of Menoth has:
"Avatar - The Avatar can't be in a battlegroup or controlled by a 'Jack Marshal. It doesn't have a cortex, but can hold up to 4 focus points. It automatically receives d3+1 focus points each turn."
Instead, just drop the "or controlled by a jack marshal" bit.
As to the other points, I don't think the FA needs to be adjusted; jack marshals in general are bad and that's enough of a penalty. Same to the loader rule. Extendable range I think would require a point increase or a SERIOUS drawback.
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Post by Charistoph on Jan 8, 2019 21:16:40 GMT
What if the alternate modes were one time use options, and lost the Loader option? It may not mean much, since a lot of games are finished by Turn 2 or 3, but is it worth consideration?
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