bundeez
Junior Strategist
Posts: 325
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Post by bundeez on Jan 2, 2019 11:49:38 GMT
Thanks for the link Jaden, but I allready read that when you shared it last summer Can still throw some questions at you now you are here: Have you played the list much since then? Would you play the Seaking with any other casters and/or lists than that one? Is the list better or worse in todays meta? (Armoured Corps/Tharn/Slaughter Fleet/Battle engines in general) I rarely see any single wound infantry spam lists these days, which is why I don't value the Seaking very high.
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Post by LoS Jaden on Jan 2, 2019 17:41:05 GMT
I haven't played at all since WMW and I haven't played Trolls since Lock and Load, so my own play experience is limited. I played against the Grim 1 list at WMW in the invite and it did very well into my Iona list. If I hadn't known exactly how to space against it and also gotten super lucky on Grim's feat turn with a couple of things I would have lost.
I think the Grim list is probably fine into most of the meta right now. It's quite strong into melee based infantry lists, which is what a lot of the meta looks like right now. Return fire is also very very good.
I'd play the Sea king with Doomie 2, Ragnor, and then I also really like the mud bois list under both Madrak 1 and Calandra just as an off meta list.
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Post by zwergenkrieger on Jan 2, 2019 18:36:51 GMT
I'd play the Sea king with Doomie 2, Ragnor, ... Would you like to explain where do you see the strenghts here?
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Post by LoS Jaden on Jan 2, 2019 18:39:21 GMT
Doomie 2 makes the sea king the highest melee threat range that I can think of outside of overrun casters, while also getting a free charge and additional dice attacks. 17 inch threat is huge, and bulldoze means he'll get where he wants. At native PS 20, he doesn't need rage either a lot of the time, and he has a chain weapon to ignore shields on heavies which are common now.
Ragnor increases his surviveability and really likes gargs in general. I really like the 4 inch melee range here as well.
4 inch melee is a unique thing that has to be played with a bit before you get how strong it is on the table.
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Post by Big Fat Troll on Jan 3, 2019 1:18:52 GMT
@los Jaden So you think there might be something to this? If only as a total dark horse. I was actually the first to try it, as far as I know. conflictchamber.com/#c7201b_-0b5a9DiRiRiW0hjq2Q6R6R0k0m2NTrollbloods Army - 75 / 75 points [Theme] The Power of Dhunia [Calandra 1] Calandra Truthsayer, Oracle of the Glimmerwood [+27] - Dire Troll Mauler [15] - Earthborn Dire Troll [14] - Earthborn Dire Troll [14] - Sea King [36] - Troll Axer [10] - Trollkin Runebearer [0(5)] Feralgeist [2] Troll Whelps [0(4)] Troll Whelps [0(4)] Krielstone Bearer & Stone Scribes (min) [6] - Stone Scribe Elder [3] Swamp Gobber Bellows Crew [2]
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Post by zwergenkrieger on Jan 3, 2019 9:21:25 GMT
conflictchamber.com/#c7201b_-0b5a9DiRiRiW0hjq2Q6R6R0k0m2NTrollbloods Army - 75 / 75 points [Theme] The Power of Dhunia [Calandra 1] Calandra Truthsayer, Oracle of the Glimmerwood [+27] - Dire Troll Mauler [15] - Earthborn Dire Troll [14] - Earthborn Dire Troll [14] - Sea King [36] - Troll Axer [10] - Trollkin Runebearer [0(5)] Feralgeist [2] Troll Whelps [0(4)] Troll Whelps [0(4)] Krielstone Bearer & Stone Scribes (min) [6] - Stone Scribe Elder [3] Swamp Gobber Bellows Crew [2]
Don´t know why, but I like to try that exact list with Grim2 (ditching the Swamp Gobbers).
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Post by LoS Jaden on Jan 3, 2019 15:37:12 GMT
@los Jaden So you think there might be something to this? If only as a total dark horse. I was actually the first to try it, as far as I know. conflictchamber.com/#c7201b_-0b5a9DiRiRiW0hjq2Q6R6R0k0m2NTrollbloods Army - 75 / 75 points [Theme] The Power of Dhunia [Calandra 1] Calandra Truthsayer, Oracle of the Glimmerwood [+27] - Dire Troll Mauler [15] - Earthborn Dire Troll [14] - Earthborn Dire Troll [14] - Sea King [36] - Troll Axer [10] - Trollkin Runebearer [0(5)] Feralgeist [2] Troll Whelps [0(4)] Troll Whelps [0(4)] Krielstone Bearer & Stone Scribes (min) [6] - Stone Scribe Elder [3] Swamp Gobber Bellows Crew [2] That's not the build I'd go with, but I don't see why not. A bunch of DEF 14 ARM 20 immune to KD and stationary beasts under star-crossed sounds like a nightmare XD
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Post by cplmustard on Jan 3, 2019 21:34:27 GMT
For the ultimate jank try this:
Run a whelp about ~2" in front of your two EBDTs, cast rush on both or whatever, then cast sea king animus on the whelp, killing it and pulling your EBDTs forward 2", leaving them in rough terrain, which grants +2 SPD, now you have a 13" charge, mix in lanyssa to taste and you can get up to 17" threat if you line things up correctly. Hell if you want to play risky you can have calandra befuddle the target and get another 3" of threat plus backstrike bonuses.
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jarrow
Junior Strategist
Posts: 274
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Post by jarrow on Jan 4, 2019 6:19:40 GMT
For the ultimate jank try this: Run a whelp about ~2" in front of your two EBDTs, cast rush on both or whatever, then cast sea king animus on the whelp, killing it and pulling your EBDTs forward 2", leaving them in rough terrain, which grants +2 SPD, now you have a 13" charge, mix in lanyssa to taste and you can get up to 17" threat if you line things up correctly. Hell if you want to play risky you can have calandra befuddle the target and get another 3" of threat plus backstrike bonuses. Sea King animus do no damage so you have to eat the whelp or kill it with other models, but other-vice fine tactic. Those are the reasons SK and EDBT are best friends. Too bad they still need rage to wreck heavies and that is 65p on 3 models. And for the list: one can even be def16 so really annoying to remove, but not sure will the list be outplayed on scenario. Also the list do nothing to keep calandra alive.
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Post by zwergenkrieger on Jan 4, 2019 8:46:51 GMT
Also the list do nothing to keep calandra alive. I played Calandras Theme Forces in MkII and they didn´t do anything to keep Calandra alive, too, which has never been a problem. These days Calandra offers a 20" ctrl with the Runebearer, meaning she is able to play savely from the back of her army.
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Post by Big Fat Troll on Jan 4, 2019 15:38:48 GMT
@los Jaden So you think there might be something to this? If only as a total dark horse. I was actually the first to try it, as far as I know. conflictchamber.com/#c7201b_-0b5a9DiRiRiW0hjq2Q6R6R0k0m2NTrollbloods Army - 75 / 75 points [Theme] The Power of Dhunia [Calandra 1] Calandra Truthsayer, Oracle of the Glimmerwood [+27] - Dire Troll Mauler [15] - Earthborn Dire Troll [14] - Earthborn Dire Troll [14] - Sea King [36] - Troll Axer [10] - Trollkin Runebearer [0(5)] Feralgeist [2] Troll Whelps [0(4)] Troll Whelps [0(4)] Krielstone Bearer & Stone Scribes (min) [6] - Stone Scribe Elder [3] Swamp Gobber Bellows Crew [2] That's not the build I'd go with, but I don't see why not. A bunch of DEF 14 ARM 20 immune to KD and stationary beasts under star-crossed sounds like a nightmare XD Yeah, I really need to max out the stone. I guess I could just swap out both minions for a Chef. Any other tweaks? I figure I can put Bullet Dodger on the Mauler so he is DEF 14 too. If I were really screwy, I could swap out the minions and the Axer for a 3rd Earthborn, but that still leaves the minimum stone...
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Post by Big Fat Troll on Jan 6, 2019 16:42:18 GMT
So I've mentioned in this thread not only the Sea King but also Gunny and Kriel Company, both of which I've started playing and actually liked quite a bit. Here's the list that I'm looking at now: conflictchamber.com/#c7201b_-0D020riWjqfI6G0l0mj5i_09Trollbloods Army - 75 / 75 points [Theme] Kriel Company [Gunnbjorn 1] Captain Gunnbjorn [+28] - Dire Troll Bomber [19] - Sea King [36] - Trollkin Runebearer [0(5)] Bog Trog Mist Speaker [4] Fell Caller Hero [0(5)] Krielstone Bearer & Stone Scribes (max) [9] - Stone Scribe Elder [3] Northkin Raiders (max) [15] Pyg Lookouts (min) [7] Trollkin Sluggers (max) [10] I think I do need a 10-man unit here, and I like the Raiders because they can use Snipe with Quick Work to reach deep on Turn 2 before I hot-swap it over to the Sluggers, yet they have better jamming and melee presence than Highwaymen or Scattergunners. I had terrible luck with the Sluggers until I started playing them with Gunny. Snipe does help a lot. Nothing else available in Kriel Company can deal with high-ARM units quite like the Sea King, especially with Chain Strike against shield walls or the corrosion on Sentinels, IFP, or Forge Guard.
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