crow
Junior Strategist
Posts: 310
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Post by crow on Oct 4, 2018 12:56:55 GMT
So I’ve got my army unassembled at the moment, and wondering how to proceed. I’ve currently got an Inverter / Monitor and another chassis that is just a Cipher. I’ve got two other walker jacks that I can assemble, and I’m just wondering how many of each jack should one dude have? I should also mention that I’m probably only wanting to magnetize for two of the different configurations (time and money and what not), so I mean... do I need the ability to field 4 Ciphers? 4 Inverters? 4 Monitors? 2 and 2? And of which? I also have two floating kits as well, but I’ll probably just fully magnetize those ones.
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Post by Korianneder on Oct 4, 2018 17:33:31 GMT
I personally have 3 of each chassis magnetized and an extra cipher and inverter from various deals. 3 assimilators or 3 conservators is fairly common, modulators less so unless you go all in on spamming them. 3 inverters has been a go to for me or 2 inverters and a cipher. They're easy to magnetize and maybe the less played ones will get some love eventually.
Also if you're going all in you need like 15 galvanizers. They're the heavy infantry of DI.
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crow
Junior Strategist
Posts: 310
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Post by crow on Oct 4, 2018 21:44:32 GMT
Well I have two galvanizers atm, and then one of each of the other lights, but I will eventually try for two of each and maybe five galvanizers or something.
As for the jacks, if Inverters are staple... maybe I could do something like: -Inverter / monitor -Inverter / monitor -Inverter / cipher -Cipher For my heavy walking kits? That way I can run double cipher inverter or at least one inverter and two monitors kinda deal?
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Post by ziggyqubert on Oct 5, 2018 14:58:49 GMT
Personally I have 5 floating jacks, 4 walking jacks, and 10 lights all are magnetized so they can be anything, although I don't have enough of all the parts for 10 of each light.
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Post by Korianneder on Oct 5, 2018 15:03:34 GMT
Yea our jacks are pretty easy to magnetize. Even the cipher's gun face. It's just easier to magnetize each kit so it can become all three.
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Post by javaman21011 on Oct 9, 2018 23:00:50 GMT
Personally I have 5 floating jacks, 4 walking jacks, and 10 lights all are magnetized so they can be anything, although I don't have enough of all the parts for 10 of each light. I have the same setup. Though one of my walkers is the Cipher from the battlebox, still magnetized though! I also went he extra mile of sticking a big ol 1/4" magnet in their torsos so it'd easier to remove their tops from the base to fit them in tight spaces (gd models overhanging their base) Also, I've currently got 2 Mitigators, 2 Diffusers and 6 Galvanizers, i think.
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Post by ziggyqubert on Oct 10, 2018 15:19:41 GMT
I have the same setup. Though one of my walkers is the Cipher from the battlebox, still magnetized though! I also went he extra mile of sticking a big ol 1/4" magnet in their torsos so it'd easier to remove their tops from the base to fit them in tight spaces (gd models overhanging their base) Ya I found enough bits to be able to make all the arms for my battlebox cipher
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Post by javaman21011 on Oct 11, 2018 1:23:26 GMT
Ya I found enough bits to be able to make all the arms for my battlebox cipher I need your secret because I haven't been able to find enough arms to make a 4th Inverter, or the dream of dreams a 4th Monitor!
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Post by ziggyqubert on Oct 11, 2018 16:36:36 GMT
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Post by claptrap on Oct 13, 2018 20:35:19 GMT
I have 3 walker chassis that are magnetized such that I can run 2 of any type at a time (one of the chassis is from the BB, and I didn't bother to magnitize the BB Cipher arms). That has done me fine. I rarely use even a single Monitor, though.
I also have 3 floaty chassis, fully magnetized. I am much more likely to run 3 Assimilator or Conservators at a time.
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