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Post by TheCynicalest on Nov 21, 2018 1:35:32 GMT
Can someone give me a good Master Tormentor Morghoul list?
Also do you think there is any chance Skorne is one of the factions in the mystery box deal? I'm debating whether to buy one or not. Would I be better off buying Skorne stuff regularly?
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bacon
Junior Strategist
Posts: 134
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Morghoul1
Nov 21, 2018 2:50:02 GMT
via mobile
Post by bacon on Nov 21, 2018 2:50:02 GMT
I don't have any morg 1 lists but I can tell you skorne does have a mystery box, as I have it. If you are up for trying to trade it might be worth buying a mystery box, if not you might just want to go on to one of the warmahordes trading groups on Facebook and see if you can buy one.
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Morghoul1
Nov 21, 2018 3:55:29 GMT
via mobile
Post by bloodsplatterartist on Nov 21, 2018 3:55:29 GMT
I think morghoul 1 works well in Disciples of agony. Either run gator corpse economy units with boneswarm or archidon spam with battle boars and some valkaries. Either list let's you superstack buffs on cheap beasts to trade up and bring self sufficient units to support the battlegroup.
Not sure on the mystery boxes. Was skor e in the last round?
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Post by jonwill on Nov 21, 2018 12:01:52 GMT
I've been having fun with this rather silly list lately. It's hilarious watching an opponent say "the bugs aren't scary" then re-evaluating their opinion when you one round a colossal with one bug... conflictchamber.com/#c9201b3VeGeFeFeF2Qeaeo5G5U5USkorne Army - 75 / 75 points [Morghoul 1] Master Tormentor Morghoul [+30] - Aradus Sentinel [16] - Aradus Soldier [16] - Aradus Soldier [16] - Aradus Soldier [16] Feralgeist [2] Tyrant Zaadesh [4] - Scarab Pack [10] - Titan Gladiator [15] Paingiver Beast Handlers (min) [5] Paingiver Beast Handlers (min) [5] Be very cagey with Zaadesh though, he's very easy to lose to range/spells. The combination of Scarabs and Tag Team is almost too good to miss out on though.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Morghoul1
Nov 21, 2018 14:06:10 GMT
via mobile
Post by gordo on Nov 21, 2018 14:06:10 GMT
Morgul 1 is basically Xerxes2 but small based, meaning he is a bit easier to prevent from being shot. Unlike x2, his feat is more defensive, but it basically makes his BG nearly impossible to kill in melee without weapon master spam. This is what I would run:
War Room Army
Skorne - New Army
Theme: Imperial Warhost 3 / 3 Free Cards 75 / 75 Army
Master Tormentor Morghoul - WB: +30 - Bronzeback Titan - PC: 18 (Battlegroup Points Used: 18) - Archidon - PC: 10 (Battlegroup Points Used: 10) - Cyclops Shaman - PC: 8 (Battlegroup Points Used: 2) - Archidon - PC: 10 - Agonizer - PC: 0 - Agonizer - PC: 0 - Basilisk Krea - PC: 0
Siege Animantarax - PC: 17 Siege Animantarax - PC: 17
Tyrant Zaadesh - PC: 4 - Titan Gladiator - PC: 15 Swamp Gobber Chef - PC: 1
Paingiver Beast Handlers - Leader & 3 Grunts: 5
THEME: Imperial Warhost ---
GENERATED : 11/21/2018 08:59:26 BUILD ID : 2069.18-10-06
Admonition goes on the BB, so he can always counter charge. Zaadesh1 and Shaman are there to throw around Rush, as Morgul will be busy maximizing Abuse. Turtles are there to either block LoS from shooting or to give your threat outside of morguls tiny control range. Archidon for much the same reason thanks to long leash. Basic idea is that you leverage Rush and Abuse to make your beasts extremely fast and deadly. Archidons threatening 15" at PS 19, flying over your own models that the enemy's melee BG can't get through because of your feat. They maybe kill the Turtles, though not easy under feat, Agonizers, and Krea Aura... And then they get the rest of your battlegroup in the face.
Generally, Xerxes2 does this list better but Morgul1 still has solid game with it. Never drop it into defense spam or weapon master infantry spam.
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tanan
Junior Strategist
Posts: 209
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Morghoul1
Nov 22, 2018 15:29:46 GMT
via mobile
Post by tanan on Nov 22, 2018 15:29:46 GMT
My friend plays Morghoul1 a lot. The real threat is Zaanesh1 First blood spell and Willbreaker combo. The trick is that First Blood out-of-activation movement benefits from Rush and Abuse and isn’t “directly towards”. Gladiator has an effective melee threat of 20”, if you don’t count follow up. Molik Khan has threat range of 25”.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Post by gordo on Nov 23, 2018 16:46:16 GMT
My friend plays Morghoul1 a lot. The real threat is Zaanesh1 First blood spell and Willbreaker combo. The trick is that First Blood out-of-activation movement benefits from Rush and Abuse and isn’t “directly towards”. Gladiator has an effective melee threat of 20”, if you don’t count follow up. Molik Khan has threat range of 25”. Don't think that is true regarding Rush, as that animus specifies "as part of its Normal Movement".
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tanan
Junior Strategist
Posts: 209
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Morghoul1
Nov 24, 2018 8:30:55 GMT
via mobile
Post by tanan on Nov 24, 2018 8:30:55 GMT
Had to check the rulebook. Apparently “normal movement” refers to movement during model activation. First Blood doesn’t benefit from Rush, but benefits from Abuse.
So 18” threat range for Gladiator and 23” for Molik.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Morghoul1
Nov 25, 2018 17:55:39 GMT
via mobile
Post by gordo on Nov 25, 2018 17:55:39 GMT
The biggest issue with Morgul1 is that Xerxes2 basically does everything he does better. Same spd buff that costs no fury, ignite is roughly the same damage buff, but rapport fixes MAT and control range issues. Feat is that even more. Plus Xerxes2 works great with Turtles, our best piece, where as Morgul does nothing for them. Morgul does bring a totally different and defensive feat, but it's very limited in both range and what it can target so...
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Post by Charistoph on Nov 25, 2018 21:49:36 GMT
The biggest issue with Morgul1 is that Xerxes2 basically does everything he does better. Same spd buff that costs no fury, ignite is roughly the same damage buff, but rapport fixes MAT and control range issues. Feat is that even more. Plus Xerxes2 works great with Turtles, our best piece, where as Morgul does nothing for them. Morgul does bring a totally different and defensive feat, but it's very limited in both range and what it can target so... Except hide, walk, hit a dozen times, and DOOOOODGE!!!, right?
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gordo
Junior Strategist
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Posts: 548
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Morghoul1
Nov 26, 2018 14:35:03 GMT
via mobile
Post by gordo on Nov 26, 2018 14:35:03 GMT
The biggest issue with Morgul1 is that Xerxes2 basically does everything he does better. Same spd buff that costs no fury, ignite is roughly the same damage buff, but rapport fixes MAT and control range issues. Feat is that even more. Plus Xerxes2 works great with Turtles, our best piece, where as Morgul does nothing for them. Morgul does bring a totally different and defensive feat, but it's very limited in both range and what it can target so... Except hide, walk, hit a dozen times, and DOOOOODGE!!!, right? Well, Xerxes2 survival tech is no slouch. 13/19 and 20 boxes (with tough) is not bad. His speed and Sprint can also help him stay safe. But his size makes him a liability (though at least with turtles you can block some LoS in a pinch) from shooting. I'd say offensively, X2 will kill at least as much as Morgul1 in melee and then be able to get to safety more easily. Defensively, Morgul1 is probably a bit safer thanks to smaller base size and Dodge. My only real problem with Morgul1 doing work himself is that his reach is so small and he can only really be a solution for 1-wound infantry and his melee reach without overtake means you Double Strike won't see that much use. Generally I find he is better served just casting Abuse and hanging back to stay safe. He is neat, don't get me wrong, and unlike Xerxes2 he can play more easily into heavy gun lines. But we have better answers into heavy gun lines without sacrificing armor cracking. His feat has pretty limited targets and requires him to get pretty dangerously close to use it safely. None of this should discourage you from playing him really. He "works" as intended, it's just hard to find situations where I'd prefer him to Xerxes2. They ask extremely similar questions, but Xerxes2 seems to ask them "harder"
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Post by Charistoph on Nov 26, 2018 14:39:33 GMT
And there goes the joke...
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tanan
Junior Strategist
Posts: 209
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Post by tanan on Nov 27, 2018 10:20:39 GMT
The biggest issue with Morgul1 is that Xerxes2 basically does everything he does better. Same spd buff that costs no fury, ignite is roughly the same damage buff, but rapport fixes MAT and control range issues. Feat is that even more. Plus Xerxes2 works great with Turtles, our best piece, where as Morgul does nothing for them. Morgul does bring a totally different and defensive feat, but it's very limited in both range and what it can target so... I'm telling you, Morghoul1 and Zadeesh1 are match made in heaven. Just remember to run with Zaadesh1 during your 1st turn to maximize First Blood threat range.
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gordo
Junior Strategist
My star is green?
Posts: 548
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Morghoul1
Nov 27, 2018 16:27:46 GMT
via mobile
Post by gordo on Nov 27, 2018 16:27:46 GMT
The biggest issue with Morgul1 is that Xerxes2 basically does everything he does better. Same spd buff that costs no fury, ignite is roughly the same damage buff, but rapport fixes MAT and control range issues. Feat is that even more. Plus Xerxes2 works great with Turtles, our best piece, where as Morgul does nothing for them. Morgul does bring a totally different and defensive feat, but it's very limited in both range and what it can target so... I'm telling you, Morghoul1 and Zadeesh1 are match made in heaven. Just remember to run with Zaadesh1 during your 1st turn to maximize First Blood threat range. Morgul1 definitely works better with Zaadesh1 for sure. More points too so you can fit in two units of whippers and still have points for a solo.
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Post by jonwill on Nov 28, 2018 9:05:18 GMT
The one downside to Zaadesh1 us that he's very easy to just pick off, usually done by Cryx arc nodes, or long range guns. And losing 19 points to a spell or shot is very frustrating!
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