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Post by wwjonnyd on Mar 7, 2017 17:41:19 GMT
Quick overview of how this post is going to go. I'm going to post my list I play to give context, what I like about it, and then go into my ideas on the caster.
Jakes2: I've been testing her out for a bit now. Loving my newest list with her:
Storm Division:
Jakes Squire Stormclad x2 Hammersmith x2 Ironclad Lancer Stormlances min Laddermore
It's super efficient and highly mobile with a ton of robots, which is why I got into this game. I feel like it pairs super well with my sturgis list which I drop into 80% of things.
Jakes really gives your battlegroup some mobility and hitting power. This is key in the emerging meta I feel. She actually allows you to kill khador heavies and scoot back to safety. Only thing really missing from her kit is free charges. Everything else she does. Accuracy, damage, speed, infantry clearing, it's all here. She tends to be the weak point in the list however. To project out her force, she needs to be within 14 inches of that front line. At 14 boxes and 16/16, she dies to 2 or 3 scattered boosted blast damage rolls or even 1 lucky direct hit with ease. This is why I like my above list so much, allows you to hold onto feat potentially for an extra turn, and conserves a ridiculous amount of focus so that she can camp to allow herself to live. If only for a moment. I love Stormclads, Hammersmiths, and Stormlances (gotten an entire mage hunter strike force unit with one stormlance), and Finn (3 full units and a light with one activation...) with her. Possibly far too much.
Kraye: I want to love to play him so much. I love the rule set, but in practice it always seems so ineffective.
Similar list to above but the lancer is a second ironclad. Or:
Heavy Metal
Kraye Squire Stormclad x2 Ironclad x2 Defender x2 Hammersmith Arlan Runewood
The key to him I've found is amplifying his damage potential of his jacks by using impact attacks. You tend to be a couple points shy of one rounding a lot of heavies from other factions, and that extra pow 12/11 can really be the difference. It also helps with adding quantity of attacks to deal with infantry. Also whats better than a Defender shoot and scoot? Also Dynamo is a god with him, impact attacks ramping up the internal synergy as well. Just doesn't fit in with the themes. Just happens to have a large base, and I tend to overextend him far too much, getting fascinated with his speed 8 and reform. I really enjoy Dynamo, Stormclads, and Hammersmiths with him.
Darius: Or as mine is called, Daria (Bombadier Bombshell Conversion)
Working on him in theme, Heavy Metal, just like he belongs.
Darius Squire Stormclad x2 Hammersmith Ironclad x2 Jr Defender Jakes Defender Arlan
Love him, free charges, boosted to hits, big ol' aoe 4 cannon, and he repairs!
This is such a good model, and I feel like he's right up there in the competitive ranks. Full Throttle management is key here, learning when you need it and when allocating that for more attacks is pretty key to him. Add in Fortify to keep a bunker upright and moving forward, and you have one hell of a bit of synergy. Don't worry about not seeing a chance to use his feat, I tend to go entire games using it as a threat, forcing my opponent to take out one heavy at a time over crippling the whole army. It's nice when it works, but its hard to fully get the most out of it. His spell list is his strength. Jackhammer is amazing and with refuge creates crazy threat angles.
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Post by ratrek on Mar 7, 2017 17:53:20 GMT
That Jakes list looks tasty.
I admit, when looking at her I kept seeing a worse Stryker2. However after a few goes with her, she's not worse, just different.
Darius I want to love simply because JackHammer and Refuge, but I've since binned him for Stryker1. I've actually had a fair bit of success running jack heavy with him. He's been a nice choice vs the shooting heavy armies (I tried Haley3 for that. There's too many Legion players about for that to work).
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Post by wwjonnyd on Mar 7, 2017 18:14:31 GMT
re: Jakes
I did too! then I realized she provides more for a battlegroup than he does. And that's what I love to do. Plus if need be she can always do the deed herself! If only escort worked on sprint....
re: Darius
My conversion idea and the end model, just makes me want to play him because of it hahaha. I feel like he amplifies multiple heavies for killing power better than S1 ever could. Stryker1 just plays a different style. Feel like Darius is the offensive version of S1 in some perverse sort of way.
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Post by bloodsplatterartist on Mar 8, 2017 13:31:06 GMT
Heavy metal seems like it adds so much potential to these casters but I feel like they all have several character models they like using. Though I may just be crutching to hard on models like thorn and gallant.
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Post by ratrek on Mar 9, 2017 7:00:27 GMT
Well you did it mate.
Special snowflake mode engaged: It's time to break Darius back out. I want to see if he can replace Sloan as my mirror match caster.
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Post by foolishmonkey on Mar 9, 2017 12:20:17 GMT
Makes me wanna have a crack with Kraye as well..so many wonderful heavies...gotta be a thing right?
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ghoek
Baby's First Wargame
Posts: 4
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Post by ghoek on Mar 24, 2017 3:03:30 GMT
Kraye Squire Stormclad x2 Ironclad x2 Defender x2 Hammersmith Arlan Runewood -- Try marshalling the Hammersmith with Runewood. That way he can get three PS 19 attacks with his hammers, four if he hits with both initials, and still has Reposition 5. He loses the rest of Iron Horse, but RW/HS is a great combo for holding flags out of Kraye's control range, and it's one less jack for Kraye to try to fuel.
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Post by 36cygnar24guy36 on Mar 24, 2017 12:16:39 GMT
Try Kraye Heavy Metal with 3 Centurions, having them 21" up the board turn 1 is pretty fun (+2" deployment, trample 7", repo 5")
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Post by potato on Mar 24, 2017 13:33:17 GMT
Well you did it mate. Special snowflake mode engaged: It's time to break Darius back out. I want to see if he can replace Sloan as my mirror match caster. Do it! Darius is really strong in the mirror - the only two spots where he has issues are against Haley3 (lack of targets + repudiate) and Stryker2 with Gibbs (Lose a stormwall, he moonwalks to safety and heals to full, rinse and repeat).
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Post by octaviusmaximus on Mar 24, 2017 23:01:24 GMT
Here are a pair of lists that I feel have interesting possibilities. My major thesis in writing these lists was that to get maximum value from Heavy Metal, you need to be able to use Jakes 1 effectively. You can play a list and not get maximum value, but its a lot better if you do.
First one is Stryker 1, everyone has been saying he has game and I'm just going to confirm that. The list I have, though, is a little different than others and I think its mainly because I don't think fireflies bring as much value as Chargers do most of the time.
Stryker 1- Heavy Metal Hurricane Hurricane Squire- Free
Strangeways- Free Junior- Free > Charger Jakes- Free > Charger > Charger
This list is one that I attempt to maximise my ability to create and abuse Vectors.
Double Hurricane with Stryker 1 isn't new tech, the interaction between having double arcane shield, Snipe and Earthquake is great with Hurricanes, who provide pathfinder and melee presence.
Triple Charger is interesting here, I think, because Chargers can make so much value at range (along with Hurricanes) that the list has a pretty devastating alpha potential and sustained shooting potential (Earthquake and Electro-Projectors means plenty of knockdowns for Chargers to shoot into melees and unclog pieces).
Ive used this list on the table and it faced Lylith 1 in a matchup where she has really good tools against me, specifically parasite + Blessed = Arm 15 Hurricanes. Despite that I could still smash through and kill her heavies with shooting pretty trivially and then feating to prevent any meaningful fight back. Her assassination chances after it were calculated to be 1.3%, and I easily could have been more careful and made it 0.01% by getting into Cover and taking from the squire.
The Second list is a little...stranger.
All cards on the table, I loved Nemo 1 in mk2. He was my Bae. He killed more troops than eCaine and pCaine combined through the power of "Triple Chain Lightning", he controlled jacks and colossals through voltaic snare and he could maintain threat range superiority and heavy killing through Allocating 5 to a lightning shrouded heavy.
Nemo 1 in Mk 3 lost my 2 favourite things about him, Chain lightning and Voltaic snare, and so I pretty much disregarded him.
But I spent some time and I found that Nemo 1 has a few things that do bring him above some competitors.
1. Deceleration is much stronger now. Chargers in general are extremely powerful in the ranged game, but they take damage easily from enemy shooting. Decel helps prevent this through 13/18 chargers. 2. Locomotion is the second highest threat extension in the faction. Cygnar is the land of +2", Haley 2 is the only exception and her +4" is only for 1 model a turn and is 5 focus worth. 3. Nemo 1's feat has become stronger because of changes to Overcharge. 1 focus becoming a 2" Control Range extension is really strong and it lasting for a round makes it very easy for him to steal power tokens from enemy spellcasters.
So the plan was "Force enemies to close with superiority from the ranged game, use long threat range cheap heavies to isolate and hammer anything that gets too close, use the feat to determine tempo vs enemy warjacks."
Nemo 1 Squire (free) Dynamo Ironclad Ironclad Ironclad Ironclad Charger Charger
Strangeways (free) Journeyman (free) >Charger Allison Jakes (free) > Charger
Min Mechaniks
Ive used this list twice. Game 1 started with my legion opponent not wanting to face double Hurricanes so I played this bad match-up vs Lylith 3 and then *surprise surprise* I get assassinated on turn 2. I Faced a list which: Outthreated me, and couldn't be shot. Pretty much textbook bad matchup.
Although...I *could* have made my wall better with my Jacks, I *could* have taken 1 from the squire to hold onto 1 more focus, I *could* have not cast locomotion to get an ironclad through terrain and I *could* have recasted Arcane Shield onto Nemo because he was relying on Snipe rather than Blessed to get range onto me.
Considering that he killed me with her last shot needing a 6 to hit, any one of these things would have saved me. I then would immediately kill pretty much his entire list.
Second game was vs Amon in Creators Wrath and this game was great for me. Again, shooting wasn't really on the table, but Nemo's feat was extended to 20" range, hit 9 warjacks and Disrupted 7 of them. It wasn't even the most effective feat. Because I outhreated him in a lot of cases I should have sat just out of range, moved the chargers up to pop some of his support and bait out his models, when they come out I should have crushed them with my heavies, feated on the rest and be in a position to kill him back afterwards.
I still ended the game with 4 heavies and 3 chargers after pretty much killing everything in his list.
With the changes to Battle Engines, I might replace Nemo's 2 Chargers with a Storm Strider because Decel makes it tough to hurt from range and its guns are pretty effective at clearing infantry as well as hitting heavies.
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gmonkey
Junior Strategist
I, for one, welcome our Infernal Overlords.
Posts: 313
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Post by gmonkey on Mar 29, 2017 17:02:52 GMT
Nemo1 is still my favorite caster. His single biggest problem is still that he dies to a gentle breeze. Having two Hurricanes seems to provide a good hiding place though. I've recently switched to playing him in a list with the TAC, which is obviously not in theme, but he absolutely needs something to protect him from those long-range boosted Kraken/Galleon/Earthbreaker shots. (not to mention Eiryss1 - being disrupted by Eiryss1 and then eating Sorscha1's feat will ruin your whole day)
I'm a huge fan of locomotion, and I'm very much looking forward to the first time I get my new Hammersmith lightning shrouded and into melee with a colossal.
Your Nemo1 list above has four Ironclads. Any reason for that? I used to use a single Ironclad but just replaced it with a Hammersmith, because 7 attacks is better than 5 plus the open fist. I also play Nemo out of theme because I love having Thorn and the TAC. I've also found that having a shield guard is super-important for Nemo.
Here's my current Nemo1 list iteration: Commander Adept Nemo Squire Centurian Thorn Hammersmith Dynamo Journeyman Warcaster *Sentinel Storm Lances (min) Tactical Arcanist Corps Arcane Tempest Rifleman Gobber Tinker Field Mechaniks - Crew Chief & 3 Grunts
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Post by octaviusmaximus on Mar 29, 2017 22:22:44 GMT
Nemo1 is still my favorite caster. His single biggest problem is still that he dies to a gentle breeze. Having two Hurricanes seems to provide a good hiding place though. I've recently switched to playing him in a list with the TAC, which is obviously not in theme, but he absolutely needs something to protect him from those long-range boosted Kraken/Galleon/Earthbreaker shots. (not to mention Eiryss1 - being disrupted by Eiryss1 and then eating Sorscha1's feat will ruin your whole day) I'm a huge fan of locomotion, and I'm very much looking forward to the first time I get my new Hammersmith lightning shrouded and into melee with a colossal. Your Nemo1 list above has four Ironclads. Any reason for that? I used to use a single Ironclad but just replaced it with a Hammersmith, because 7 attacks is better than 5 plus the open fist. I also play Nemo out of theme because I love having Thorn and the TAC. I've also found that having a shield guard is super-important for Nemo. Here's my current Nemo1 list iteration: Commander Adept Nemo Squire Centurian Thorn Hammersmith Dynamo Journeyman Warcaster *Sentinel Storm Lances (min) Tactical Arcanist Corps Arcane Tempest Rifleman Gobber Tinker Field Mechaniks - Crew Chief & 3 Grunts I have 4 ironclads because I am focusing on out threading enemy heavies and the Hammersmiths 11" Threat is far fairer than the ironclads 12". But you are right that it does hit harder if you decide to critical slam. The ironclad is a little more reliable vs enemy def 12 and above because of tremor being on the first attack. I could probably happily replace 2 ironclads with 2 Hammersmiths without too much hassle. Honestly it's easier to proxy . While he dies to a stiff breeze, because I am often recasting arcane shield to proc power tokens I am finding that often it finds its way onto him eventually and arcane shield and deceleration makes him arm 19, plus any camp he is sitting on. Vs sorscha/galleon etc it is a huge deal. In general ive been lining up my jacks behind my objective so they block Los and can't be pulled by hookshots and such, which helps early on. I used to think that Thorn was better on nemo 1 than he was on Haley 2 in mk 2. In mk 3 I care for less about his offensive spells than I used to. Now the name of the game is locomotion and his feat most of the time. I like heavy metal with him and would prefer to not lose his free support. Will try him more soon and see what happens.
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ghoek
Baby's First Wargame
Posts: 4
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Post by ghoek on Mar 31, 2017 3:59:35 GMT
I love Nemo1, and it's looking like Heavy Metal does more for him than Storm Division. My current "test" list: Theme: Heavy Metal 4 / 4 Free Cards 75 / 75 Army Commander Adept Nemo - WJ: +30 - Squire - PC: 0 - Hurricane - PC: 39 - Thunderhead - PC: 20 - Dynamo - PC: 18 - Hammersmith - PC: 12 Captain Arlan Strangewayes - PC: 0 Journeyman Warcaster - PC: 0 - Firefly - PC: 8 Lieutenant Allison Jakes - PC: 0 - Firefly - PC: 8
I love the Silverline Stormguard with him since they are great at defending him plus the leader's gun buffs his feat and his jacks, but they aren't available in Heavy Metal, which is sad but not heartbreaking. Hammersmith with Lightning Shroud is amazing, especially at 12pts. Heavy Metal lets Nemo1 take all the jacks he wants, plus the Squire he yearns for and all the spellcasters to fuel his Arcane Accumulator. Hurricane with 4 focus, natural electric synergy, and an arc node is more than you could ever want with Nemo1, and he can still take Thunderhead and Dynamo. It's almost a vulgar display of power. Hurricane's knockdown guns, combined with an arc node for Voltaic Snare, plus his feat, and Ionization... It's almost too much. Warjacks fall down and they don't get up. Warbeasts are only marginally better off.
I also want to try double Hurricanes, but I think this might be better, we will see.
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Post by cygnarstronk on Mar 31, 2017 8:15:36 GMT
H3 is a pretty good wrjack heavy caster, while bringing all the benefits of an A tier caster in herself.
you can run her either in heavy metal with a lot of ironclads, some lights on the JRs+thorn and maybe a centurion to arcane shield+a full unit of Sks (they really like her defensive bubble).
Cygnar Army - 75 / 75 points
Heavy metal (Haley 3) Major Prime Victoria Haley [+25]
- squire [0] - Centurion [17]
- Ironclad [12]
- Ironclad [12]
- Thorn [13]
Jakes1[0] - Charger [9]
- Charger [9]
JR[0] - Hunter [11]
Captain Arlan Strangewayes [4]
Sword Knights (max) [13]
She can sling spells all day with haley past or via Thorn, shoot the opponent with your lights and ready a mulching charge/counter charge with the heavies and sword knights. Sounds fun! It folds like paper against ranged lists, tough luck.
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