Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Oct 16, 2018 16:00:37 GMT
First off, welcome! Those are great choices (I actually just finally painted my Kayazy anime ninja chicks last night), and totally how you end up in mercs! After a while, you realize that you have a full merc army and enough infantry to splash into any other faction with just the purchase of a warcaster and jacks.
I started with mercs and never have regretted it (aside from when I decide that I needed to paint things...). Plus, I personally think we have the best board.
Also, as usual, Soul Samurai and Crow are right about everything, with the exception of the implication that Khador is an acceptable option. It's all about taking Llael back from the oppressors.
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Oct 19, 2018 13:23:59 GMT
First off, welcome! Those are great choices (I actually just finally painted my Kayazy anime ninja chicks last night), and totally how you end up in mercs! After a while, you realize that you have a full merc army and enough infantry to splash into any other faction with just the purchase of a warcaster and jacks. I started with mercs and never have regretted it (aside from when I decide that I needed to paint things...). Plus, I personally think we have the best board. Also, as usual, Soul Samurai and Crow are right about everything, with the exception of the implication that Khador is an acceptable option. It's all about taking Llael back from the oppressors. Thanks for the warm welcome! And yes the splashablity of mercs is one of the main reasons why i want to start here, considering there are very few factions in this game that i don't find to be atleast interesting at minimum.
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crow
Junior Strategist
Posts: 310
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Post by crow on Oct 21, 2018 6:17:10 GMT
Hey since this is already about weird Ashlyn lists, I was wondering if the following has any playability
Ashlyn +29 -Toro 13 -Toro 13 -Vanguard 10 -Sylys (free) Gastone (free) -Buccaneer 6 Rocket Men (max) 15 -UA 4 -x3 WA 6 CG Storm Troopers 16 Thorn Gun Mages 9 Thorn Gun Mages 9 Anastasia 3 Gibs (free)
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Oct 21, 2018 7:05:50 GMT
Hey since this is already about weird Ashlyn lists, I was wondering if the following has any playability Ashlyn +29 -Toro 13 -Toro 13 -Vanguard 10 -Sylys (free) Gastone (free) -Buccaneer 6 Rocket Men (max) 15 -UA 4 -x3 WA 6 CG Storm Troopers 16 Thorn Gun Mages 9 Thorn Gun Mages 9 Anastasia 3 Gibs (free) it wuld be better if ur jack loadout was 4 nomads and u dropped 1 thorns. what u got there dies all fast
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Oct 21, 2018 9:36:57 GMT
Also from what I've heard and read, double Rocketmen with all CAs and WAs are way better than 1x Rocketmen + anything, since it ask the question if the opponent can kill 27 def 16, speed 11 models with repo 5 before he loses on scenario.
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Post by onijet01 on Oct 21, 2018 13:12:10 GMT
Also from what I've heard and read, double Rocketmen with all CAs and WAs are way better than 1x Rocketmen + anything, since it ask the question if the opponent can kill 27 def 16, speed 11 models with repo 5 before he loses on scenario. You have a huge misconception about the usability of rocketmen. Quicken spell plus strafing run order makes the unit spd 11 with reposition 5. Quicken plus the unit commanders defensive action order make the unit def 18 with dodge vs ranged attacks. The unit is still hightly susceptible to blast damage and hazardous terrain or templates. Covering fire templates also show hige issues for the units in question. Ashlyn is a focus 6 caster and expecting her to hot swap quicken each turn to keep the rocketmen at spd 11 is a foolish choice as her leadership is limites to a 9 inch cmd bubble In ashlyns case its better to run one unit of rocketmen as a vanguard flank and take a good medium infantry unit to actually take advantage of her feat and spells and personal threat. So in the list the idea of one rocketman is preferred knowing the theme lacks survivability with most of their models
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crow
Junior Strategist
Posts: 310
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Post by crow on Oct 21, 2018 15:11:50 GMT
You have a huge misconception about the usability of rocketmen. Quicken spell plus strafing run order makes the unit spd 11 with reposition 5. Quicken plus the unit commanders defensive action order make the unit def 18 with dodge vs ranged attacks. The unit is still hightly susceptible to blast damage and hazardous terrain or templates. Covering fire templates also show hige issues for the units in question. Ashlyn is a focus 6 caster and expecting her to hot swap quicken each turn to keep the rocketmen at spd 11 is a foolish choice as her leadership is limites to a 9 inch cmd bubble In ashlyns case its better to run one unit of rocketmen as a vanguard flank and take a good medium infantry unit to actually take advantage of her feat and spells and personal threat. So in the list the idea of one rocketman is preferred knowing the theme lacks survivability with most of their models sooo... you're saying maybe then?
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Post by onijet01 on Oct 21, 2018 15:25:44 GMT
Yes it is always a maybe as nothing in life is certain
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Oct 21, 2018 15:34:50 GMT
flight ignores hassardous terrain. always do defensiv accion unless it an emergecy.
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crow
Junior Strategist
Posts: 310
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Post by crow on Oct 21, 2018 15:52:10 GMT
Yes it is always a maybe as nothing in life is certain deep, haha... well at the very least it might be worth a proxy run I guess
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Post by Swampmist on Oct 21, 2018 18:36:35 GMT
onijet01 Budl, the defensive order makes rocketmen blast immune.
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Post by onijet01 on Oct 21, 2018 20:11:54 GMT
onijet01 Budl, the defensive order makes rocketmen blast immune. Yes but assumming a speed 11 unit with repo 5 as was the original point must assume quicken spell and the strafing run order. Which assumes your not using the defensive order. Therfor they are not blast immune. Maybe read the conversation from the original post. I replied to befor chiming in. The defensive action is the way to go but if you need speed it holds the unit back. Ahhh the wonderful world of trade offs Still rocket men are better than that rulic unit we do not speak of
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sorokin
Junior Strategist
Posts: 775
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Post by sorokin on Oct 21, 2018 22:28:03 GMT
I see now. So you use Devensive Order over Straving run most of the time. That's good to know. I though getting far up the board quickly was imperative, but keeing your point investment alive over that makes sense.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Oct 21, 2018 23:27:20 GMT
if dey no has blasts u can quicken and run if u goes first.
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Post by mydnight on Oct 22, 2018 2:09:43 GMT
How about rocketman + dragon's breath? Dragon's breath seems really sweet.
Also has anyone used the choir with her successfully? It seems that nomad spam+choir would be quite impressive.
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