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Post by tybork on Dec 13, 2018 11:04:12 GMT
I'm a kind soul, changes:
Mule Cost 14.
Rocinante Cannon gain Powerful Attack.
Steelhead Heavy Cavalry Gain Relentless Charge
Steelhead Mortar Crew Cost 5.
Steelhead Riflemen Gain War Tempered
Sergeant Nicolas Verendrye Cut Field Medic. Gain Heal [D3+1]: Gain Reinforcements [Steelhead]
Steelhead Arcanist FA 3.
Steelhead Gunner FA 3. Siege Tactics became (Action)
Steelhead Ironhead MAT 5.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Dec 13, 2018 12:44:56 GMT
I'm a kind soul, changes: Mule Cost 14. Rocinante Cannon gain Powerful Attack. Steelhead Heavy Cavalry Gain Relentless Charge Steelhead Mortar Crew Cost 5. Steelhead Riflemen Gain War Tempered Sergeant Nicolas Verendrye Cut Field Medic. Gain Heal [D3+1]: Gain Reinforcements [Steelhead] Steelhead Arcanist FA 3. Steelhead Gunner FA 3. Siege Tactics became (Action) Steelhead Ironhead MAT 5. Thank you so much good sir! I appreciate it!
Changes look good to me, even though I don't get what they have against giving Steelhead cav 2" melee back.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Dec 13, 2018 15:56:52 GMT
Thoughts:
Sgt. Nick is now great with steelheads and crap with everyone else. Ugh.
Heavy Cav gaining relentless charge is good, but not enough to make me play them. Even a mat/rat increase would do it at this point, but they seem insistent on this whole flank nonsense.
Mule to 14 is...ok? Total changes make it still only viable in the lists it was already viable in.
Rocinante is actually pretty cool now, imo. Powerful attack on cannon, Powerful charge on battle blad, -2 cost. Solid choice as 2 more points than a rover. Now if we could take him in anything other than this without Damiano, he might see some play!
Ironhead went from a model I was excited about to a model I have trepidation about. We already have enough competition for those spots.
Still can't see me taking mortar crew over cannon crew/rhulic artillery ever.
Can't see me using the gunner now either. 3 point tax to get a model into play slightly faster PER crew? Nah, I'll just arc the first shot and hope for a lucky roll.
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shoe
Junior Strategist
Posts: 706
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CID is Up
Dec 13, 2018 16:11:45 GMT
via mobile
Post by shoe on Dec 13, 2018 16:11:45 GMT
asslexia and nicholass verdry ar getting u 4-6 free duders per turn so shut up and color!
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CID is Up
Dec 13, 2018 19:12:01 GMT
via mobile
Post by michael on Dec 13, 2018 19:12:01 GMT
Wasn’t Dr. Nick crap with everyone else to begin with?
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CID is Up
Dec 13, 2018 19:29:47 GMT
via mobile
Post by tesoe on Dec 13, 2018 19:29:47 GMT
Could someone post a rundown of the changes please?
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Dec 13, 2018 20:09:28 GMT
Wasn’t Dr. Nick crap with everyone else to begin with? I actually liked him in LR with Ashlynn and dudes. He's llaelese so he gets pathfinder and repo (with Gibbs), but now there's literally no reason to take him in LR.
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CID is Up
Dec 13, 2018 20:28:18 GMT
via mobile
Post by tesoe on Dec 13, 2018 20:28:18 GMT
Ok, saw the new stuff on FB. Dr. Nick+Alexia seems gross and amazing.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Dec 13, 2018 20:39:24 GMT
Ok, saw the new stuff on FB. Dr. Nick+Alexia seems gross and amazing. Twas right at the top of this page anyway?
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Dec 13, 2018 20:46:09 GMT
Wasn’t Dr. Nick crap with everyone else to begin with? I actually liked him in LR with Ashlynn and dudes. He's llaelese so he gets pathfinder and repo (with Gibbs), but now there's literally no reason to take him in LR. Even before the change all he did was provide a 3" Tough bubble, since Halberderps are not allowed in LR. I dunno why anyone would spend 4 points for that, epecially given how many quality solos there are in LR. How did you manage to get value out of him? Genuine question btw, I'm not knocking anything.
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CID is Up
Dec 13, 2018 21:22:45 GMT
via mobile
Post by tesoe on Dec 13, 2018 21:22:45 GMT
I actually liked him in LR with Ashlynn and dudes. He's llaelese so he gets pathfinder and repo (with Gibbs), but now there's literally no reason to take him in LR. Even before the change all he did was provide a 3" Tough bubble, since Halberderps are not allowed in LR. I dunno why anyone would spend 4 points for that, epecially given how many quality solos there are in LR. How did you manage to get value out of him? Genuine question btw, I'm not knocking anything.
He's got set defense, powerful charge, a gun, reach, and give all living friendly faction models within 3” of him tough. Those are all pretty handy things.
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Post by Charistoph on Dec 13, 2018 23:03:28 GMT
Ok, saw the new stuff on FB. Dr. Nick+Alexia seems gross and amazing. Toss Gastonne2 in to that mix as well.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Dec 14, 2018 0:51:29 GMT
Ok, saw the new stuff on FB. Dr. Nick+Alexia seems gross and amazing. Toss Gastonne2 in to that mix as well. Hmm, Crosse2 with Dauntless Forge Guard and the Siege Crawler for recursion and stealth removal, plus Lifebound Halberderps + Nick, plus Alexia Hmmmmmmmmm
Too bad you'd only get 2 free solos.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Dec 14, 2018 0:56:36 GMT
Toss Gastonne2 in to that mix as well. Hmm, Crosse2 with Dauntless Forge Guard and the Siege Crawler for recursion and stealth removal, plus Lifebound Halberderps + Nick, plus Alexia Hmmmmmmmmm
Too bad you'd only get 2 free solos. i hav done teh crawler frog guard thing. it is poo
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Dec 14, 2018 1:01:57 GMT
Hmm, Crosse2 with Dauntless Forge Guard and the Siege Crawler for recursion and stealth removal, plus Lifebound Halberderps + Nick, plus Alexia Hmmmmmmmmm
Too bad you'd only get 2 free solos. i hav done teh crawler frog guard thing. it is poo Too bad. Is spammig Halberderps just straight up better?
Or is Cinerators + Devil Doggos the only way you can see Crosse being good?
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