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Post by apoc2148 on Sept 4, 2018 17:36:45 GMT
While I have my two dedicated threads over on the minions page: Barnabus 2
Calaban
I needed a place to record all of my other battle reports, so here it is!
C&C welcome!
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Post by apoc2148 on Sept 4, 2018 17:37:44 GMT
Jaga vs Syvestro. We played using the SR2018 Recon 2 scenario.
The lists:
Jaga-Jaga WWFF -Dracodile -Swamp Horror -Wrastler -Soul Slave Full Nyss Hunters Full Bone grinders Mist Speaker Bone Shrine Feralgiest Hutchuk
Crucible Guard: Syvestor -Vindicator x2 (Suppressor is the proxy for the 2nd one) -Toro (stormclad proxy) -Vanguard -Sylys Full Rocketmen+WA+UA Full Assault troops Trancer DB Rocketcrew Rocketman Ace (proxy by caine) Combat Alchemists
Deployment: Gators actually won the roll and chose to go first. CG picked the side at the top of the pictures.
Gators Deployment:
CG Deployment:
Round 1:
Gators: Everything runs! Jaga puts up Battle host and grave wind on the Drac and moves up towards my objective. Drac heads to the left zone, nyss up the center, and the rest head towards the right zone.
CG: Everything runs! Rocketmen get transmutation, jacks get super-fuel. Assault troops, DB rocket crew, and one vindicator head to the left zone, rocketmen + toro + vanguard head up the center, the rest head towards the right zone. Syvestro puts admo onto himself.
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Post by apoc2148 on Sept 4, 2018 17:38:23 GMT
Round 2:
Gators: I forget to ambush hutchuk, upkeep all spells. Feralgiest runs hard left flank to stop him from scoring his flag next turn. Nyss get ghost walk from the soul slave. Jaga advances up to the objective, puts up S&P. Nyss (using CRAs) and the dracodile spray take care of most of the Rocketmen and the nyss manage to kill two assault troopers. Swamp horror kills a couple more rocketmen, the trancer and one combat alchemist. Wrastler toes the zone.
CG: He retaliates, Syvestro feats and drops his cloud, upkeeps both spells. He starts by killing the swamp horror with the right side vindicator, db rocketcrew shot, and the vanguard. It then death rages to hit his objective for about half its life. Rocketmen do +2 spd and repo 5 again and kill all but 3 Nyss and repo to jam the drac. Left Vindicator aims and kills the feralgiest. Assault troops run up to get in the dracodile’s trampling path. Toro shift to the flag, Ace sits on the flag too. We both score 1, 1:1.
Round 3:
Gators: Drop gravewind, upkeep battle host. I finally ambush in hutchuk. Who walks up and chucks a quake bomb that misses, scatters nowhere. Bone grinders get ghostly from the soul slave and run for feat sacing position. Jaga moves up and pulls a fury, casts S&P and feats to clear off the dracodile, kill his objective and put 8 damage onto Syvestro after he burns a focus. She tosses gravewind on the blackhide. Nyss clean up more rocketmen. Drac charges the toro on the flag, taking a free strike from an assault trooper for a couple points. Kills the toro, kills the ace, kills the assault trooper near him. Wrastler charges the alchemist in the right zone, kills him and overtakes back an inch deeper into the water. I score 2, he scores none 3:1.
CG: He Icecages the wrastler, misses the DB rocket shot, right vindicator goes into the wrastler staying out of the wrastler’s melee. He misses the first attack needing a 6 and gets pushed 2” away. He concedes at this point since he can’t clear either zone, nor can he now stop me from scoring at least 3 points next round.
Victory to Gators!
Thoughts: S&P is such a powerful spell. I can see why people take Jaga over other gator casters mainly for that spell alone. I was missing hexblast (or Eilish) to get rid of transmutation. The bone grinders worked really well for feat-sac targets. They were able to stay far enough back and draw so little attention that once I needed them to get into the right place, all they needed was ghostly (supplied by the soul slave) and they could run to where every they needed to be. Overall I’m fairly happy with how the list performed and I’m not sure what I would change at this point.
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Post by apoc2148 on Oct 16, 2018 14:46:43 GMT
Got one game in last night, it featured Thyron in Shadows of Ret vs Zaal1 in The Exalted theme. We played using the 2018 Mirage scenario.
The lists:
Ret: Thyron -Banshee x2 -Moros -Sylys -Eiryss2 (free) (proxy by eiryss1) -Narn (free) Full MHI (proxy by sentinels) Full Nyss Hunters + Souless Spears of Scyrah + Souless (legionnaires are proxy) Arcanist x3
Skorne
Zaal1 -Cyclops Raider -Despoiler (proxy by blank carnivean chassis model) -Krea Full Immortals + UA x2 (alexia and underboss proxy for ua) AG x3 Hakaar Novitiate x3 (proxy by risen) Supreme guardian (proxy by sac vault)
Starting roll: Ret won the roll and chose to go first, Skorne chose the side at the top of the pictures. Directions are from my POV.
Ret Deployment:
Skorne Deployment:
Round 1:
Ret: Everything runs! Narn gets storm rager, left banshee (B1) gets assail. Sylys moves up towards the flag. Nyss hunters head to the right zone with the right banshee (B2). Everything else heads to the left. Moros, narn and eiryss take a run up the left flank. Spears head up the center.
Skorne: Everything runs! Immortals both get +2 def with one group headed to the right side, one heads to the left. AGs spread out, one on the left, center and right. Hakaar heads to the left. Abidan runs up the middle and the SG runs up where it can to the left. Raider and despoiler head up the center. Zaal hands out souls and puts inviolable resolve on the SG.
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Post by apoc2148 on Oct 16, 2018 14:48:26 GMT
Round 2:
Ret: Upkeep both spells. No focus handed out, MHI ambush in on the left. Each jack gets an extra focus from arcanists. Nyss get a run charge into the right immortals and kill a couple. B2 walks up and boosts a shot at the Raider that gets shield guarded to Abidan, boosts the damage to kill him, soul gets put somewhere. Eiryss shoots IR off of the SG. Narn charges and kills an immortal and sprints back. MHI get a charge into the immortals, killing 2 and the rest spreading out. Moros kills another Immortal with his gun. Spears run up with their soulless escort running up to speedbump the immortals on the left. B1 shoots and kills a left immortal. Thyron moves up further into the zone. Arcanist bases the back flag, sylys runs to keep Thyron in cmd.
Skorne: Immortals vengeance forward to kill the soulless escort on the left and a handful of nyss. Krea moves up and paralyzes Narn. AG and Hakaar kill the couple MHI near them. Raider shoots B2 for decent damage with boosts. Despoiler moves up deeper into the zone with an AG behind it. Right AG moves runs up. Left immortals get a charge into the spears and a couple MHI but can’t hit the def 17 of the spears even with rerolls, miss the MHI member and Eiryss. SG runs forward to get over his flag, gets the +2 str from a novitiate. Other Novitiate bases the flag. He gains 2, I gain 1. 1-2 CPs.
Round 3:
Ret: Upkeep both spells. B1 gets 2. Spears vengeance into the immortals, actually missing one of their attacks, but killing 2 more. Thyron moves up and feats, kills 2 more immortals. Spears shift around to kill more immortals, one side steps out of melee and is killed by the free strike. Arcanist give moros another focus. Narn kills the 2 immortals engaging Eiryss. Eiryss aims and kills a novitiate on the flag. Moros moves up and kills the last two of the left immortal unit and side steps to the krea, paralyzing it and dealing about 2/3rds of its life in damage. B2 gets another focus and moves up to kill a couple immortals, side-steps into the zone. Nyss kill a couple more immortals with melee and ranged attacks. B1 gets concentrated power and a free charge into the SG, defensive strike at dice +1 deals 9 damage and just misses knocking out its left arm (he rolled a 2 for position, 1 would have knocked out the left arm). B1 burns through all its focus to kill the SG on its last attack. MHI charge hakaar and the AG on that side, one dying to the defensive strike, they kill both models. I gain 2 cps he gains 2: 3-4
Cps.
Skorne: Right immortals vengeance forward and kill a couple more Nyss. Zaal feats, puts last stand on an AG and hands out souls. Raider moves to the left and shoots B1 for decent damage. Last stand AG moves over and kills B1 with feat boosts, (spawns kovass at the end of his turn). Right immortals get incorporeal and move to take backstrikes at the nyss and kill a handful. Despoiler and the right AG kill B2. One Novitiate runs into my zone, right AG respawns Abidan who charges and kills the back arcanist to contest the back flag. I gain 0 he gains 2. 3-6 CPs.
Round 4:
Ret: Upkeep storm rager for free. Spears vengeance to kill the novitiate in my zone. Spears charge and kill the kovass, repo into the right zone. Moros get another focus and moves up to try and shoot zaal but misses. MHI and Narn kill the raider and novitiate on the flag. Middle arcanist runs b2b with center flag. Eiryss, sylys and Cylena try to kill Abadan but leave him on 3. The rest of the nyss get a charge into the right immortals, killing the UA and missing an attack. Thyron derps in the zone doing nothing but camping 6. I gain 2 he gains 0: 5-6 CPs.
Skorne: Despoiler kills moros, and the rest of the army cleans up the right side of the board. Right AG gets last stand and kills Cylena and pops out Kovass. We both gain 1 CP: 6-7.
Round 5: Ret: Up keep for one. Narn charges and kills his objective, sprints to engage Zaal. Thyron kills the immortal by the center flag. Arcanist runs to top flag. MHI pile into the right zone and kill Despoiler. Spears try to kill Kovass but miss. I gain 5 he gains 0: 11-7.
Skorne: He looks at the board and conceeds.
Victory to Ret!
Thoughts: This list was initially designed to take on all the tough, no knockdown lists floating around and with the theme benefit it is really able to fill that role. Another unexpected side effect of the theme bonus is that it almost completely shuts down Zaal1’s feat since the modes are rfp-ed on boxed. My second list was a G4 list that would have been completely without a feat since my opponent brought Zaal1 and Zaal2 as a pairing and direct spirits doesn’t allow any soul collection within their control range (not to mention the 10” bubble of direct spirits from the SG). One change I’m going to test out with this list is to drop Eiryss2 for Elara and put Moros under her. She could get Storm rager to help her survive and between apparition, side-step, parry and speed of death, her and Moros should be pretty hard to tie down on the field.
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Post by deathbymelancholy on Oct 18, 2018 12:14:06 GMT
The Eiryss2/Elara change seems good. The upkeep removal on new Eiyrss2 is hard to justify and that will free up Thyron some as well. Was there anything left that would have threatened Thyron at the end?
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Post by apoc2148 on Oct 18, 2018 12:38:01 GMT
The Eiryss2/Elara change seems good. The upkeep removal on new Eiyrss2 is hard to justify and that will free up Thyron some as well. Was there anything left that would have threatened Thyron at the end? By the end the only thing that really would have had a chance to kill Thyron was the Kovass. If he was able to get last stand (he couldn't risk a free strike from Narn since he has silencer) on it and with the 3 souls it had it could have done quite a bit of damage. However if it ever missed, Thryon probably would have one shot it.
I posed a question on the Thryon tactica thread and I have another avenue to take this list. Drop Sylys (since his only use is the free upkeep and flag capping) and use his points to pay for Elara and keep Eiryss2 for free. While the caster can upkeep the spell by taking damage, she would get then get an extra die of damage against the model hit due to purgation. And if they do choose to upkeep the spell, it just forces me to activate Thryon after Eiryss and cast spellpiercer.
Side note: I completely forgot about Thyron's field marshal the entire game. ><
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Post by deathbymelancholy on Oct 18, 2018 12:53:12 GMT
The range is nice, the assist is nice, but I kind of agree that Thyron doesn't "need" Sylas. That said, anyone that can dispel one of his upkeeps puts him in a bad place next turn if he has to recast and upkeep. Probably have to play that out a time or two just to see. Maybe drop it deliberately into some upkeep hate and see how bad it really is. I'm still not sold on E2, but that is purely a style choice, I can see the value you are hoping to get out of her. Nice pics and reports by the way, don't think I mentioned that earlier.
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Post by apoc2148 on Oct 18, 2018 15:48:36 GMT
The range is nice, the assist is nice, but I kind of agree that Thyron doesn't "need" Sylas. That said, anyone that can dispel one of his upkeeps puts him in a bad place next turn if he has to recast and upkeep. Probably have to play that out a time or two just to see. Maybe drop it deliberately into some upkeep hate and see how bad it really is. I'm still not sold on E2, but that is purely a style choice, I can see the value you are hoping to get out of her. Nice pics and reports by the way, don't think I mentioned that earlier. Right, I forgot about Sylys giving +2 range to non-channeled spells. Could be nice for hot swapping storm rager and assail. I'm not sure that upkeep hate will really affect him much apart from purification. Single target upkeep hate (hexblast, dispel etc) will have to hit a stealthed model (narn) or a model that will be hanging out near the back line (Elara, and warjacks). I do want to drop this list more and get a better grasp on utilizing it since it will most likely be in any ret pairings I take out and about.
The free models slot that E2 takes is still up in the air for me too. I've looked at E1 but passed it up, I could get a MHA but they are one-trick ponies, E3 could be fun but I could only attach her to the spears (which doesn't synergize well) or the MHI but then I can't ambush them. I also just got my mini-crate E2 and want a chance to put her on the table. XD
Thanks, the pictures were just taken with my iphone and edited on imgur. I've been writing reports for about 3 years now and I think I've got a good style going for them now.
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Post by apoc2148 on Oct 31, 2018 11:11:38 GMT
Was finally able to get a game in last night. We played a 75 point match up featuring Ossyan LoD vs Zaal2 Exalted theme using the 2018 scenario Standoff.
The lists:
Ret: Ossyan LoD (proxy by dismounted fane knight) -Sylys -Hypnos -Imperatus Full Invictors + UA (proxy by idrians +ua) Full Sentinels + UA Full Destors (proxy by Raptors) Artificers x2 (one proxy by warmonger) Arcanists x2 Skorne: Zaal2 Exalted Theme (proxy by kovass) -Despoiler -Krea -Shaman -Marketh AG x3 (one proxy by a headless totem hunter) Hakaar Immortals + UA x3 Immortal Vessel x2 (proxy by guildball models) Abadon (proxy by risen thrall)
Deployment: Skorne won the roll and chose to go first, I chose the side at the bottom of the pictures. His objective gave pathfinder, mine gave magical weapons.
Skorne:
Ret:
Round 1:
Skorne: Everything runs forward! Hakaar gets vision, left and right flank immortals get grave mist and run towards the zone. Middle group goes incorporeal and runs through the rough terrain headed up the center. AGs follow each immortal group. Zaal puts up Aura of power and walks up behind the rubble. Hakaar heads to the right zone, Despoiler and krea head to the left with the shaman headed to the right. Both the krea and shaman put up the krea’s aminus. Abadon heads to the right. One vessel heads to the left, one heads up the center.
Ret: Ossyan keeps his focus, puts quicken on the invictors, admonition onto Imperatus and advances forward. Invictors walk up and mini-feat and kill 4 immortals from the center group, repo mostly out of charge range. Sents run up behind the invictors. Imperatus heads up the center, Hypnos to the right with the destors and one artificer, 2nd artificer heads up the far left flank.
Round 2:
Skorne: Upkeep vision for free, drop aura. Center immortals vengeance forward. They then charge in and trigger admo on Imperatus who walks out of melee, and kill 3 sents. Right immortals get grave mist and run into the right zone. Left immortals get grave mist and run/charge with one going at the soulless in the zone but miss while the rest spread out. AGs follow up behind and krea/shaman pop the krea aura. Vessels run deeper for next turn. Zaal moves up and feats catching most of his army.
Ret: Vengeance moves gets 2 immortals killed, rest are jammed in by the invictors. Ossyan feats and shoots an immortal dead in my zone, puts admo back onto Imperatus and camps 3. The sents and invictors go to work clearing my zone of all but 1 immortal and digging deep into the right zone cleaning up a bunch of immortals, filling most of the AGs. Destors charge in and kill a couple immortals with the quick work shots killing a couple more. Hypnos drifts a shot onto the right immortal ua and kills it with a boost. Both artificers kill an immortal. Imperatus clears my zone, sets the left immortal vessel on fire and flails against despoiler for a couple points with overall really below average rolls. We both score 1 CP: 1-1.
Round 3:
Skorne: With Zaal sitting on 12 fury he clears a path on the right for the middle vessel (who got pathfinder from the objective) to run forward and get LOS to Ossyan who is camping 3. Zaal gets harminous exaltation from Marketh and moves up and hits Ossyan with 6 sunder spirits, one with boosted damage doing 11 points with a 6,5,5 roll and kills him.
Victory to Skorne!
Thoughts: The sentinel+invictor package worked how I wanted it too, with the invictors being the first wave with the sents following, the only part that was missing was the Scyir so that they could have vengeanced/charged through each other which would have really eased the unpacking of the left side of the board. I’m not sure destors have a place with Ossyan. His feat really wants large volume of attacks and with only 5 shots from the unit it really seems wasted, probably going to swap them out for another unit of invictors or possibly the trident when it comes out.
This was not an optimal match up for Ossyan, since the opposing army had 0 guns to be affected by the feat. Counter feating was surprisingly effective with the additional die of damage for my guns allowing me to actually break the arm 22-24 of most of the models. The invictors under Ossyan’s feat were able to put out 2 boosted damage attacks each on their assault charge so if the boosted gunshot didn’t kill them, the charge attack would.
I left a weak spot on the right flank that my opponent was able to utilize to assassinate Ossyan with a ridiculous amount of spells, which he could have had more but decided to fill up all the AGs + Hakaar first. Quicken on Ossyan would have helped greatly, but that would have left him empty on focus. Overall a good game that I learned lots from.
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Post by apoc2148 on Nov 27, 2018 15:29:22 GMT
Got one game in last night featuring Sturm&Drang WWFF vs Seige2 Gravediggers. We used the 2018 Recon 2.
The lists:
Farrow: Sturm&Drang WWFF -Battleboar x2 -War Hog -Soul slave WE&SJ Dahlia & Skarath Mire -Dracodile Mist speaker Orin Hutchuk
Cygnar: Siege2 -Triump -Grenadier x2 -Rocket turret (proxy by minuteman) Finn Patrol doggo (proxy by guildball model) Min Trencher Infantry Trencher Commandos+UA+3 WA Ragman Trench buster x2 (proxy by CG models) A&H+ Murdoch Trencher Express crew (proxy by skorne raider and small base model) Trencher master gunner
Deployment: Cygnar won the roll and chose to go first, I chose the side at the bottom of the pictures. Cygnar:
Farrow:
Round 1:
Cygnar: Everything runs forward with the trencher infantry putting up a cloud wall.
Farrow: Hand out all the upkeeps! Skarath gets vision, drac gets polarity shield, decal goes up, starcrossed goes up, haunting melody goes up, mire drops some clouds. War hog runs up for orin to zap in the butt and frying 2 trenchers, with another one toughing. Overall a very poor unpacking of the list. Snapjaw submerges and charges forward with WE in tow. Battleboars spread out to shield guard, mire goes up onto the hill.
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Post by apoc2148 on Nov 27, 2018 15:30:04 GMT
Round 2:
Cygnar: The left side takes some shots at Skarath but none really threaten him enough to pop vision. Trencher infantry all walk forward and pop smoke. Siege feats to pull them back out of the clouds while everything else goes forward. Ayana tries to harm the drac but Orin says no. Commandos, grenadiers, triump and holt all put shots into the drac with the scatter gunners lining up sprays on orin and mire. Orin dies, mire is missed, Drac takes about 1/3 of its life in damage. Patrol doggo runs to block snapjaw.
Farrow: Hutchuk ambushes, drop polarity shield and upkeep vision for free, haunting melody upkept. Hutchuk wild shots ayana to death then charges Holt in the back and misses horribly (a growing trend for the rest of the game). Skarath gets guidance and goes into the trencher infantry and mulches its way to the back lines to contest the flag. WE kills the doggo (boosted to hit just to make sure) and puts up star crossed. One battle boar gets primaled by S&D, other primals itself. Both force for adrenalize and mulch their way through almost the entire commando unit. Drac comes in to clean up the rest of the commandos and kill the buster on that side. Snapjaw tramples through the cloud wall and kills a couple models. War hog durrtles around and kills a single model. Soul Slave caps my flag. I gain 1 CP he gains 0: 1-0.
Round 3:
Cygnar: Left side flails at snapjaw and skarath fairly ineffectually. They do manage to get some shots into WE and drop him to 4 life left. On the right holt and Murdoch kill Hutchuk. Siege puts fury onto himself, walks+jumps into the drac and drops it’s to about 15 life left. Triump and the two grenadiers kill it. The last commando tries to kill Mire but misses but can contest the flag.
Farrow: I clear the left zone, cap his flag and remove the commando from my flag. I try a desperate assassination run against Siege but dice utterly fail me here. I am able to get Siege down to about 7 life left though. I gain 3 CPs he gains 0. 4:0.
Round 4:
Cygnar: Everything that can line up shots at S&D do so and force 2 of his 3 transfers, Siege upkeeps fury, jumps and walks into range of S&D and kills him after forcing his last transfer which rolled 7 damage back into him.
Victory to Cygnar!
Thoughts: Overall I think the list faired ok into all the shooting. Sprays can be a pain in the butt and I need to be a little more aware of their total threat. Going 2nd really put this list on the defensive immediately and I should have taken a bit more time to set up my bunkers for all my jrs. Deployment-wise I needed to keep everything much more central. I was finding myself needing to try an work out tk angles just to get my models back in the position they needed to be in to apply their buffs. I got a little greedy with trying to assassinate Siege and should have just shifted everything to the left and went for a scenario win.
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Post by apoc2148 on Dec 18, 2018 12:41:13 GMT
Gaming has been pretty slow for me lately, schedules just aren't syncing up to get out to the local stores to play. But I have been able to get a lot of modeling work done. Dracodile is ready to get pinned into place and await the day I actually try out water effects!
The only addition that I have left to do is to make it look like the destroyer's axe head is embedded in the dracodile's right arm. I have the piece all cut up to the shape I need, just need to get a bit more paint onto it and glue it in place.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Dec 28, 2018 23:43:55 GMT
Nice write ups! Great Dracodile!
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Post by apoc2148 on Dec 31, 2018 13:17:47 GMT
Got more work done on my drac over the weekend. Glued the axe head in place along with the cannon.
Still need to a a bit of highlighting on the drac's back spines and actually give it pupils too.
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