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Ossrum?
Sept 30, 2018 17:17:23 GMT
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Post by 36cygnar24guy36 on Sept 30, 2018 17:17:23 GMT
Got bummed pretty hard today by Ossrum Hammer Strike, double Siege Crawler, double Forgeguard, Double Artillery, 3 Drillers, 2 Bokurs.
Anybody had any luck into him?
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Ossrum?
Oct 1, 2018 4:08:56 GMT
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Post by onijet01 on Oct 1, 2018 4:08:56 GMT
My oppinion has always been Stryker 2.
My core list
Is Stryker 2
With two units of Stormblade infantry with command attachment. And a unit of Nyss hunters with friendly faction attachment.
The reason is positive charge on martialed fireflies.
They make the stormblades a p+s17 melee at mat 9 and nyss become mat 9 p+s11 wraponmasters charging at spd 7. It allows a good two wave force.
Jacks and theme to taste
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Ossrum?
Oct 1, 2018 6:05:44 GMT
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Post by 36cygnar24guy36 on Oct 1, 2018 6:05:44 GMT
My oppinion has always been Stryker 2. My core list Is Stryker 2 With two units of Stormblade infantry with command attachment. And a unit of Nyss hunters with friendly faction attachment. The reason is positive charge on martialed fireflies. They make the stormblades a p+s17 melee at mat 9 and nyss become mat 9 p+s11 wraponmasters charging at spd 7. It allows a good two wave force. Jacks and theme to taste Have you had any reps with it against Ossrum? My concern would be that the Crawlers and Mortars kill too many on the approach
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Ossrum?
Oct 1, 2018 6:43:04 GMT
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Post by onijet01 on Oct 1, 2018 6:43:04 GMT
My oppinion has always been Stryker 2. My core list Is Stryker 2 With two units of Stormblade infantry with command attachment. And a unit of Nyss hunters with friendly faction attachment. The reason is positive charge on martialed fireflies. They make the stormblades a p+s17 melee at mat 9 and nyss become mat 9 p+s11 wraponmasters charging at spd 7. It allows a good two wave force. Jacks and theme to taste Have you had any reps with it against Ossrum? My concern would be that the Crawlers and Mortars kill too many on the approach Its a issue my list goes into khador armor so its not exactly the same but i can be arm 20 vs guns on approach and nyss have ho to ground mini feat from murdock making them a def 18 arm 13 vs guns. It prives to be annoying for unboosted guns. Yah i know fire for effect but spreading out can help. Really nyss are yyour close in and tie up group. But thats my linited exp. I am our main merc player and i play grundback and damiano Back to topic alternitively you can run sloan with with 6 defenders, squire, arlin, versh, and two min feild machanics. On feat turn you have just enough resourses to load each warjack up with a focus putting them at two each and keep two on sloan. Thats 2 rng 16 pow 12 weaponmaster boosted damage rolls potential. And 12 rng 18 pow 15 boosted damage attacks at rat 5(7 aiming). But i dont think thats super effective
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gmonkey
Junior Strategist
I, for one, welcome our Infernal Overlords.
Posts: 313
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Post by gmonkey on Oct 1, 2018 13:09:23 GMT
Ossrum in general is a problem for Cygnar. My best friend runs an Ossrum list very similar to the one you describe, and I don't think I've ever beaten that list. I've had the best luck with Stryker2, running lancer,Rowdy, double stormblades, and Jr with a firefly. I put other stuff in this list - sometimes a strider, sometimes a stormblade captain running a stormclad (because four POW23 attacks with positive charge and Arlan)
I don't take lances if I can help it, because gun bunnies kill lances. The artillery is likewise brutal - the storm strider helps there. The thing my friend does that makes it impossible to get any kind of alpha is to hide his forge guard behind a line of gun bunnies. Seems odd to use the shooty jacks as a wall, but when Ossrum feats, they're ARM21 with 18 boxes. This makes it really hard to take them out in one round and get at the forge guard. The next round, the forge guard charge through the gun bunnies and wreck everything. Forge guard charges hit HARD.
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Post by booggy on Oct 10, 2018 19:20:55 GMT
Since a year, I had a competitive dude (from the WTC French team) in my local meta who is playing this Ossrum list, with double everything (Forgeguad, BE, artillery, even Bokur !). My conclusion is : Cygnar has no answer to this list. Double BE wrecks our BE/Colossal, or disable it for a turn, with Critical Stagger. Artillery with Snipe/FFE are utterly brutal and wipe our infantry out (Bunnies with their Spray are a thing too, and ignore stealth/cover), far enough from any Swan retaliation. Tactician on everything, with high speed/high ARM model and recursion is not a package we can handle. Double Bokur prevents easily assassination raid, or Dynamo Multi-fire for example. Sorry.
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tanan
Junior Strategist
Posts: 209
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Post by tanan on Oct 19, 2018 12:31:08 GMT
As a dwarf player I can say that Ossrum list has several vulnerabilities. Lack of damage or hit buff means that the list can't effectively dealt with high ARM or multibox models. The list folds very easily to AS buffed colossal (extremely high arm), Centurions (high arm) or light warjacks (box spam).
The only way to lose to that list try to outshoot it or destroy it in melee with infantry.
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gmonkey
Junior Strategist
I, for one, welcome our Infernal Overlords.
Posts: 313
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Post by gmonkey on Oct 19, 2018 13:05:02 GMT
But wait a minute. The Ossrum player I play against brings three units of forge guard. Damage output is not an issue.
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Ossrum?
Oct 19, 2018 16:38:14 GMT
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Post by 36cygnar24guy36 on Oct 19, 2018 16:38:14 GMT
As a dwarf player I can say that Ossrum list has several vulnerabilities. Lack of damage or hit buff means that the list can't effectively dealt with high ARM or multibox models. The list folds very easily to AS buffed colossal (extremely high arm), Centurions (high arm) or light warjacks (box spam). The only way to lose to that list try to outshoot it or destroy it in melee with infantry. Doesn't a colossal just got staggered every turn? Yeah the Ossrum player has to chip away at it a bit, but your not doing much in return
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tanan
Junior Strategist
Posts: 209
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Ossrum?
Oct 19, 2018 19:32:06 GMT
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Post by tanan on Oct 19, 2018 19:32:06 GMT
You can always buy more melee attacks and tie more stuff to melee. Using two battle-engine activations each turn just to remove two attacks from colossal doesn’t sound like a winning idea.
I would try Stryker1 or Darius.
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Ossrum?
Oct 19, 2018 20:00:36 GMT
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Post by 36cygnar24guy36 on Oct 19, 2018 20:00:36 GMT
You can always buy more melee attacks and tie more stuff to melee. Using two battle-engine activations each turn just to remove two attacks from colossal doesn’t sound like a winning idea. I would try Stryker1 or Darius. Why 2 battle engines? Only takes one FFE shot most of the time
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skurkious
Junior Strategist
For Kith and Kriel!
Posts: 206
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Post by skurkious on Oct 22, 2018 15:59:16 GMT
As a dwarf player I can say that Ossrum list has several vulnerabilities. Lack of damage or hit buff means that the list can't effectively dealt with high ARM or multibox models. The list folds very easily to AS buffed colossal (extremely high arm), Centurions (high arm) or light warjacks (box spam). The only way to lose to that list try to outshoot it or destroy it in melee with infantry. Doesn't a colossal just got staggered every turn? Yeah the Ossrum player has to chip away at it a bit, but your not doing much in return Couldn't you bring your own bokur or a sentinel to steal the stagger shot off the colossal?
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Ossrum?
Oct 22, 2018 16:22:48 GMT
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Post by 36cygnar24guy36 on Oct 22, 2018 16:22:48 GMT
Doesn't a colossal just got staggered every turn? Yeah the Ossrum player has to chip away at it a bit, but your not doing much in return Couldn't you bring your own bokur or a sentinel to steal the stagger shot off the colossal? Possibly, but you can't take Merc solos in Heavy Metal, you could take a Sentinel but at 8 points they are one of the most expensive dedicated shield guards in the game, especially as certain theme forces hand it out like candy. So you have an 8 point model to babysit your 39 point model, 47 points is pretty much half your list.
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skurkious
Junior Strategist
For Kith and Kriel!
Posts: 206
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Post by skurkious on Oct 22, 2018 21:58:52 GMT
Couldn't you bring your own bokur or a sentinel to steal the stagger shot off the colossal? Possibly, but you can't take Merc solos in Heavy Metal, you could take a Sentinel but at 8 points they are one of the most expensive dedicated shield guards in the game, especially as certain theme forces hand it out like candy. So you have an 8 point model to babysit your 39 point model, 47 points is pretty much half your list. Maybe a trench buster in GD? I just feel like if you are paying 39 points you can't afford to have it shut down/severely limited for a turn. A sentinel could probably do a little work against the gun bunnies and such so it wouldn't be completely useless
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Post by octaviusmaximus on Oct 22, 2018 22:40:11 GMT
Ossrum only really has 1 answer in Cygnar and that's Stryker 2 and even then...it's not great.
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