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Post by michael on Dec 6, 2018 0:10:04 GMT
He's got a magnificent beard at least? Man, I am all for some Harkevich love! I've been tinkering around with his kit on-and-off for the last year (sound familiar...?) but haven't really found anything that clicked yet. But I am going to be realistic, too. Right now his entire game plan is "Advance, cast Mobility, camp, try not to die." And that is super boring and not especially effective.
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Post by mcdermott on Dec 6, 2018 0:38:48 GMT
He has a really powerful kit, for other factions warjacks
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Post by hocestbellum on Dec 6, 2018 0:52:20 GMT
Strike Tankers have a similar effect: Assuming you're against a GC and have fire for effect, the Strike is D-2 with 4d6, the artillery is D-6 with 5d6. So on average the Strike Tanker does 0.5 more damage, but the HAC has a higher ceiling. So yeah, free models in a theme can already do that sort of damage. Strike tanker is significantly closer. Moreover unlike the Strike Tanker that package also is highly effective against things like Infantry if Ossum pulls that.
Anyway, I wouldn't put it on a 3 point solo. I think the moment a couple of em one round battle engines you will see (rightly) the salt flow.
The salt is clearly already flowing. What you're looking for is validation of your view. I'm going to take the CID line, and withhold judgement until there's some battle reports
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Post by auraco on Dec 6, 2018 0:55:27 GMT
And, sadly, Pagani says the collateral damage to other models is intentional and worth it for reigning in Axis and Ossrum. Also, cue Ohlmann being an anti-Khador asshat in CID in 3, 2, 1... Seriously, calling out someone in an insulting manner has no place here.
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Post by michael on Dec 6, 2018 1:09:00 GMT
Seriously, calling out someone in an insulting manner has no place here. Meh. I call them like I see them. He has a history of replying in the contrary to anything I post, and it's been so consistent that I'm beyond out of patience.
But, you're right. Not last week I said that I was beyond sick of dealing with people in CID, and here we are again.
Oh well, R.I.P. Harkevich. We hardly knew ye.
I'm out.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Dec 6, 2018 1:19:06 GMT
He's got a magnificent beard at least? Man, I am all for some Harkevich love! I've been tinkering around with his kit on-and-off for the last year (sound familiar...?) but haven't really found anything that clicked yet. But I am going to be realistic, too. Right now his entire game plan is "Advance, cast Mobility, camp, try not to die." And that is super boring and not especially effective. PP: Lets give Broadsides to just two casters as to give them a neat signature spell! Also PP: Okay make sure they will never use them by making them focus starved as hell.
(Also I just noticed that Hark has three cost 3 spells while only having 3 focus. smh)
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Post by Armchair Warrior on Dec 6, 2018 1:49:31 GMT
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Post by smoothcriminal on Dec 6, 2018 1:55:18 GMT
I dunno about Alexia2 in AK. You take her, have to take Atanas because no Saxon, take adjunct because you always take adjunct. That's a lot of points wasted on support.
I think Alexia2 isn't that much of an upgrade to Alexia1 in terms of scoring capability and Alexia1 didn't go well with AK. Adjunct and Alexia1 existing really don't leave a niche for Alexia2 to fill.
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Post by Netherby on Dec 6, 2018 2:33:36 GMT
It is seven points. Because the effect is a bubble not a target. Every artillery piece gets the siege damage. And 5 dice can spike. I want to do the math at home for the chance for 2 of the HAC with FFE hotswaped to one round a GUn Carriage. First time a 3 point model and free units cause of theme does that much salt will be spilled.
The bubble thing seems like maybe a bit over the top... The chance for two guns to one round a Gun Carriage with hot swapped FFE is like less than 1%. How ever they will have two rounds in which to do it. If they attack it 4 times then it's pretty much a guaranteed kill. A Colossal on the other hand will take more than 2 rounds of punishment from them to drop it. The problem is more that they will soften it up really badly, making it easy prey for other list elements. (That said, it's 'only' doing an average of ~11-12 damage against ARM 20. Even with a good spike, that's only going to go up to maybe 17 damage. Now you have to do that twice in order to threaten to one round any Khador thing and you still fall well short of killing the GC. Yes you could roll 24 damage, which will happen 0.01% of the time...)
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Ganso
Junior Strategist
Posts: 932
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Post by Ganso on Dec 6, 2018 4:45:29 GMT
All I got from the CID launch
Steelhead Ironhead = SteelIron Head Squared
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Post by mcdermott on Dec 6, 2018 5:35:43 GMT
One of those Battle reports annoys me to no end.
Take one of every steelhead thing, take the worse of the 2 magnus', dont take his arc node despite the fact that arcing scourge and not paying for bg upkeeps is basically what magnus 1 does, take a battle group of rocinante, mule, nomad, lose and then talk about how far the CID has to go because you took a pastiche of random models, a warcaster who does next to nothing to support them and then play it against mohsar tharn.
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Post by Soul Samurai on Dec 6, 2018 6:38:19 GMT
What exactly is the bulldoze change?
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Post by mydnight on Dec 6, 2018 6:51:51 GMT
One of those Battle reports annoys me to no end. Take one of every steelhead thing, take the worse of the 2 magnus', dont take his arc node despite the fact that arcing scourge and not paying for bg upkeeps is basically what magnus 1 does, take a battle group of rocinante, mule, nomad, lose and then talk about how far the CID has to go because you took a pastiche of random models, a warcaster who does next to nothing to support them and then play it against mohsar tharn. To be fair, its partly PP's fault because they expect players to playtest things like rocinante, mule, nomad when players already know what they do and dont want to bring them, and 1 point barely makes any difference for the expensive ones, while 1 point makes a lot of difference for the cheap ones. Increasing the nomad's cost to 12 can only be tested in a spam list, which seems like the main intent (to nerf Mag2) while on the other hand, players who had 3 nomad lists can no longer squeeze them in and will be playing other models and have nothing to say about the nomad in the actual battle report. If no one squeezes unliked models into their lists PP will say 'everything is fine'.
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Post by josephkerr on Dec 6, 2018 7:10:35 GMT
Increasing the nomad's cost to 12 can only be tested in a spam list...
This isn’t exactly true. Most of the time, running only one of a jack is going to produce a negligible change with a one point increase, but that’s information that’s valuable to PP. If the problems with model being one point over priced only shows up when spamming them then maybe the model’s fine and people are gonna have to stop spamming them. Showing new lists, comparing them to old lists, can show what was lost in that one point change and how valuable that was. Of course, probably most of the feedback will be like the Juggernaut feedback: some people who really stump for the lower price while a bunch of people say the change didnt matter when theyre only running one or two of them, or that it caused them to look to other models over running a 3 Nomad battlegroup.
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Post by Netherby on Dec 6, 2018 7:55:56 GMT
I think saying: "I can find no place to put this model in my list", should stand without having to make a list you don't like and play it.
I certainly won't play free test games with models/lists I don't like.
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