|
Post by deathbymelancholy on Sept 21, 2018 11:48:18 GMT
Well, at least Pyre and Slag, that fix their RNG by 6 - then you don't compeled to use a Dire Troll Mauler or expensier option. The developers have stated many times this will literally never happen. Trolls are in a fantastic place. They just need some slight adjustments to their ranged units (burrowers anyone?) and they need to include Dozer in the Kriel Company theme and release Gunny 2 on a modified war wagon and we are golden. "Fantastic" seems a bit hyperbolic...... Kriel Company is almost unplayable in any competitive sense. Power of Dhunia as well barely holds on in the current Steamroller. Their elemental lights all need some adjustment, taking animus back to applied to something other than self would probably do it. The Impaler might as well just throw spears at the moon for all the relevancy he has. And they have great infantry like Bears and Champs and Fenns, but they also have the Caber tosser, which is just not a very good attachment. Which is not to say that they are bad, they clearly are not. But, there is still plenty of room for improvement in the margins as well. I would say that their Warlock stable is probably approaching fantastic, and largely unexplored, but the faction as a whole? I just can't get on that bus yet.
|
|
|
Post by droopingpuppy on Sept 22, 2018 7:11:30 GMT
Well, at least Pyre and Slag, that fix their RNG by 6 - then you don't compeled to use a Dire Troll Mauler or expensier option. The developers have stated many times this will literally never happen. Trolls are in a fantastic place. They just need some slight adjustments to their ranged units (burrowers anyone?) and they need to include Dozer in the Kriel Company theme and release Gunny 2 on a modified war wagon and we are golden. If it is the stance of developer I can't blame you, but Trollbloods is still have the flawed heavy mechanism that compeled to use a Dire Troll Mauler or expensier beast or bust, for Rage or high powered melee weapon is essential to them. I don't think that compeled to at least have one Dire Troll Mauler makes the game dynamic either. In fact Trollbloods is the faction with most static list actually.
|
|
|
Post by Wispur on Sept 23, 2018 2:55:09 GMT
For Trollbloods, what they need is not a CID; they just need an immediate fix for the animus of their light warjack and end the flawed mechanism of their heavy. I was also thinking the Dire Troll Brawler needed to drop 1 point, and the Troll Impaler needed to drop 2 points... Madrak 3 needs also needs a lot of love. Plus Trolls could use a generic 1 point solo of some type (prob a pyg?) Plus Power of Dhunia is kinda bland as far as bonuses go. There's definitely enough there to do a whole Troll CID.
|
|
|
Post by elricaltovilla on Nov 1, 2018 15:11:27 GMT
Well, at least Pyre and Slag, that fix their RNG by 6 - then you don't compeled to use a Dire Troll Mauler or expensier option. The developers have stated many times this will literally never happen. Trolls are in a fantastic place. They just need some slight adjustments to their ranged units (burrowers anyone?) and they need to include Dozer in the Kriel Company theme and release Gunny 2 on a modified war wagon and we are golden. The devs are also on record as saying that the Acidic Touch Animus is the worst one in the game (during the great Skorne Errata). You know who else has Acidic Touch, and even less reason to use it? Slag Trolls.
|
|
|
Post by ghoulio on Nov 1, 2018 16:00:20 GMT
The devs are also on record as saying that the Acidic Touch Animus is the worst one in the game (during the great Skorne Errata). You know who else has Acidic Touch, and even less reason to use it? Slag Trolls.
oh, I am not saying there isnt room for improvement. I don't think you will find a single person who will disagree with what you posted in regards to that Animi. I was only commenting on how the developers have mentioned many times they arent going to revert them back to their MK2 versions is all and had requested people to stop asking for it. I would love to see the Slag Troll get a real animi (like giving target model Erosion on their melee/ranged attacks or something). I would love to see the following things get touched up (not an exhaustive list...just things off the top of my head):
- Pyg Burrowers get improved - Pyg Bushwackers get improved/come down in price (13pts and 4pts for the UA for example) - Range 10 for Highwaymen/Braylen as CRA with medium bases/range 8" is a nightmare - Dozer included in KC - Adding AD to weapon teams in KC
- Slag get an animi - Impaler go down to 9pts - Cabers get re-worked or go to 1pts each (or both?) - Sons of Bragg become useful - Madrak 3 to get completely re-worked - Grissel 1 get a feat - Jarl get some more impactful spells...although I mostly really like playing him
When I said Trolls are in a fantastic place I just meant in comparison to when they were originally released in mk3. Much of the faction has been improved but there are obviously a bunch that could be touched up. Hopefully we will see it happen next year.
|
|
|
Post by grabsnikk on Nov 1, 2018 22:44:18 GMT
The devs are also on record as saying that the Acidic Touch Animus is the worst one in the game (during the great Skorne Errata). You know who else has Acidic Touch, and even less reason to use it? Slag Trolls.
oh, I am not saying there isnt room for improvement. I don't think you will find a single person who will disagree with what you posted in regards to that Animi. I was only commenting on how the developers have mentioned many times they arent going to revert them back to their MK2 versions is all and had requested people to stop asking for it. I would love to see the Slag Troll get a real animi (like giving target model Erosion on their melee/ranged attacks or something). I would love to see the following things get touched up (not an exhaustive list...just things off the top of my head):
- Pyg Burrowers get improved - Pyg Bushwackers get improved/come down in price (13pts and 4pts for the UA for example) - Range 10 for Highwaymen/Braylen as CRA with medium bases/range 8" is a nightmare - Dozer included in KC - Adding AD to weapon teams in KC
- Slag get an animi - Impaler go down to 9pts - Cabers get re-worked or go to 1pts each (or both?) - Sons of Bragg become useful - Madrak 3 to get completely re-worked - Grissel 1 get a feat - Jarl get some more impactful spells...although I mostly really like playing him
When I said Trolls are in a fantastic place I just meant in comparison to when they were originally released in mk3. Much of the faction has been improved but there are obviously a bunch that could be touched up. Hopefully we will see it happen next year.
I agree with all of the above, the ranged elements of Trolls have been neglected for far too long and are in dire need of a rework, there is a reason you never see them in competitive play. I would also like to add that Scouts need a complete overhaul as well. They were pretty abysmal in MK2 and that has not changed which is a shame because the models are very characterful.
|
|
|
Post by mydnight on Nov 2, 2018 4:21:20 GMT
So ... does anyone actually know what's next on CiD?
|
|
|
Post by grabsnikk on Nov 2, 2018 5:08:20 GMT
So ... does anyone actually know what's next on CiD? I heard rumours a while back about a Steelhead CID but havn't heard anything lately.
|
|
|
Post by Gamingdevil on Nov 2, 2018 7:12:30 GMT
Normally it's Steelheads, but I don't know when and I suppose they could still change their mind. Maybe a couple of "Christmas" models?
|
|
|
Post by beardmonk on Nov 2, 2018 8:59:56 GMT
I think that PP are going to take some time to review the CID process itself and how they implement it. As was clear to see from the massive thread that had to be locked on the WM/H General FB page last night, a lot of people are really unhappy with the process for all manner of valid and not so valid reasons
|
|
|
Post by MrHaystacks on Nov 2, 2018 9:47:42 GMT
I think we have the some of the Christmas release models up next. Then Steelheads if IRC
|
|
|
Post by zorrobard47 on Nov 2, 2018 15:00:53 GMT
Going back to Troll bloods, the Impaler definately needs a rework. One challenge is that it is part of the starter box. Do any points change will result in a need to change one or more of the other warbeasts.
A couple options: 1. Keep the Impaler at its current point level, but significantly increase its combat capabilities. So what should an 11 point Impaler look like? Obviously increasing its MAT to 6. Should it get a RAT of 6 as well? ROF 2? Increase in base range to 10? 2. Decrease it's cost and increase the cost of the Acer. The Acer could provide the box set a need for a heavy (or a pseudo heavy). What would the Acer look like to fulfill this role? A +1 strength or damage? Increase in boxes? Rapid Strike?
|
|
granor
Junior Strategist
Posts: 353
|
Post by granor on Nov 2, 2018 18:24:00 GMT
I think that PP are going to take some time to review the CID process itself and how they implement it. As was clear to see from the massive thread that had to be locked on the WM/H General FB page last night, a lot of people are really unhappy with the process for all manner of valid and not so valid reasons Is there any way to summarize the most valid reasons? I know several people seem upset over legion's CID getting mat 10 or 11 troops onto the table basically saying def skew just doesn't work anymore. To be fair most people who hold this opinion do point out that in the actual game needing more than 5s to hit feels pretty rare across the board. I know several people do not like the turtle or supreme guardian in skorne's CID. The turtle for not getting any changes and the supreme guardian for the hype-accurate 3" sweep. Are there more generalized objections or more specific examples?
|
|
|
Post by Charistoph on Nov 2, 2018 19:14:10 GMT
My biggest problems with CID is that it tends to pick winners for Theme packages, and by same token, factions in general. Usually when an expansion happened, all the factions in in the series were upgraded at the same time, while it can take 2-3 years to go a round in this method. This current method is very GW-like.
Thinking about that, did they hire some people away from GW who led to their reductions?
|
|
|
Post by cascadiankovnik on Nov 3, 2018 1:25:46 GMT
The turtle for not getting any changes... That remains to be seen. It might make it through with no changes, but that seems like a candidate for the Haley/Ghost Fleet nerfs where the devs will just make a decision and unleash it. Attempting to run something like that through CID just seems like a recipe for long pointless flame wars, thread locks and nothing else getting done.
|
|