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Post by bloodhawk on Sept 17, 2018 22:26:34 GMT
Rules are made public on the Privateer website (card database) after the Dynamic update is released. Warroom gets updated same~ish day. That all however will be about 2-4 months from now. Here's hoping it is closer to the 2 than the 4
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Post by Forsaken on Sept 18, 2018 2:50:18 GMT
I feel like a few of the models could have used another week. Some are great, many are good, some are just shy of good/great and somethings will likely be a little different after the internal play testing. Pathfinder in Circle! Yes!!
Stormraptor and the Well both need a clever hand for internal testing. The legacy Tharn mostly seemed good (with the possible exception of Bloodweaver attack options and granted vengeance). The new models are fairly interesting and will see sales (Iona could maybe use some tweaks). The living beasts are all better then they were, even the ones that could still use a change (I'm looking at you satyrs). The theme benefits are different then they were but mostly equivalent. Morvahnna's...I don't know. Overall, I will continue largely the way I have always gone.
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Post by Korianneder on Sept 18, 2018 4:34:18 GMT
I... have to...gah! Agree with Pizza. Pursuit is far to uncontrollable to be reliable. Late game when pieces are limited it would be better. But by then Iona probably doesn't have a battle group left. So it's still Good as a way to move Iona. But nothing I feel is an "always" spell. Being able to boost hunters mark and arc node it is better than the credit it's getting. Spell slave is a bit of a waste as has been said; it's not terribly hard to get access to. But treating Gallows Groves as if they are some unusable model is just not true. In a theme that wants mass infantry for max free points and theme benefit. Sacrificing a free model and said benefit for a pair of bark nodes is not so desirable in the eye of many. But it's still good. Abbatoir is a weird jack hammer wannabe Sure foot IS great
Phantasm is, in my opinion, situational with access to stealth, prowl, and just generally standing behind the forest your than can see through. In open field (bad terrain placement) and/or into insane guns it would be worth it's weight in gold. But I think if that's what you're facing you should have just brought Wurmwood.
I agree with ForEver_Blight on this one. Phantasm sounds like a great spell, but in reality its effect on the game is minimal. Wow, you protected 1 unit from shooting, so your opponent shoots the rest of your army? It will have corner case uses where it is excellent, but by and large it is just an ok spell. If you want anti guns just bring an anti gun caster like Wurmwood.
How much guns are you realistically expecting to be useful into Iona? You put phantasm on one unit, sure foot on another, there's lots of stealth and being able to hide behind forests that you can see through. Most guns don't really seem to be good into Iona.
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Post by ForEver_Blight on Sept 18, 2018 12:47:05 GMT
How much guns are you realistically expecting to be useful into Iona? You put phantasm on one unit, sure foot on another, there's lots of stealth and being able to hide behind forests that you can see through. Most guns don't really seem to be good into Iona. It's quite possible that guns just aren't good into DH models now. I've not seen that so far. But if you're going against gun bunnies or anything in Cygnar boosting their guns, you're likely to hit and kill.
Now, will there be a table set up where just one unit is going to be out in open terrain and want/need phantasm? Yes. But I don't believe it's going to be the end-all be-all spell on her card. It's good when you need it, but you just won't need it always.
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Post by frumiousbandersnatch on Sept 18, 2018 13:30:32 GMT
How much guns are you realistically expecting to be useful into Iona? You put phantasm on one unit, sure foot on another, there's lots of stealth and being able to hide behind forests that you can see through. Most guns don't really seem to be good into Iona. It's quite possible that guns just aren't good into DH models now. I've not seen that so far. But if you're going against gun bunnies or anything in Cygnar boosting their guns, you're likely to hit and kill.
Now, will there be a table set up where just one unit is going to be out in open terrain and want/need phantasm? Yes. But I don't believe it's going to be the end-all be-all spell on her card. It's good when you need it, but you just won't need it always.
I think phantasm is a pretty great spell, personally. But even so, the same answers apply to Bloodtrackers as ever. AoEs are still their bane, unless they are in Baldur1 (but then we are not talking about Iona with phantasm). Some AoEs will still threaten ravagers, especially if they're boostable (Judicator with Battle and Eye). So one unit will probably be kept pretty safe by Phantasm. Assuming surefoot on another you'll probably want boostable guns or CRAs to take care of them and/or blessed weapons. Both Ravagers and Bloodtrackers are pretty vulnerable to having their UAs sniped out. Kind of funny, but if the Storm Raptor trades back something to get lightning generator I could see it being pretty good at taking out Ravagers under surefoot. High power base attack, RAT 8, pow 12 electro leaps on many models. In the end I think Iona will bring some decent protection to help deliver her army, but it's not exactly what her kit is built around. There are better Warlocks to play in Circle if you want to build and anti-Gunline list.
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Post by belgarath112 on Sept 18, 2018 14:20:24 GMT
What of the new Stuff would you bring into Legion?
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