boozy
Junior Strategist
Posts: 429
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Post by boozy on Oct 15, 2018 18:39:32 GMT
Cool. Glad to hear. This is the plan then. The Rayvn Pacific Rim list Apoc mentioned (shoutout to the Rifts: Wurmwood reference if that's what was intended). I'll couple it with
Rahn1 TK Tech Check Forges of War -Helios x2 -Chimera -Sylys
-Magic Mittens Men x2 -Lynus&Edrea
-Arcanist Mechanik x2 -Eiryss1 -Magister
Lynus&Edrea clear cloud walls for that critical LoS. Eiryss can strip Focus/Fury that powers Arcane Vortex. Magister helps with the Mittens hit, and Mechanics do their thing.
Does it sound....well, sound?
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Post by shroomvolcano on Oct 16, 2018 12:14:48 GMT
The movement shenanigans will be extra crazy, I would definitely give it a shot!
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Oct 16, 2018 14:32:15 GMT
The movement shenanigans will be extra crazy, I would definitely give it a shot! Thanks, I thought it sounded fun, and a good alternate hard skew to pair with Pacific Rim. Like you said, the scenario and assassination game is very live. I know it's an old hat, but you really need a combine Vyre and Shyeel robots theme. I really want to fit a Sphinx in the list somehow. If I dropped the mechanicks and Chimera and went full in on the spell push game, the reach out and push something game becomes even more ludicrous.
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Post by apoc2148 on Oct 16, 2018 14:54:41 GMT
...There's not too many anti-push lists floating around so that might work... That number seems to be increased fairly quickly in the recent months. AC, Exalted, dwarf jack swarm and I'm sure I'm missing more.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Oct 16, 2018 15:10:33 GMT
I agree that the pairing isn't likely to be perfect. The Pacific Rim side is somewhat reliant on Helios, and the Rahn one is entirely dependent on spells and pushes. Spell hate and anti-movement push tech would shut it down hard, and force robot drop.
Fortunately, I'm a snowflake, and for now only play local steamrollers when can. I like to take concepts that interest me and try to run them at maximum, rather than start at optimal. I think this pairing could be competitive enough, and in a team format be devastating, if the opponents are chosen with some thought.
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boozy
Junior Strategist
Posts: 429
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Post by boozy on Oct 16, 2018 15:44:33 GMT
...There's not too many anti-push lists floating around so that might work... That number seems to be increased fairly quickly in the recent months. AC, Exalted, dwarf jack swarm and I'm sure I'm missing more. Hmm... Baldur2 Roots is likely the most common to be seen. Doomy3, and likely quite a few trolls. Twins and anyone with Psychic Vampire would neuter the 3M dudes. Thing is, while the tech is there, it's not all that common right now in play. If I see the Ossrum/Magnus2 pairing, with Prisoner's Dilemma, he drops Magnus, and I drop Rayvn. I agree the tech is emerging more. Skorne is my main, and I love the new Exalted proposals. AC isn't in my meta so far, little Khador is.
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Post by shroomvolcano on Oct 16, 2018 18:21:54 GMT
Really though, in a tournament, how many anti-push lists are you likely to face? I've faced maybe 5 in the last year, Exalted (2), Hark Clam Spam, and AC (2). I see that Exalted and AC growing considerably in months, but it's not meta-defining enough that I wouldn't consider the pairing, and the Rim list can fight Exalted and AC, even if it's not the most amazing match up.
Honestly, the Rahn list could potentially fight a non-Irusk AC list, just trying to ignore the Steady/Sturdy frontline until Helios can punch them and dragging out the back line Demo Corp to die to ranged attacks or block the front line. If they're running Bombardiers, Rahn loves to play with AOEs. Maybe even switch a Helios for Hyperion for the Force Hammer Knockdown and giant damage Cannon combo on the caster.
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Post by shroomvolcano on Nov 5, 2018 13:53:37 GMT
Game one with Pacific Rim: Got absolutely destroyed by Bradigus. Those Wolds are up the board surprisingly quickly with the theme. My inexperience with the list showed, I forgot to use my Thresher Cannons, and forgot that Helios had Dual Attack, things that probably would have swung the entire game as I was missing out on almost half my list's capabilities. The en masse shield guard is also a little tough in this match-up (provided by the scarecrow wolds and the guardians), as you want to shoot so much. On the good side, my turns basically lasted 3-5 minutes, so the game when super quickly. We'll try it again this week, and try to remember all of the abilities my colossals have this time.. <_< Really though, I think they rolled low because they aren't all painted yet and are mad about it. That's goal number two, get some more paint on these guys. I took a leaf out of this guy's book and painted Ravyn very similarly yesterday, and started colossal 1.
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Post by apoc2148 on Nov 5, 2018 14:05:05 GMT
Game one with Pacific Rim: Got absolutely destroyed by Bradigus. Those Wolds are up the board surprisingly quickly with the theme. My inexperience with the list showed, I forgot to use my Thresher Cannons, and forgot that Helios had Dual Attack, things that probably would have swung the entire game as I was missing out on almost half my list's capabilities. The en masse shield guard is also a little tough in this match-up (provided by the scarecrow wolds and the guardians), as you want to shoot so much. On the good side, my turns basically lasted 3-5 minutes, so the game when super quickly. We'll try it again this week, and try to remember all of the abilities my colossals have this time.. <_< Really though, I think they rolled low because they aren't all painted yet and are mad about it. That's goal number two, get some more paint on these guys. I took a leaf out of this guy's book and painted Ravyn very similarly yesterday, and started colossal 1. Shield guards are going to be a pain, especially if your opponent waits to use them for the tractor beam shots. I'm still working on building my 2nd and 3rd colossi to run this list but I did find an easy way to magnetize the kit. I posted a how to guide for magnetizing the kit here: lormahordes.freeforums.net/thread/8396/magnetized-hyperion-helios-guide
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Post by shroomvolcano on Nov 5, 2018 20:13:33 GMT
Game one with Pacific Rim: Got absolutely destroyed by Bradigus. Those Wolds are up the board surprisingly quickly with the theme. My inexperience with the list showed, I forgot to use my Thresher Cannons, and forgot that Helios had Dual Attack, things that probably would have swung the entire game as I was missing out on almost half my list's capabilities. The en masse shield guard is also a little tough in this match-up (provided by the scarecrow wolds and the guardians), as you want to shoot so much. On the good side, my turns basically lasted 3-5 minutes, so the game when super quickly. We'll try it again this week, and try to remember all of the abilities my colossals have this time.. <_< Really though, I think they rolled low because they aren't all painted yet and are mad about it. That's goal number two, get some more paint on these guys. I took a leaf out of this guy's book and painted Ravyn very similarly yesterday, and started colossal 1. Shield guards are going to be a pain, especially if your opponent waits to use them for the tractor beam shots. I'm still working on building my 2nd and 3rd colossi to run this list but I did find an easy way to magnetize the kit. I posted a how to guide for magnetizing the kit here: lormahordes.freeforums.net/thread/8396/magnetized-hyperion-helios-guide Nice! Good guide. I ended up just gluing mine, but magnetizing the bases in case the overhang got to much in the way.
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Post by apoc2148 on Nov 5, 2018 20:38:34 GMT
Shield guards are going to be a pain, especially if your opponent waits to use them for the tractor beam shots. I'm still working on building my 2nd and 3rd colossi to run this list but I did find an easy way to magnetize the kit. I posted a how to guide for magnetizing the kit here: lormahordes.freeforums.net/thread/8396/magnetized-hyperion-helios-guide Nice! Good guide. I ended up just gluing mine, but magnetizing the bases in case the overhang got to much in the way. I have a original Hyperion only kit that I've built up. The next two I got were the multi-kits and I figured why not give it a try. As I worked my way through the magnetization of the kit it actually ended up being fairly easy. I'm going to do the same process for my second kit as well.
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Post by shroomvolcano on Nov 13, 2018 13:13:23 GMT
Finally time for game 2 and it's the exact match-up I was worrying about, Maelok quad-posse, double Blackhide. It's gonna be a rough time. On the bright side, if Maelok moves up enough to cast Mortality on a colossal, I may be able to just shoot him down. I think I may actually end up using the sweep power attack too after the posse comes in, (assuming Mechanik buff) POW 23 sweeps should theoretically one shot them, even at ARM 20. On the other hand, we're going to have to force him to feat defensively, if he gets behind my colossals I'm going to be dead in the water, no pun intended.
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Post by shroomvolcano on Nov 21, 2018 15:01:38 GMT
Late reply but as it turns out, POW 23 sweeps are indeed devastating to Posse. The scenario was Standoff, I almost lost on scenario until Maelok overextended and Helios dragged him in for a huge punch. On the trade off, my opponent didn't leverage Mortality to it's fullest potential between Maelok and the Soul Slave, and he failed to kill the second colossal, letting me swing back on the weak side of the board after my huge swath of mechanics fixed the smoking wreck back up to operation. I was already getting ground out of scenario, this list wants to hang back and shoot, and a list that can keep putting resilient models in your zone and stop you from putting the few models you have in their zone can really tilt the game hard.
It's also become increasing apparent that while Helios doesn't mind mixing it up in melee, Hyperion absolutely hates in and should be used as a gun platform as long as possible. On the other hand, now that Ravyn has sprint, she'll mix it up in melee all day and can get a surprising amount of work done just by herself.
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isotope
Junior Strategist
Posts: 634
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Post by isotope on Nov 21, 2018 17:24:15 GMT
Sweep is not the str+pow of the weapon, it's just the STR of the jack.
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Post by rad10hazard on Dec 27, 2018 13:11:56 GMT
I’m new to the faction and received a Pacific Rim list for Xmas.
Kaelyssa - Helios - Hyperion - Hyperion
House Shyeel Artificer - Aspis
House Shyeel Arcanists House Shyeel Arcanists
I plan to lead with a DEF17 Helios VS shooting, with the Artificer being used as a speed bump with his no charge shenanigans.
Kaelyssa adds a lot of pseudo denial by increasing the DEF on Helios to insane levels, coupled with feat, her Runebolt Cannon, spell list and Phantom Hunter when needed. The Colossals are powered through the Helios and Arcanists. The Aspis provides a shot blocker against Kaelyssa or a kill shot on Helios.
I can’t wait to get this on the table.
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