lino708
Baby's First Wargame
Posts: 6
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Post by lino708 on Apr 17, 2017 7:41:22 GMT
Hey all, I recently got cleansed from my blight and thought I'd give the other elves a try. I've always liked the Ret models and thought I'd try them out for my warmachine army. I've played legion since mk2 but haven't had a warmachine army to go with my hordes. I was wondering about a list idea that I had, I've just been messing around looking at battle college and scrapped together what I thought would be a decent 35 point list with elara2. Any recommendations? The list I was thinking of was: Elara2: wj +28 Manticore: 14 Manticore: 14 Discordia: 18 Sylys: 4 Stormfall archers: 9 Mage hunter assassin: 4 Again not really sure what I'm doing but it looked decent on paper any tips would be greatly appreciated, thanks!
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Post by Irusk2K on Apr 17, 2017 11:56:57 GMT
I've never played Elara2 but this list does look pretty good. One thing I think you really need* are Mechaniks, at least 2 but 3 is better. I'd recommend a Chimera, Phoenix or both as well so you can arc Marked for Death though.
You could also use a jack with reach like a griffon or a Phoenix to take advantage of Scything Touch. Just remember if you use the Phoenix it can't arc if it's in melee. If you go this route you might also do well with a melee unit like Sents since shooting into melee isn't ideal. Manticores work just as well but require bunching up you jacks a little.
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lino708
Baby's First Wargame
Posts: 6
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Post by lino708 on Apr 17, 2017 15:12:20 GMT
I was thinking a chimera would be useful for the cheaper arc node then the Phoenix but I thought I could get away with not having one with sylys because of his +2 rng on spells. Would storm fall arceus be necessary? I wanted to put at least one unit in the list and they seemed to be a full unit that fit in the point cost, I also looked at the Mage hunter infiltrators but decided on the archers. Is discordia a key piece or could it be replaced by something else? Thanks again!
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Post by Irusk2K on Apr 17, 2017 16:26:04 GMT
The +2 is nice but not even in the same league as an arc node. With Sylys Marked for Death is range 10" with an arc node it's pretty much range 22+".
Archers look like a decent pick with Elara2 because of the DEF debuff from Marked for Death plus Elara2 looks like she likes to get up in the face of the enemy and Archers can help cover your approach. I don't have Infiltrators but I mostly see them in gun focused lists to act as screening units which could work too but at 35 points I think you'd be better off with the Archers.
I think Discordia (a.k.a. Disco) and a Phoenix are both good choices for this list. Disco can be awesome for delivering units and Jacks, at 35 points this might not be as big of a benefit since your opponent might not have enough shooting to really threaten your jacks. Also her spray is pretty awesome at lower point games since your opponent will not have as much stuff to protect their caster. A Phoenix on the other hand is the same cost and gives you an arc node and since it has rach is a slightly better target for Scathing Touch. Personally I'd take the Phoenix since it will be hard to fit in an arc node otherwise.
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lino708
Baby's First Wargame
Posts: 6
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Post by lino708 on Apr 17, 2017 16:49:44 GMT
Thanks a lot!
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Post by milehightroll on Apr 17, 2017 18:17:57 GMT
Hi lino! I play Elara quite a bit, and have tried shooting elements with her, but found that they are a little lackluster because she doesn't directly do anything to up their damage output. I agree with Irusk that you are going to want an arcnode, maybe Griffon(s), and Arcanists.
I personally love Halberdiers with Elara. The threat ranges are insane, she provides pathfinder for them, and reposition on them is fantastic to clear out some chaff, then send in the jacks after you've moved the Halbs out of the way. You can also throw Scything Touch on a specific Halberdier, send him in to the right spot, kill stuff, then repo somewhere to apply the ST bonus to more juicy targets.
Marked for Death is a great spell and having a "disposable" arcnode like the Chimera is key.
At 35 points I'd probably roll something like this:
Elara -Chimera -Manticore -Manticore
3x Arcanist Full Halbs w/ UA Houseguard Thane
Halbs give you a fast vanguard unit that hits accurately (MAT8 on mini-feat) and hard (POW14 and you're going to get the alpha), Manticores hit hard and keep up (charging for free is great with them too), the Griffon is a great Scything Touch if you include it, but the Halbs can provide the same benefit.
This list probably wouldn't want to go against a dedicated shooting list, but other than that it should be decent into most things.
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lino708
Baby's First Wargame
Posts: 6
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Post by lino708 on Apr 17, 2017 18:46:05 GMT
Thanks for the input! I was kinda thinking of focusing my spells and melee on the jacks and sort of have the archers be there just to harass people as they seem to be able to do things on their own. I agree that elara looks like a very melee centered caster and was thinking of adding in dawnguard sentinels maybe in a bigger list as they looked fun too!
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Post by praetorian on Apr 17, 2017 19:59:14 GMT
Sentinels are amazing and she supports them amazingly well. Invictors are also a choice not to be overlooked. Marked for death really solves for a lot of their inadequacy vs riflemen (ability to ignore stealth). The invictors have consistent ranged output, which I cannot personally say for the stormfall (I think they miss a lot more than they should). Also they are fair in melee, with assault, and so I think hold a better place with Elara. They also have a ridiculous assault, snipe, feat threat of 24", which is hilarious, if a lot of jank.
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lino708
Baby's First Wargame
Posts: 6
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Post by lino708 on Apr 18, 2017 0:50:44 GMT
Will look into Invicotrs too, I feel like assault units would be fun with her charge shenanigans! Thanks again for the input, hope To try out a list and see how it goes!
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